I have a simple solution to the lighthouse/game world reset issue. First cut off access to the lighthouse 15-30 min prior to reset. This ensures that anyone who has made it to the lighthouse has plenty of time to secure their unsecured rewards.
Second, just like you need a trials passage to play trials you should issue a redeemable lighthouse passage upon going flawless. You can limit it to possess one at a time or make it stackable. A flawless trials is a trip to the lighthouse, period. Who cares when you decide to cash it in. This way people can play up to the cutoff without having to worry about losing their rewards. Granted this is provided you go flawless prior to reset.
Which brings me to my third suggestion, that you average out the length of time if takes for a team to go flawless and then round up to the nearest half hour. Shut down the ability to start a new trial at that point. Anyone still doing a trial can complete it but no one can matchmake after that cutoff unless you were already auto matchmaking.
And lastly fix your disconnect issues and if you can't do that figure out a way for it not to count as a loss and then allow me to keep my incomplete perfect trials card until the next event.
This idea spawned because I filed a complaint because I was booted from flying in to mercury at 2am. My reward for going flawless shouldn't be lost or I penalized because I played and won within the allotted time. If that is the case then you are basically saying that everyone stop playing trials at 1am (and that estimates 9 five min games plus loading; gross underestimation) so you might as well cap starting new trials at that point or early.
If you can issue a passage to trials then you can issue a passage to the lighthouse that can be redeemed during a trials event. I still have festival consumables. They didn't go away after the event ended so my lighthouse passage doesn't have to disappear either.
Thank you for reading.
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