Extending the range of any hand cannon is a waste. With the current state of accuracy in hand-cannons, Bungie is contradicting their own stated purpose of the hand cannon class. The whole point of a hand cannon is the feeling you get from skillfully and steadily lining up a head shot.
I implore Bungie to take another look at how they've tuned hand cannons. I'd rather they increase damage fall off, or lower target acquisition than take away the enjoyment of being able to line up yellow numbers.
Please reconsider hand cannons on the next weapon balance, Bungie.
Let's please bump this till we get a reply
Edit: Just got done with some strikes. I land many headshots, but it really is painful when my First Curse is aimed straight at an alien's head (mid range) and the number comes up white.
Edit: If you hate hand cannons and think they're over powered, just keep in mind I'm only asking Bungie to reconsider things. They're not gonna automatically do something just cause a nobody posted it. They have their own brains and can and well could say "no." Just FYI
Edit: Also...don't assume PvP is the only venue that matters. That's rude.
Edit: Replying to everyone I can cause hand cannons are worth having a conversation about. : ) Probably one of the most masterful weapon mechanics ever created in any FPS
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Edited by Chubbums: 9/14/2016 8:59:58 PMYou want a weapon that can kill in 3 head shots, has an in air accuracy buff, and causes ridiculous flinch to every other primary (which require more precision shots to kill and sustained fire for some) to get buffed even more? You have to be some kind of idiot to believe this is a rational request. Yall mother-blam!-ers are bad if you can't use a hand cannon efficiently with the way they're designed now...