Up to halo 5 all halo's have run on a peer 2 peer connection the same has Destiny. Their was issues with the connections as well. Standby and lag switching were a big thing as well back then. You can't really compare Halo to Destiny when it comes to that.
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I didn't have issues with Halo. Halo 3 sometimes when there were lots of explosions, but for the most part these games ran smoothly. I haven't played a single match in Destiny Y2 that didn't have at least a little lag. I think it's because Halo used CBMM, not SBMM.
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Just because you didn't have an issue doesn't mean there wasn't issues. Just like someone people don't have issues playing Destiny. And I believe SBMM wasn't there during year 1 of Destiny
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SBMM wasn't here Y1. That's why the game was smoother. Now with SBMM it's utter crap. Halo didn't use SBMM. It ran far smoother than Destiny does now.