You have either got the most out of Private Matches or you still have yet to find friends to play it with. No matter your answer, you can agree with me that the system can be improved. Although there are many different ways it can be improved, I'd like to share one specific idea I had that I think would fit well into the game.
Just like how Heroic Strike Playlists and Nightfall Strikes have skull modifiers that adjust the challenge and play-style of the activity - What if private Crucible matches or special Crucible playlists had modifiers as well?
So picture this, you're in orbit and you select Private Match and open up the game options.
[quote][i]SET GAME OPTIONS[/i]
[b]GAME TYPE[/b]
[b]MAP[/b]
[b]SCORE LIMIT[/b]
[b]LIGHT LEVEL[/b]
[b]TIME OF DAY[/b]
[b]MODIFIERS[/b] <-- Here's where you would select the skull[/quote]
In the Modifiers folder, you might find skulls identical to the ones found in the Heroic Strike Playlists such as [i]Brawler[/i] or [i]Airborne[/i] which you can select on and off. However, this is an idea thread and I have a butt-ton of more modifiers to talk about.
[spoiler][b]AIRBORNE | Game Modifier[/b]
[i]• Players deal more damage while in the air.[/i]
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[b]BRAWLER | Game Modifier[/b]
[i]• Guardian melee damage is greatly increased.[/i]
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[b]CATAPULT | Game Modifier[/b]
[i]• Grenade recharge rate is greatly increased.[/i]
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[b]CHAFF | Game Modifier[/b]
[i]• Player radar is disabled.[/i]
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[b]EXPOSURE | Game Modifier[/b]
[i]• Guardian shields are increased but do not replenish.[/i]
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[b]GROUNDED | Game Modifier[/b]
[i]• Players take more damage while airborne.[/i]
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[b]TRICKLE | Game Modifier[/b]
[i]• Recharge of abilities is significantly reduced.[/i]
_____[/spoiler]
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First of all, let me share with you an even more crazy idea. So you know that Time of Day folder where you can select either Morning, Afternoon, or Night? Well, imagine if there was a fourth option for environmental hazards! In this concept, they would be selected in the Time of Day folder, specific to the map, but would show as an active skull modifier.
By selecting the "Hazard" option in the Time of Day folder, the map's appearance would be drastically changed. Adding in weather effects such as heavy rain, sandstorms, or snow. Many of you are probably connecting this idea to the Mass Effect 3 Multiplayer, which you'd be right on track. After closely inspecting each Crucible map, I came up with a hazard modifier to each specific map which I hope you can imagine clearly. [i](Click the Spoiler Box below)[/i]
[spoiler][b]DARKNESS | Stage Modifier[/b]
Changes the appearance of the landscape, shrouding the area in darkness and disabling normal light sources.
[i]• Field of view is reduced, only lighted by your Ghost's flashlight[/i][quote]The Anomaly
Cathedral of Dusk
The Cauldron
The Drifter
The Dungeons
First Light
Last Exit
[/quote]_____
[b]FLARE | Stage Modifier[/b]
Changes the appearance of the landscape, increasing the intensity of the Sun's light.
[i]• Players gradually become disoriented when outside of shaded areas[/i][quote]Black Shield
Burning Shrine
Vertigo
[/quote]_____
[b]MIST | Stage Modifier[/b]
Changes the appearance of the landscape, clouding the area in a dense fog.
[i]• Visible draw distance is drastically reduced[/i][quote]Memento
Pantheon
[/quote]_____
[b]RAIN | Stage Modifier[/b]
Changes the appearance of the landscape, causing a heavy downpour to fall from the clouds.
[i]• Increased player slide distance and discontinuing a sprint keeps partial directional momentum when outdoors[/i][quote]Asylum
Bannerfall
Crossroads
Shores of Time
Widows Court
[/quote]_____
[b]SANDSTORM | Stage Modifier[/b]
Changes the appearance of the landscape, creating a violent sandstorm.
[i]• Players take continuous damage and experience decreased visible draw distance when outside[/i][quote]Bastion
Firebase Delphi
Skyline
Timekeeper
[/quote]_____
[b]SNOWFALL | Stage Modifier[/b]
Changes the appearance of the landscape, covering the arena in snow.
[i]• Reduced player agility and initial jump height when outdoors[/i][quote]Exodus Blue
Frontier
Rusted Lands
Skyshock
Twilight Gap
[/quote]_____
[b]THUNDERSTORM | Stage Modifier[/b]
Changes the appearance of the landscape, darkening the clouds while sending down hazardous bolts of lightning.
