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9/14/2016 5:28:29 AM
20

My First Impressions of Recore - A Review

I'll start off by saying congrats. For once a new game that isn't an indie title has (so far) delivered. The story itself has a unique way of unraveling itself to the player and while it may come off as having a simple root, it leaves me craving more. For performance I've never been one to always crave a constant 60 fps in a singleplayer game. When it comes to something that doesn't have a competitive multiplayer (Battlefield, Halo, Titanfall, etc) I'll take a solid 30 fps with beautiful scenery. However Recore apparently struggles to hit 30 fps at times on Xbox One and it's [i][u]not[/u][/i] the consoles fault. According to the devs the engine apparently doesn't want to work with the Xbone but no matter. If you have a PC good enough to run it and want the superior performance, I'd recommend that platform. Nevertheless, the $40 price tag doesn't signify a shit game Lastly we have gameplay. You can definitely notice the Metroid Prime Influence within the game, as there is some backtracking and side questing that will be required to advance the story. The platforming however, is grade-A solid. It's a very old skool type of formula that you don't see too often in today's market and damn does it feel satisfying to 100% a time trial dungeon with meticulously precise jumps and boosts. The combat also stretches back in time, being part avoiding projectiles and enemies as well as color coding your combat style and timing your corebots supers. Many reviewers are scoring this one pretty low, mostly due to the backtracking aspect, but I'll go for an 8/10. The game has so far lived up to my expectations bar some performance issues that stem from the developers fault. Got any questions or comments? Feel free to ask below. What's your take on Recore?

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  • I've definitely encountered the frame rate drops and long loading screens. But it hasn't turned me off to it completely. I need to get further in the story to determine how vested I'll be in it.

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