AKA, did anyone else notice how now horde of units are actually LARGER, and more varied, with multiple units in each horde , a good example would be, during the Death Zamboni fight, [spoiler]How we have to fight off a large horde before boarding the Zamboni, and of course the large horde after the repair pieces have dropped that we have to fight though to repair the zamboni.[/spoiler]
Furthermore, during one of teh varied versions of sepiks perfect strikes, [spoiler]we we have to face multiple ogres AT ONE TIME[/spoiler]
and of course,[spoiler] a shining example would be the Beauty in destruction mission, where we face not 1, BUT TWO walker tanks.[/spoiler]
i mean i feel sorta sorry for the legacy guys, but those are just some of the improvements we got from dropping legacy consoles, and those are only improvements that i've noticed right off the top
Did anyone else notice other improvements?
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I don't know ... Y1 legacy consoles had similar: Skywatch with Hive vs Fallen + Urzok the Hated + Wolves seems more insane
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Edited by Young_King_Kush: 10/1/2016 4:53:13 AMDefinitely notice the size, strength, & variation of enemy mobs is alot better. I happened to drop into The Dreadnaught while the Cabal & Hive were fighting yesterday and it was batshit. 3 major Centurions & like 10 Legionnaires vs 3 major Boomers, an Ogre, & like 10 Acolytes. Plus me & 2 other Guardians dicking around. My PS3 would have exploded if I was still on it.
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[b]THEY SHOULD HAVE DROPPED US SOONER[/b] I would have loved to see this game in a better for, maybe if they did, there would have been less lag in the crucible and private matches would have came SOONER
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The frame rate sometimes drops during the siege engine, which shows that Bungie is really pushing the game to its limits. i'm glad to see that.
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The waves are crazy makes me feel like an actual guardian and being outnumbered
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I noticed that it was possible to have the highest quality film grain effect obscuring your view.
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Edited by Zepheroph: 9/30/2016 10:05:17 PMSPOILERS: you should really use the[spoiler] spoiler[/spoiler] thingy for SPOILERS. It's actually against the CoC and a douchie thing for people who can't afford ROI right now. Edit: I read to fast, but you missed one. The rest were done well though sorry.
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You had multiple simultaneous ogres on Court of Oryx...
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The raid really shows, every encounter is hectic and crowded...not as difficult as the vault but very fun,and it finally started feeling like a next gen game ( I started destiny on 360 and upgraded to the 1 before TTK)
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I like how there's is no loading going into the rocket yards on patrol. Not sure if it's directly related to that, or Bungie has started to figure out how to make larger maps. Either way it's a positive.
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Still LAG on trials :(
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Bodies last much much longer on the ground. The massive sizes of enemy waves was also something I immediately noticed.