[i]Warning. This is another rant post made me. You probably remember me ranting about statistics and stuff and Cozmo replied. This time, its the nerfs.
There is a TL:DR BTW. The video is a reaction to all the nerfs. I apologize for any spelling errors in advance. [/i]
So if anyone hasn't read the "Weapon's Balancing Patch" yet, [u][u]most[/u][/u] of the nerfs were overkill. Yes, there were some buffs, but they don't counteract the needs good enough. I'll quote what exactly they said and put my own stance on it.
[quote][i][u]Thorn[/u][/i]
Since we are bringing back Thorn for Rise of Iron, it was worth re-evaluating its place in the weapon ecosystem. What are Thorn’s strengths?
-Damage over time (which provides location information and health recovery delay)
-Fastest family of Hand Cannon fire rate
-Effectively best in class level range with Send It
To avoid a repeat of year one, we decided to remove one of those elements from the equation;
-Reduced base range by 25%[/quote]
There is NO WAY Thorn Year 2 Pre-Update was going to be a repeat where it was back in Year 1. Phantom Bullets are a thing on Thorn and Since its one of the "High RoF" Guns, Spamming The Trigger is your best aggressive offense, but also causes Phantom Bullets. I've said it before and I'll say it again; "You telling us to pace pur shots on Fast RoF guns is Stupid".
In short, the range Nerf was overkill and it [i][u]STILL suffers from the aggressive ballistics Nerf.[/u][/i] I would suggest Re-Buff it back to TK launch but make it stack precision damage and burn, but start with a low Critical Headshot Damage.
[quote][i][u]Universal Remote[/u][/i]
-Exotic Perk range bonus reduced by 75% [u][i][b](no longer guarantees maximum shotgun range)[/b][/i][/u]
-Increased rate of fire (lowers damage as a secondary effect)
[/quote]
If that was all it was that made the gun OP, then 3/4 of its range shouldn't have to be nerfed. If it guaranteed maximum Shotgun Range (Hint; Felwinter's Lie), than Either:
-A) scale it back to the range of Party Crasher +1 with Rifled Barrel and Underdog
-B) maybe those perks on range of the Patch A archetype can get put on there.
[quote][b][i][u]Touch of Malice[/u][/i][/b]
It is intended that Touch of Malice still shine best in King’s Fall, but outside of the Raid, clever players figured out how to avoid Touch of Malice’s single drawback by imbuing themselves with the Blessing of Light - but the Darkness has been boiling stronger within the gun...
Touch of Malice’s self-damage infliction now removes Blessing of Light[/quote]
You nerfed this gun..... Because someone got smart and USED A SUPER..... Just to be efficient with a gun that did self-inflicting damage...... and not only that, but for the remaining players that have this gun that still need Oryx's Challenge on Hard can't use it efficiently with a Super...., a NON OP/DAMAGING super as well....
This was so stupid and idiotic...... I don't know what to say.
[b][i][u]Sniper Rifles:[/u][/i][/b]
[quote]The resulting Sniper Rifle has all the strengths of other families but without the drawbacks. To spread the power a bit, we touched two elements:
-Reduced damage on the mid-high impact (1000-Yard Stare family) of Sniper Rifles by 6.95%
-Mid High impact snipers can no longer reliably kill high armor guardians in super
-Reduced Target Acquisition for LDR 5001/Y-09 Longbow Synthesis to bring in line with other snipers in the same family
[/quote]
Well first off, thanks for weakening Snipers in PVE without realizing it. Even though its not much, but there is no Exotic Sniper Archetype like Black Spindle that's a Legendary unless its Black Hammer. Oh wait:
[spoiler]Its a Year 1 Gun[/spoiler]
Second, most supers now have really weak armor. You could've just buffed Super Armor and Abilities (PVE wise). As for target aquisition... I don't really know have a comment on this as well as flinch so I'll leave that to the pros.
[quote][b][i][u]Auto Rifles:[/u][/i][/b]
Reduced the maximum magazine size for highest rate of fire Auto Rifle family (all weapons in the Doctrine of Passing family)
[/quote]
OK. That archetype has gotten nerfed so hard... It was fine where it was at. Reducing ammo magazine size was stupid enough. Big Deal if the opponents don't get an attack of opportunity. If you shoot first, you will mostly likely kill them first.
You should've undid the previous damage Nerf if you were going to reduce the magazine size
[b][i][u]Final Thoughts and TL:DR:[/u][/i][/b]
Everything else was buffed, but by like up to 2%. ALL THE GUNS NEED A DAMAGE BUFF IN PVE BY ALOT (25%-50%). Thankfully, no subclass nerfs.
TL:DR: Bungie needs to start buffing stuff instead of nerfing stuff thats already been nerfed/overkilling it with huge nerfs.
Thanks for reading. I spent 55 mins typing this on an Android. Comment what your opinion is. Please share this as well.
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Bump. I guarantee that when we all switch to Hand Cannons to effectively kill... They'll be nerfed as well.