Just because previous public events were solo-able doesn't force every public event to have to be solo-able.
I think the insta-loss is a great way to force fireteam play, as intended throughout the entire game's end-game reward level activities.
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[quote]Just because previous public events were solo-able doesn't force every public event to have to be solo-able. I think the insta-loss is a great way to force fireteam play, as intended throughout the entire game's end-game reward level activities.[/quote] I am not against insta-loss as I said above. I will say this... If it is intended to be fireteam play then the MM needs to get fixed ASAP. But well looking at CoO...that won't happen anytime soon. I'm sure once I hit 380ish I can solo the perfect bosses with less issues. I would just like to see AF become more flexible.
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Even at 380, solo-ing perfected isn't a viable option. Time runs out
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[quote]Even at 380, solo-ing perfected isn't a viable option. Time runs out[/quote] Hence why I feel they should scale it. No need for the boss to be a bullet sponge. Make them hard and have higher hp. Right now the hp is overkill. The Forge bosses don't even feel like bosses. They are just giant enemies with gargantuan hp pools with a OHK melee attack. Axe only tickles them too. Which is...wrong. The axe is suppose to be the "equalizer".
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Doesn't help that all the blueberries don't use the axe properly. The heavy attack is terrible for dps since it knocks the boss into the air. 3+ axes can do way more damage just using the light attack