originally posted in:The New Dojo
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This is the dojo official bio page! Feel free to copy your stuff from the old group and post it here if you need to. If you are new, make your bio here!
What is a bio?: You Bio describes who your character is and what they can do. Upon joining, please make a bio for your character. Before making your character, know that olden day characters(such as medieval characters) will likely be trumped by superior technology as well as future tech. The dojo is based in the present day.
YOU DO NOT HAVE TO HAVE EACH CHARACTER TESTED. ONLY ONE.
[spoiler]If you are bugged by the dojo posts. You have a mute button. Use it. It's much faster than you making a post showing a lack of intelligence to use a mute button![/spoiler]
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Edited by Orn: 10/25/2016 12:19:16 AM[i]"..."[/i] [i]Full Name: Irina Scarlette Elizia Sex: Female Age: 29 Race: Vileblood Human [spoiler]A human that has been corrupted by a substance known as the old blood and have sworn their loyalty to Queen Annalise and the forsaken castle of Cainhurst, Vilebloods are stronger, faster, and more vicious than regular humans, to the point that they are superhuman.[/spoiler] Physical Description: Six foot three, 135 pounds. Hourglass posture. Strikingly pale, smooth skin, a sharp face with high but shallow cheekbones. Light pink lips. Light cyan blue irises, almost like the color of ice. Platinum blonde hair, which is usually tied back in a long ponytail.[/i] [i]Personality: Quiet, cold and vicious, Irina is a rather dark and imposing figure, seeking nothing more than watching those that oppose the Vilebloods to die a slow, painful death. She's edgy as hell, and will consistently play dirty in fights to gain the upper hand. To those that she places her trust in however, she is a rather caring and loving figure, though only to a certain limit.[/i] [i]Background: [spoiler]The story of Irina is a rather complicated one, to say the least. So we begin in the town of Yharnam, a gothic-victorian style city that is the home of a rather specific plague: beasts. On the nights of the Hunt, these monstrosities run amok within the streets of the city, and only a group of highly trained men and women would be able to prevent their scourge from spreading: The Hunters, bound to the Hunter's Dream through a rather dark contract. Irina, a rather young woman by the time that her story truly began, enlisted and joined the ranks of the Healing Church hunters and huntresses, alongside two young men named Daniel and Samuel, both being distant childhood friends, yet they did not speak to eachother often anymore. Over the years, Irina and Samuel became close to eachother, while Daniel was left out of their endeavors. Eventually, Samuel proposed to the future Vileblood Huntress, and the two would become husband and wife. That was, until one fateful night. After several hours of slaying beasts and monstrosities, Irina came across a rather saddening sight: a young child, descending into the madness of beasthood. Being merciful, Irina silently sliced the girl's throat, so that she wouldn't suffer the terrible fate that she had been given. If only she knew the older brother of the child, and what his reaction would be to find his dead sister, her murderer silently walking away in the distance. Enraged and in grief, Daniel went after Irina's family and her fiancé, murdering them in a rather brutal manner to avenge his dead sister. And thus, began a truly terrible rivalry. Depressed and alone, Irina left the city of Yharnam, seeking to find a way out of her misery. And funny enough, she found one, with the assistance of an ominous knight-like figure, one that called themselves a "Vileblood". The Vileblood led the young and depressed Irina to the forbidden castle of Cainhurst, a frozen and abandoned place of great evil, the home of the users of the old blood. The Queen of Cainhurst had summoned the huntress to the castle, and personally asked her to take action against the Healing Church, Daniel, and all others, and join the Vilebloods as one with the corrupted old blood. Irina accepted, taking the blood oath and becoming a Vileblood for the remainder of her life. Irina has had three major encounters with Daniel after becoming an enemy of the Church. The first ended with her gouging Daniel's eyes out. The second ended with Daniel tearing out Irina's tongue. The third...ended with peace, here at the Dojo. [/spoiler][/i] [i]Weaponry: [spoiler]Rakuyo A weapon that Irina found within the Hunter's Nightmare, a separate plain of existence that is the complete opposite of reality, the Rakuyo is a legendary weapon, the weapon of choice of the famous lady huntress and Vileblood Maria. Irina carries on her legend by utilizing this weapon. The blade starts out as a combination between a 5'9 foot long hardened steel katana and a 2'6 foot long serrated dagger, the dagger protruding from the katana's handle. The dagger can be broken away from the sword, and both can be dual-wielded by Irina rather efficiently. If completely necessary, Irina can impale herself with both of these blades, magnifying the swords to 6'4 foot long jagged edge, her corrupted blood freezing over the tip of the weapons. With this