Edit: I really don't understand the down votes, I knew the general community was generally against the well being of solo players, but this is a little ridiculous.
If you are going to design the follow on to Court of Oryx to be Archon's Forge, it is a nice design in general and I do enjoy playing it.
HOWEVER, there are things that NEED to change. Beyond the changes that the community have already cried for like stackable SIVA offerings, the little things matter the most. If I'm too lazy to LFG or pull friends into a fireteam to run Archon's Forge and I don't have a Perfected offering (read: it's either fused or enhanced) and I want to solo the public event, which is easy to do, I shouldn't have to worry about dying wasting any efforts of farming the offering and starting the event. Honestly... If I'm absolute and I try to duck around a corner only to find a silent exploding shank that was staring at the ceiling or floor is triggered and kills me, I should have enough time to respawn (5 seconds on the counter), get the splicer key into the kiosk, have the door open, and drop back into the arena with at least 15-20 seconds to spare before the event ends.... The timer is so short that the damned door doesnt even open fast enough to the point you can barely see the fallen before the encounter ends. Right now the encounter times out with no one in the arena at about 10-15 seconds.... Just boost that time out to 30 seconds and we are all good. Court of Oryx only gives you 20 seconds but you can walk right through the door (you respawn at about 11 seconds to return to the arena and can run through the door within 4-5 seconds leaving you 6-7 seconds to be slow at life and still continue the encounter). Also, if you fail in the court of oryx you keep your rune....
This issue of Bungie making it take too long to be able to spawn back in and open the door wouldnt be so bad and almost no-one would complain about it (looking at solo players that spawn into an empty Archon's Forge) if we were able to keep the SIVA charges if we fail...
Fix this Bungie!
P.s. I had a topic on this yesterday in feedback but some jackwagon down voted it into obscurity within minutes of the thread being created... his solution was "just don't die" which is fine and dandy but that's not a solution to the issue.
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I dont thibk archon's forge should be as forgiving as court because archon has better drops, such as shells, armor, and weapons. Court only really gives artifacts, allowing it to be a bit simpler/easier
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The thing is in the lore its a test of strength, almost like a gladiator arena type feel. You die in the arena, thats it. Maybe they shouldnt label them public events. That would take care of it.
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It does time out quick. One time I threw in an Offering, but for some reason it didn't take. So I just walked away when it showed up that it did take. The Forge closed before I could get in. Wasted a good Offering.
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At least give us a few seconds to buy in again with a splicer key
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Failing sucks, but it's a necessary evil in a game. Otherwise there is no game, it's fine.
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Im gonna sound like a jerk and I'm sorry but its not meant to be soloed . Thats like saying hey i should be able to solo the raid.
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Read up until you said 'I'm absolute' where you invalidated whatever opinion you may have.
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Edited by SolarCerberuS: 10/20/2016 9:31:00 PMI too solo the lesser key levels in the forge if I enter and its empty I tend to use the highest side dome as cover and its easy to stay alive with exploder shanks are the only thing that I really watch out for and their access to this area is limited. Try the above but failing that run a self-res lock? not 100% sure if self-res will work as I thought as soon as you die the event is considered a failure.
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We should -blam!-ing be able to but offerings.... since its proximity based connection, even if i crouch walk before entering the zone, i get max 3 people 2/10 times. And I know they are from where Am from since they have obvious Gts (except for me I have a english related Gt). Where I'm from almost nobody plays Destiny at all or the few that does are in Trials/raids. I feel like this should be a public event that can be matchmade with 3 people from orbit (you just select Archon's forge) that way a lot more people would play in their downtime instead of doing strikes
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Edited by xSpeedyMonkeyx: 10/20/2016 9:23:59 PMSeriously, all you have to do is walk through the hallway when entering. I normally just crouch when I hit the stairs and ads forward up, worked for me probably 9 out of 10. As for the respawn taking so long I don't feel they should change that. By now we all know what to expect. If your abilities aren't up to snuff I'm not going to yell at the devs to give you a crutch. My one gripe is the time it takes to actually use a key to get in the room. The animation was cool the first time, all the siva stuff pulling back, but now its annoying. Leave the animation but let me walk through it. Idk, its not meant to be solo'd. As a person that also plays solo 90% of the time, I'm not going to whine about some aspects of the game that I recognize is meant to be done with others.
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Not dying is part of the challenge of the forge, and it makes sense, how can you say you are worthy if you die... Therefor if everyone dies during an offering, clearly they are deemed not worthy... It makes total sense to me...
