Except BF4s servers and netcode were a colossal failure, and the game stayed in that down right offensive stat for well over a year. IT. DID. NOT. RUN. SMOOTH. Just go on YT and search Pwnstar, he was one of the biggest battlefield YTs and stopped playing the game because he couldn't support what the devs did.
Also bf is effectively an entirely multiplayer game (how many people really care about the campaign) with a large amount of very serious players, so they needed dedicated servers way more than destiny does. While destiny is mainly a pve game which doesn't need dedicated servers as much because of that not to mention the relatively small portion of players who do play pvp aren't as serious or "hardcore". Lastly, if I recall correctly the fact that BF actually uses 64 player servers actually helps them when it comes to using dedicated servers because they don't need to buy as many, 1-64 player server or 5ish-12, 10ish-six.
Obviously dedicated servers would be awesome and i wish we had them too. But it's just not a fair comparison to make between a pvp game with lots of hardcore players (where many people buy there own servers) to a mainly pve game with mostly casual pvpers which would need way more servers (5-10x more).
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