modification, Irina can utilize the weapons in a much more deadly and grotesque way, for every time she swings, the corrupted blood is swung off and literally freezes mid-air, raining down upon her opponent and acting as a separate attack, in a way. She can also slam the two blades together, creating a 12'8 foot long staff-like form, very similar to Darth Maul's lightsaber. As a rather unique attack, Irina can hold the blades together and rear back, either slamming it down and causing an explosion of shattered blood shards outwards, a compacted beam of crystallized blood that reaches up to 30 feet, or swinging horizontally at 250 miles per hour, a 20 foot long wave of speeding, hardening blood sent towards her targets. This takes 2 turns to use, and 4 to charge. Chikage A 5'11 foot long stainless curved katana blade, the Chikage is a weapon descended from Cainhurst, utilized by the valiant knights of the forbidden castle in defense of its people. Alongside being a normal weapon, Irina can slice her palm open with the weapon, which covers the blade with her blood and hardens over the tip in a similar fashion to her Rakuyo, becoming 6'7 feet long. Threaded Cane The first weapon that Irina mastered, the Threaded Cane is a 4'9 foot long wooden cane with a sharpened steel point, used to bat away or literally poke opponents. If transformed, the weapon turns into a jagged whip, the cane handle still present as Irina swings rapidly at her foes. This weapon isn't used by Irina much at all. Evelyn An adorned, Cainhurst style wooden and steel pistol with gold and silver accents. Utilizes Quicksilver Bullets, a particular type of cartridge made for combating beasts and countering foes. Irina has had the cartridges that she uses to be modified into balls that are the size of .44 magnum rounds, with the force of a Smith and Weston 500 Magnum. However, the Evelyn takes 2 turns to reload, and only has 10 cartridges. Piercing Rifle A rather large rifle utilized by the old hunters, the Piercing Rifle, unlike the Evelyn, isn't used for countering opponents: it's made for blasting them away. 5 .50 caliber rounds at a time, it takes 4 turns to reload.[/spoiler][/i] [i]Apparel: [spoiler]Irina's selected outfit deeply replicates the one worn by the lady huntress Maria, with the hat, garb, and...pretty much everything else. The tricorne hat is made of black leather, usually neatly pointed and cared for, to the point of mania. A pure white pigeon feather protrudes from the back of the hat. Irina's garb, on the other hand, consists of a dark grey leather long coat, alongside a heavily bloodstained shirt, with a pure white fabric handkerchief thingy protruding from the neckpiece. The leggings to the outfit are made of leather, the boots laced up and usually dirty with mud. Her gauntlets are usually buttoned together by metal buttons, being leather gloves. She has light brown leather shoulder pads, and from the left protrudes a cape on her left side. She has no armor. [/i][/spoiler] [i]Equipment/Items: [spoiler]Throwing Knifes Sharpened miniature daggers meant to be propelled towards their targets, these knives can rip through flesh and light armor if thrown properly, but are useless against medium-heavy armor. Poison Knives Basically the same as before, but dipped in a deadly toxin that causes nauseous effects and eats away at the flesh, blood and vitals surrounding the wound. If three knives make their way into an opponent in two turns, the toxin will begin to spread through the victim. Choir Bell A bell that Irina ripped off of the mutilated body of a member of the Choir, the high-ranking group of the Healing Church dedicated to communing with the Great Ones, this bell cures any and all statues effects (toxins, frostbite, first degree burns), but it is a one-time use. Messenger's Gift A item made for a complete and utter troll, this turns Irina into a small, feeble messenger of the nightmare, acting as if it had a message for those passing by. It is an illusion, and can be deactivated by removing magic or if Irina moves too much.[/spoiler][/i] [i]Abilities: [spoiler]Irina utilizes three Caryll Runes, which were found and created by a runesmith long ago. These include... •Blood Rapture If Irina lands a visceral attack, where she slams her fist through her intended target, she absorbs the victim's blood to heal herself. •Clawmark To add onto Blood Rapture, a visceral is just as destructive than regular, which a fist slamming through a person is already pretty damn strong. It's powerful enough to slam through a full sheet of hardlight shielding and hardened steel, alongside the flesh underneath. NOTE that she has to stun her opponent, and that this attack can be considered OP. •Oedon Writhe Found upon a Blood Saint of the Healing Church, Irina gains ammunition from landing visceral attacks as well, gaining three for her Evelyn and one for her Piercing Rifle. •She is much stronger and more physically capable than a regular human. •Can run up to ninety-five miles per hour, which extends to one hundred and fifteen in her second phase. •Can swing her weapons up to one hundred and twenty miles per hour, which increases up to two hundred and fifty in her second phase. YES, SHE'S OP AS -blam!-. •Flesh and bones are stronger than regular humans, at least four times stronger.[/spoiler][/i]