Now hear me out... this isn't me saying it's overpowered, I'm saying it's breaking the game.
My reason: Me and my Raid mate were goofing about in the Nightfall- him using a Shadowshot hunter and Outbreak Prime.
So what happened?
Well we found out that Vex don't like being inside of Nanite clouds all to well- and they break out into a dead sprint to get away from them. Funny right?
Turns out, they will break into that same dead sprint to get away from Nanites, in a tether. He tethered the Vex and started unloading with Outbreak, and they broke into a full on sprint and got out of the tether when the Nanites spawned and attacked.
Pretty sure that's not supposed to happen. So we tried it on other enemies- Fallen just died so that was a bust. Though Cabal, Taken, and Hive all did the exact same thing- Sprinted out of the Tether and went about like nothing happened when the Nanites spawned to attack them.
I don't think that's supposed to happen Bungie, just saying.
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In the raid first boss with all the monitors... I usually take center and when the captain spawns he eventually runs to edge of the platform and jumps off. Thanks to their "fix" on people pushing off enemies the captain will respawn with a full shield a little while after and wreck people who don't expect it
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Another interesting thing is that the Nanite Swarms will penetrate Defender Titan's Bubbles. I found this out the hard way when I was playing Crucible on my Defender and Siva Mites just went right through my Bubble like a group of Sperm.
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That's interesting, but now I'm imagining fallen going like "I am chosen by siva, yes" and rest going "-blam!- this shit I'm out".
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They don't run away. For some reason the swarms push them way to much. Tends to happen on every redbar minion. I've gotten a headshot swarm that transferred to another target I got a multi burst swarm on and had like 20 of them flying at one enemy. Pushed him literally 100 feet away.
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This seems like it should be in the "Help" section of the forums, under "Game Issues". Maybe Bungie will be more likely to respond to it there? Pretty sure this isn't an intended effect of OP, and to have something like this happen to my new favorite weapon is a devastating blow indeed.
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It does this with all enemies for me. They just push the enemy's around the map for me without doing any real damage.
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Yep, it's also very annoying to push the captains off the edge during the first boss of the raid, since it doesn't actually kill them. If only this worked on Atheon...