See what you think.
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Edited by Tartan 118: 10/18/2016 2:08:11 PMI'm surprised this guy wasn't a bigger critic of H3's Campaign. I definitely was at launch, and though my opinion has softened with time and the consequent nostalgia, it's still a poorly-paced and plotted game. It's not entirely the game's fault, though, in and of itself - Bungie's marketing kicked off with a tease of the Ark portal, in the target of a cutscene that didn't even appear until halfway through the game. That rendered the vast majority of Halo 3's first half uninteresting and, dare I say it, irrelevant: who cares about Crow's Nest and heading to Voi when we all know John's going to be stood over the dig site and watching that colossal structure open in a few missions? Were those missions fun? Well, largely. But it's a first-person Halo, that's a given. What almost always drives these missions on macroscopic level is how they feed into the overarching narrative. Not something any of Sierra 117 through to the Storm really did. Halo CE tasked us with rescuing Keyes, a vital character both at the beginning and end of the game. Halo 2 used Regret's hasty invasion of Earth to set up politicking at the top of the Covenant, adding another a self-serving facet to Truth's calculating persona. Halo 3 did nothing of the sort, to my recollection. Also... whose great plan was it to remove the franchise's most iconic enemies for the last two levels? 'Nuff said there.