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#feedback

Edited by FreakingElite09: 9/15/2016 2:35:52 AM
52

HAND CANNONS: Range without Accuracy is IMPOTENCY

Extending the range of any hand cannon is a waste. With the current state of accuracy in hand-cannons, Bungie is contradicting their own stated purpose of the hand cannon class. The whole point of a hand cannon is the feeling you get from skillfully and steadily lining up a head shot. I implore Bungie to take another look at how they've tuned hand cannons. I'd rather they increase damage fall off, or lower target acquisition than take away the enjoyment of being able to line up yellow numbers. Please reconsider hand cannons on the next weapon balance, Bungie. Let's please bump this till we get a reply Edit: Just got done with some strikes. I land many headshots, but it really is painful when my First Curse is aimed straight at an alien's head (mid range) and the number comes up white. Edit: If you hate hand cannons and think they're over powered, just keep in mind I'm only asking Bungie to reconsider things. They're not gonna automatically do something just cause a nobody posted it. They have their own brains and can and well could say "no." Just FYI Edit: Also...don't assume PvP is the only venue that matters. That's rude. Edit: Replying to everyone I can cause hand cannons are worth having a conversation about. : ) Probably one of the most masterful weapon mechanics ever created in any FPS

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  • Edited by Blueboy0: 9/15/2016 4:08:17 AM
    We don't want hand cannons to reach out drop someone at scout or pulse range. That is what the damage drop off is for. For hand cannons, it is significant, and you will be punished for trying to challenge a longer range weapon. What we want is consistency within the effective range. If I am in the effective range of my weapon, if I am doing full damage, and I have the skill to control my aim and recoil, I expect to hit my target. Bloom takes that out of my hands by adding an element of randomness to the rounds. I should not have to artificially slow down and pace my shots, I should be able to take advantage of my rate of fire. This is the issue that has hand cannon users upset. Also keep in mind PvE is a thing, and we would like to able to use that class of weapon in our encounters.

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