[i]• Players have a chance to get struck by lightning when outdoors[/i][quote]Blindwatch
Floating Gardens
Thieves' Den
[/quote]_____[/spoiler]
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Now, even with the ideas presented above, custom games would still be missing a lot of customization. This is where we would need more skulls, and in the spoiler box below, this is where you will find them. [i](Click the Spoiler Box below)[/i]
[spoiler][b]ACHILLES | Game Modifier[/b]
[i]• Aim down sights are deactivated when taking damage.[/i]
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[b]ASSASSIN | Game Modifier[/b]
[i]• Players deal more damage when attacking an enemy with a melee attack from behind.[/i]
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[b]BASIC | Game Modifier[/b]
[i]• Weapons and Armor no longer provide their perks.[/i]
_____
[b]BALANCED | Game Modifier[/b]
[i]• Individual player stats are reset and evened out across all attributes.[/i]
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[b]BLIND | Game Modifier[/b]
[i]• User interface is hidden.[/i]
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[b]BOTTOMLESS | Game Modifier[/b]
[i]• Weapons no longer need to be reloaded and automatically take from the reserves.[/i]
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[b]BULLET SPONGE | Game Modifier[/b]
[i]• Precision hits no longer deal bonus damage.[/i]
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[b]CROSSFIRE | Game Modifier[/b]
[i]• Team damage is enabled.[/i]
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[b]CURSED | Game Modifier[/b]
[i]• Players drop their ammunition on death.[/i]
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[b]HARDCORE | Game Modifier[/b]
[i]• Sprint and Jump abilities are disabled.[/i]
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[b]INFINITE | Game Modifier[/b]
[i]• Primary, Special, and Heavy weapon clips slowly generate ammunition.[/i]
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[b]IMMORTAL | Game Modifier[/b]
[i]• Player shields assume all damage from a single attack, leaving the player's health untouched when damage first exceeds the shields strength.[/i]
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[b]MARATHON | Game Modifier[/b]
[i]• Reloading no longer deactivates sprint.[/i]
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[b]OLD SCHOOL | Game Modifier[/b]
[i]• Players can no longer aim down sights of weapons except when using Sniper Rifles.[/i]
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[b]ROCKETEER | Game Modifier[/b]
[i]• Firing weapons while airborne no longer deactivates Jump Abilities.[/i]
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[b]ROULETTE | Game Modifier[/b]
[i]• Player weapons are randomized on each spawn.[/i]
_____
[b]STAT BOOST | Game Modifier[/b]
[i]• Individual player Armor, Recovery, and Agility stats are multiplied by 2x.[/i]
_____
[b]STOCKPILE | Game Modifier[/b]
[i]• All player ammunition drops on death.[/i]
_____
[b]ULTIMATE | Game Modifier[/b]
[i]• Super abilities can only be used once for the entire duration of the activity..[/i]
_____
[b]NO GRENADES | Game Modifier[/b]
[i]• Grenade abilities are disabled.[/i]
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[b]NO MELEE | Game Modifier[/b]
[i]• Melee abilities are disabled.[/i]
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[b]NO SUPER | Game Modifier[/b]
[i]• Super abilities are disabled.[/i]
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[b]NO EXOTICS | Game Modifier[/b]
[i]• Exotic weapons and armor no longer provide their Exotic perks.[/i]
_____
[b]NO PRIMARY | Game Modifier[/b]
[i]• Restricts the use of Primary Weapons.[/i]
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[b]NO SPECIAL | Game Modifier[/b]
[i]• Restricts the use of Special Weapons.[/i]
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[b]NO HEAVY | Game Modifier[/b]
[i]• Restricts the use of Heavy Weapons.[/i]
_____[/spoiler]
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I hope you liked the idea! Thanks for reading this far, and kudos if you've read all of it or took it into consideration how it could be if these ideas were implemented. They aren't flawless ideas, but hey, its a start. Feel free to comment your own skull modifiers for me to add onto the list.
[i]Edit:
Thanks for the feedback. Once I have the time I'll edit in the new skulls suggested in the comments. Thanks again.[/i]
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Sword fights
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DOOOOOOOOOOOOOOOOOOOODDDDDD
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A new game type I call it the mayhem inferno zone salvage rift supremacy elimination [spoiler]hudless[/spoiler]
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Nice idea hopefully the devs see this
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I definitely approve of something like this. Sometimes the Crucible gets a little stale with everyone using the same strategies and weapons, so this could potentially shake things up nicely. Great job!
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A hazard like lava around Archins forge. That'd be cool
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I'm really hoping Destiny 2 has this kind of customization. I doubt however we will see it in this Destiny.
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Edited by nkool: 10/6/2016 3:46:55 AMBumpino, great ideas! The Darkness hazard would be really cool and Invective with bottomless and infinite. Quite the dream.
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A "forge mode" similar to the one Bungie released in Halo 3 would be awesome. Anyone remember seeing a catapult?
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[b]Gold Rush[/b]- Exotics may be equipped in any slot.
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Edited by Panda312: 10/5/2016 4:06:34 AMrainbow burn grounder nightfall also primary buffs
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We already have the best environmental hazards ever. Lag: Increased latency no matter how good your connection is. Architect: When even Game doesn't know what killed you. Misadventure: For when you get a little too daring in some Crucible maps.
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Edited by RavenousLD3341: 10/4/2016 3:30:36 PMI really really want. Inferno/Clash/Small arms. Holy shit would that be fun I will call it Chaos
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New skull: accident prone While sprinting, have a chance of stumbling, resulting and stun and dealt critical damage. The longer you sprint without stopping, the higher the chance
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I want to play dodgeball with Siva Charges.
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How bout... You can only do damage in the air. Or maybe juggler, that might get people to actually use their primary
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That would require effort. And I'm no genius but it did take them 3 years to put something like private matches in there.. don't think you'll get that anytime soon. Though it is a pretty cool idea.
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Ooh... Okay, this I like
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There should be a horde mode for private matches where you face countless enemies of your choice
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bump!
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brawler, or in other words run felwinter on a stormcaller and go nuts. i'd love a melee only match like this. *fluffs away*
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No primary is basically already in the crucible. People are so attached to their specials.
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What about flood?oh wait everyone will instantly die
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Some of these can be more flexible such as changing the amount of time between special ammo drops instead of straight up on/off. I like many of these ideas tho. Some more -body shot immunity -super doesn't continually charge, only with kills That's all I got haha