originally posted in:The New Dojo
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This is the dojo official bio page! Feel free to copy your stuff from the old group and post it here if you need to. If you are new, make your bio here!
What is a bio?: You Bio describes who your character is and what they can do. Upon joining, please make a bio for your character. Before making your character, know that olden day characters(such as medieval characters) will likely be trumped by superior technology as well as future tech. The dojo is based in the present day.
YOU DO NOT HAVE TO HAVE EACH CHARACTER TESTED. ONLY ONE.
[spoiler]If you are bugged by the dojo posts. You have a mute button. Use it. It's much faster than you making a post showing a lack of intelligence to use a mute button![/spoiler]
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Just a side character for when I'm bored. [b]Name:[/b] Felix Snowfeld [b]Alias:[/b] Fentis, for reasons nobody has a clue, not even Felix. [b]Nicknames:[/b] Fe, Fel [b]Age:[/b] 26 [b]Height:[/b] 5'10" [b]Weight:[/b] 180 lbs [b]Physical Appearance:[/b] Snow white hair, piercing blue eyes. Long, white robes, blue jeans, gray t-shirt, white boots. Sharp, angular face, with high cheekbones and pale skin. [b]Backstory:[/b] Born and raised in south Detroit, he took the midnight train goin' anywhere..... [b]Weapons:[/b] A wand disguised in a completely white rapier. [b]Abilities:[/b] Hooooo boy.[spoiler]Health: Above average tanking and health. Can withstand a lot of pain. MP: A large mana pool, at 1500. Magic Damage: 9/10 Physical Damage: 4/10 Righteous Bolt: Slam the ground with weak electricity. 0 MP, 1 post cool-down. 33.3% to electrocute opponents. Electrocuted opponents take a little damage every post. Electrocution wears off after three posts. Lightning Bolt: Launching multiple bolts of lightning from wand rapier. 25 MP, 2 post cool-down. 33.3% to electrocute opponents. Electrocuted opponents take a little damage every post. Electrocution wears off after three posts. Mind Snapper: Hurl a massive ball of electricity. 30 MP, 2 post cool-down.33.3% to electrocute opponents. Electrocuted opponents take a little damage every post. Electrocution wears off after three posts. Chain Lightning: Launch a weak chain of lightning, chaining between enemies again and again. 45 MP, 3 post cool-down. 33.3% to electrocute opponents. Electrocuted opponents take a little damage every post. Electrocution wears off after three posts. Detonate: Detonates nearby electrocuted enemies, dealing massive damage. 60 MP, 5 post cool-down. Divine Punishment: Float into the air, and send shockwaves in a radius around self, dealing massive damage. Eight shockwaves total, each doing huge damage. 100 MP, 15 post cool-down. 33.3% to electrocute opponents. Electrocuted opponents take a little damage every post. Electrocution wears off after three posts. Grand Cross: Slash twice in an 'X' motion, launching an 'X' of holy energy forward, dealing moderate damage. 65 MP, 3 post cool-down. Holy Burst: A massive explosion of holy energy occurring around the user, dealing moderate damage. 70 MP, 4 post cool-down. Consecration: Form an area of consecrated ground around the user, dealing massive damage and lasting for 5 posts. During this time, Grand Cross and Holy Burst do extra damage while on consecrated ground, their cool-downs decreasing to 1 post and their damage increasing massively. 100 MP, 10 post cool-down. Passives: Electrocuted enemies take more damage. Felix's regular attacks have a 15% chance to electrocute an enemy.[/spoiler]