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Discuss all things Destiny.
Edited by Incubus: 10/14/2016 9:54:29 PM
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Shotgun and Shotgun Rusher Counters

People tend to complain about shotguns A LOT, in each year of destiny, but don't really tend to see the real problem. I have been using mostly shotguns since day one of destiny and I don't find them hard to counter out at all. I have gotten a lot of hate messages about having no skill because I use shotguns in each year of destiny. (I still have my Felwinters Lie that I use from time to time) I feel shotguns are more about placement skill and map awareness rather than gun skill (aiming, precision, movement, etc) like most weapons. It's about putting yourself in the right place, at the right time. If someone shotguns you, it's because you let them achieve there goal of getting close enough to you. Keep them at a distance if you don't have CQC weapons. [spoiler]I will admit however, that the whole Titan skate plus juggernaut thing may be a problem, but I'm not really worried about it. You just have to take extra precaution. Plus a well placed shotgun can take out the shield and the player but in my experience that results in a trade a lot of the time lol[/spoiler] Anyway on that note here are good shotgun counters that I've found. Feel free to add on things you've found as well. [b]High RoF Autorifles[/b] Although it can be hard to get the right roll, at close ranges they eat health. [b]The Last Word[/b] - Very good at gunning down a shotgun rusher. There are several exotics and class perks, (Hunters) for each class that improve weapon swapping speed that make this even easier if you're in a jam. [b]Sidearms[/b] - (The Trespasser=Amazing) The ironwreath archetype is best I feel. They can take out a shotgun rusher pretty easily and from very close ranges. Unless there like a foot away from you in which case, you should lose that fight. [b]Fusion Rifles[/b] - (Plan C will beat most shotgun rushers) I'm not as good with fusion rifles but they definitely are very good counters to shotguns and shotgun rushers. They cover more distance, and pack a punch. It's just all about timing. But I'm sure the good "fusion riflers" already know that. [spoiler]It would be pretty cool to see [i]Pocket Infinity[/i] make a comeback[/spoiler] [b]Invective[/b] - (I know it's a shotgun but here me out. It's not your typical shotgun) I might be biased but, Invective is my favorite gun in all of destiny. In terms of shotgun rushers it's simple. The invective is automatic with very nice range as well as final round. While a shotgunner is rushing, put a shot (or shots) into them as they close in. You can have them at half health before they're even at slide shotgun range with the first shot, and before they can even get a shot off you're putting the second one in them killing them. Ammo is never a problem with invective because it regenerates its own ammo. [spoiler]Invective can also eat roaming supers with the right map awareness and placement skill. I have killed many blade dancers, sunbreakers, and stormcallers when they come straight at me. It usually take all for shots though. [i]blade dancers 3 shots lol[/i] [/spoiler] Although it's incredibly impractical. A good [b]quickscoper[/b] can end a rusher. I have personally tested all of these options in a multitude of differnt crucible game modes. [spoiler]primaries in general could use just a little bit of love in hopes of lessening the stigma around shotguns[/spoiler] Hopefully you read all of that before making a response lol. I know the topic of shotguns in destiny for some reason gets people fired up in this community. So let's try to keep things civil. What do you guys/girls think? [b][i][u]Edit[/u][/i][/b] [spoiler]The topic of primaries is coming up a lot as well. Here's my full opinion. Most Primaries shouldn't work at shotgun range range, but the fact of the matter is that some people will rush you from a primary gun's optimal range. Titan juggernauts will run at you from high ROF pulse rifle and auto rifle range because it's an actual viable option. Running at someone with a shotgun from that range because you know their [b]Primary[/b] probably won't do the job shows the weakness of primaries. Not all primaries but a lot of them.[/spoiler] [b][i][u]Edit 2[/u][/i][/b] [spoiler]I try not to use the word secondaries in reference to destiny as they're technically referred to as specials and I believe that there's a reason to that. I believe that they're not meant to be secondaries as that would mean that they're subordinate or inferior to primaries but in fact [b]special[/b]. The have a particular job that they perform and are far better at that job than a primary. Primaries are meant to cover a broad range while special due certain tasks far better. The problem is that right now that Special weapons and especially shotguns are encroaching into that broad range that should be for primaries and since they're specialty weapons they are out performing primaries for that reason. [/spoiler]

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  • Trespasser eats shotgun rushers alive if you know how to bait them. So does Plan C.