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Edited by GalaxySpider: 10/20/2016 7:45:17 PMThen don't die? Archons Forge rewards you way too good already. It's easy enough as it is. The design around AF is punishing the player(s) who died. No, you can't solo it if you die. That's the point of AF. I think the door does it job very well, lol
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The forge times out? 0_o
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As a solo player I have countless times forced an AFC matchmaking to put me in AF with other like minded players. Stop trying to solo it
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The forge match makes????? I enter it all the time solo and it always match makes! I guess you don't know how to do this
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Edited by What: 10/20/2016 9:59:15 PMI mean going solo you should be able to handle enhanced and fused offerings without dying fairly easily. If by yourself just stay on top of the dome to the right. If you get injured just fall back where theres never any enemies
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Hey guy, if you walk slowly into the forge you will usually get people who are already in there to help you out. So you don't have to do it solo
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Dude, I used to feel the same way. Getting a team together Almost always works now. Just crouch walk from the very first entry way up the hall, turn right and then right again up the stairs and 100% of the time you will be linked up with at least 1 other and usually a offering in session. That is exactly how the social space is meant to be played. If you do this w/out rushing up the stairs I'm sure you're going to be quite pleased with the results. I've tested this without issue and many times and it's a blast! No more waiting for nobody. I've even seen two guardians appear out of thin air when I thought i was alone adding an offering.
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Edited by Zero the Remnant: 10/20/2016 11:47:07 PMWow. After reading the Warzone in this thread I am just going to say my part and leave. Reading the OP. I never once saw him ask for free loot or a hand out. I myself admit the door in Archon Forge is frustrating. I myself also dislike dieing. So I try not to. To me when I have died in the Forge (used a perfected offering by mistake when I was 343 light) I was surprised to see the forge end so abruptly. Now I see validity on both fronts... Archon's Forge is a Public Event. All Public Events thus far have been Soloable. Which is how it should be as they cannot always guarantee a group. At the same time... Public normally refers to an area filled with groups of people. Both sides agree that... Death should have a penalty. Some say Splicer Key, others say Failure. I however believe in balance & compromise. If the Forge is going to end upon death of the offering user. Then 1 of 3 options things needs to be implemented. [u]Option 1: The OP's request: Expand the re-entry timer.[/u] The encounter timer alone is designed/clocked in so that too many deaths (just like Court of Oryx) will guarantee you fail. The exception being Perfected Encounters. [u]Option 2: Remove the Encounter Timer[/u] The Health of the Perfected Bosses are ridiculously high for the timer tied to the event. I have seen groups of 6 fail due to time alone. (I sat back and watched. From the Key Terminal. I was 345 light at that time. I wasn't going in there.) If Offering User Death/Team Wipe equals Event Fail. Then let that be the Fail Condition. Period. To be blunt...if I die. I fail. Fair enough. [b][i]BUT...[/i][/b] Allow me the chance to use my skill to kill the HP sponge boss if that is the case. Let me time my shots on exploder shanks, have the option to recharge the Axe, and formulate/apply a strategy. The Matchmaking issue is not going away. Just look at Court of Oryx. So, there will not be hoards of players running in to save the solo player. Hell I can count on 1 hand how many times I've had players join me in the Forge. [u]Option 3: Scale the Encounter to players present.[/u] Plain and simple. If 1 player, then Enemy hp, damage output, and AI should account for that. If 6 players, then Enemy hp, damage output, and AI should account for that. Keep it Challenging, and in the enemy's favor obviously. Most players enjoy the challenge. However, just like in Year 1 of Destiny... Players do NOT enjoy HP sponge bosses. The Perfected Bosses are Valus Ta'Arc all over again. Off-Topic: [i](Even worse...the Bosses have an AOE almost OHK stomp....but the Forge encourages players to use the axe...a melee weapon. See the problem?)[/i] The encounter should grow in power as more players join, lose power as they leave. The Borderlands series does this in the blink of an eye. If some stranger joins my Archon's Forge then make my enemies tougher. If they run away, then scale the enemy back down. If I die at any time (like it is now.). Then I lose my offering, some pride, & have to live with the shame of it. Fair Enough. Also it should scale to the Light lvl of whoever used the Offering. So it remains challenging. If a 390 uses a Perfected offering he/she should be facing enemies scaled to light lvl 390. As for loot... 1 Guaranteed pc per Offering is fair to me. If you get more...then lucky you. But atleast 1pc. I detest using Perfected Offerings and getting no drops. That is my 2 cents. I won't argue like that other guy. This was just my opinion. But perhaps it will be something folks can agree on as... Death STILL carries a heavy penalty. No one is getting a free meal/ticket/pass. Encounters remain challenging. My suggestions just make things more balanced/skill based. Hell you can't even get Max Light (minus Ghosts and Artifacts) from the Forge. Regular ole Crucible however does. You [b][i][u]CAN[/u][/i][/b] however afk/get a hand out in that activity... I see no rage going on over that. Edit: I personally would prefer option 3. Death = Loss Content = Challenging Enemies = Balanced
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I agree. It should operate similar to court of oryx Not sure why there is so much heat towards you, I think it's a good suggestion. Must have pushed some people's buttons somehow lol
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I too am a solo player that has mixed results finding ppl at the forge. I have found that If u go through the forge to site 6 on down to where the siva walker is and then go back to the forge matchmaking will put u in with a group of ppl.
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Edited by Shadow: 10/20/2016 9:02:41 PMIt's designed to be a social and multiplayer a game. Of course solo wellbeing isn't catered for.
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The bugs
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Increase the time, sure, but you shouldn't keep your offering when you fail.
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AF is end-game Tier content and should remain a fireteam preferred activity.
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Just no.