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originally posted in:The New Dojo
originally posted in: Dojo Bio Page
10/1/2016 4:16:30 AM
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Just a side character for when I'm bored. [b]Name:[/b] Felix Snowfeld [b]Alias:[/b] Fentis, for reasons nobody has a clue, not even Felix. [b]Nicknames:[/b] Fe, Fel [b]Age:[/b] 26 [b]Height:[/b] 5'10" [b]Weight:[/b] 180 lbs [b]Physical Appearance:[/b] Snow white hair, piercing blue eyes. Long, white robes, blue jeans, gray t-shirt, white boots. Sharp, angular face, with high cheekbones and pale skin. [b]Backstory:[/b] Born and raised in south Detroit, he took the midnight train goin' anywhere..... [b]Weapons:[/b] A wand disguised in a completely white rapier. [b]Abilities:[/b] Hooooo boy.[spoiler]Health: Above average tanking and health. Can withstand a lot of pain. MP: A large mana pool, at 1500. Magic Damage: 9/10 Physical Damage: 4/10 Righteous Bolt: Slam the ground with weak electricity. 0 MP, 1 post cool-down. 33.3% to electrocute opponents. Electrocuted opponents take a little damage every post. Electrocution wears off after three posts. Lightning Bolt: Launching multiple bolts of lightning from wand rapier. 25 MP, 2 post cool-down. 33.3% to electrocute opponents. Electrocuted opponents take a little damage every post. Electrocution wears off after three posts. Mind Snapper: Hurl a massive ball of electricity. 30 MP, 2 post cool-down.33.3% to electrocute opponents. Electrocuted opponents take a little damage every post. Electrocution wears off after three posts. Chain Lightning: Launch a weak chain of lightning, chaining between enemies again and again. 45 MP, 3 post cool-down. 33.3% to electrocute opponents. Electrocuted opponents take a little damage every post. Electrocution wears off after three posts. Detonate: Detonates nearby electrocuted enemies, dealing massive damage. 60 MP, 5 post cool-down. Divine Punishment: Float into the air, and send shockwaves in a radius around self, dealing massive damage. Eight shockwaves total, each doing huge damage. 100 MP, 15 post cool-down. 33.3% to electrocute opponents. Electrocuted opponents take a little damage every post. Electrocution wears off after three posts. Grand Cross: Slash twice in an 'X' motion, launching an 'X' of holy energy forward, dealing moderate damage. 65 MP, 3 post cool-down. Holy Burst: A massive explosion of holy energy occurring around the user, dealing moderate damage. 70 MP, 4 post cool-down. Consecration: Form an area of consecrated ground around the user, dealing massive damage and lasting for 5 posts. During this time, Grand Cross and Holy Burst do extra damage while on consecrated ground, their cool-downs decreasing to 1 post and their damage increasing massively. 100 MP, 10 post cool-down. Passives: Electrocuted enemies take more damage. Felix's regular attacks have a 15% chance to electrocute an enemy.[/spoiler]
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