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  • I just made another forum for pocket infinity. Turns out it counters all shotguns and rushers

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  • Edited by SpookyClassified: 10/17/2016 5:03:47 PM
    Sidearms, and fusion rifles are your friends....

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  • The solution is simple. 15 rounds of special ammo at the beginning of a match. No crates, no drops. Problem solved

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    • i got one [spoiler]make bigger maps [/spoiler]

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      • The best way to counter shotguns is Bungie creating more map variety. No doors, no choke points and plenty of space.

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      • Edited by HATDOGGYDOG: 10/17/2016 7:02:30 AM
        Just backpedal shotgunners. Also if you're shotgunning and someone tries to Ape you jump in the air and shotgun them defensively. I really wish you could jumpshot accurately in this game.

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      • Long Far Gone and The Vortex are great counters.

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          I bet you though snipers took no skill

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        • My method? An LDR 5001 but idk if mine is special or not but mine has a explosive perk so it wont really matter if you miss because this method does not require one shot kills so.....back to where i was shot at least two times to take put their shield and at least a quarter of their health then, switch to and scout/pulse/auto rifle and get him and you want to know what the result is? A kill BTW a scout rifle is recommend more as it has more range that the rest[quote]Lord Shaxx(when he sees you use this)"Guardian you skills are too good for those skrubs!!"[/quote]

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        • I quickscope skrubs for dinner [spoiler]its hard you know.........with the nerf and all😭😭😭[/spoiler]

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        • The main problem with shotguns is the fact that the TTK otherwise is far to high for a shotgun to be a consistently ready to use weapon. The argument is "I have to get close" and they act like that's the hard part. Anyone can get close on maps designed to be maneuvered that way when every room has 3 entrances, several different heights and ways to get there, not to mention the abundance of conveniently placed objects to obstruct your view from out-ranging them. Honestly the shotguns are being catered to, and you can't even [i]really[/i] get mad at people for using what works.. but I agree with you, I will legitimately go 5 rounds in trials and not see a person use a primary at all.

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        • In a normal lagging game: none. So overall ... none. One game you fusion rifle people at sniper distance. Then the next 15-20 games you won't get a single fusion rifle kill. Same with all other "counters". The solution: stop playing

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        • I use plan c mostly and trespasser and still they can't counter shotguns as well as a shotgun can. They need to nerf the range and increase spread when sliding and things would be so much better. Instead you can slide around like a pussy sniping ppl with a gun that takes 0 skill to use. It makes trials retarded and not even worth playing.

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          • Dreg's promise.

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          • Sidearms absolutely destroy shotgun rushers, especially those that just fly or run in (like FoH-ready Strikers) I'm surprised more people do not use sidearms.

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            • They should just give us an artifact that causes damage reduction for shotguns only

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              • Fantastic post! I think another thing to keep in mind is the type of game mode. 6v6 is perfect for shotgunning, 3v3 much less so. As you mentioned, the skills you need for shotgunning play a big role in 6v6 matches, but in game modes with less players there's less chaos and it's easier to keep track of opponents.

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              • Thanks for the read. I absolutely agree about the gameskill v gunskill concepts that are very prevalent in destiny ;) My current shotgun mitigator is my ummmm....... proud spire It's kinda quirky Rifled barrel Appended Mag Full auto Carries 7 shells ready for action and with the right boots 9 more waiting to be loaded ;)

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              • Only problem i have when im using fusion rifles is blink or skating titans as the can sometimes close the distance before i fire. Other than that i have a lot of success with a fusion rifle.

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              • Just bring back the fckng TLW from Y1.

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                • Great post about positioning. An important thing to mention though would be verticality. Imo it's a lot easier to get a kill or avoid being killed while in the air. It's also much more responsive when aiming down sight left to right than it is up or down (mainly up) and this can be the difference when winning a shot gun battle. It can really confuse people when you show up on their radar but they can't physically see you because you're directly above them. By the time they look up you've already killed them. Also because you're in constant motion it's more difficult for people get crits on you if they do see you. See a juggernaut charging towards you? Jump over him, ignore his shield and blast the top of his head. Shotgunners rushing through doorways? Hover above it and blast the top of their heads off as they run though.

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                • Use a Lord of Wolves

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                • Most primaries can get the job done

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                • People don't understand that it is about a different kind of skill, just like you said. My only complain is against sniper shotguns, but that's probably a matter of paying more attention and trying to predict one's action. I'm trying to git gud, but seems a long walk to get there. Cheers, mate.

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                • Fusion nade works every time

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