[b]FEATURE REQUEST[/b]
[i][b]Allow players to control which gear slots are affected / unaffected by shaders.[/b][/i]
[i]A system similar to how a player is able to [b]LOCK / UNLOCK[/b] an item from accidentally deleting / infusing an item would seem logical enough to be used as a method to [b]Block / Unblock currently-equipped-shader[/b] - for each of the following gear-slots :[/i]
[b]Helmet
Gauntlets
Chest Armor
Leg Armor
Class Item[/b]
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Recently, