Extending the range of any hand cannon is a waste. With the current state of accuracy in hand-cannons, Bungie is contradicting their own stated purpose of the hand cannon class. The whole point of a hand cannon is the feeling you get from skillfully and steadily lining up a head shot.
I implore Bungie to take another look at how they've tuned hand cannons. I'd rather they increase damage fall off, or lower target acquisition than take away the enjoyment of being able to line up yellow numbers.
Please reconsider hand cannons on the next weapon balance, Bungie.
Let's please bump this till we get a reply
Edit: Just got done with some strikes. I land many headshots, but it really is painful when my First Curse is aimed straight at an alien's head (mid range) and the number comes up white.
Edit: If you hate hand cannons and think they're over powered, just keep in mind I'm only asking Bungie to reconsider things. They're not gonna automatically do something just cause a nobody posted it. They have their own brains and can and well could say "no." Just FYI
Edit: Also...don't assume PvP is the only venue that matters. That's rude.
Edit: Replying to everyone I can cause hand cannons are worth having a conversation about. : ) Probably one of the most masterful weapon mechanics ever created in any FPS
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Been trying this out all night to see what the story is with hand cannons. Find the range your hand cannon works at, should be easy now with custom games. Choose where your encounters are in crucible to maximise it's efficacy. Long range accuracy is for scouts. Hand cannons still wreck.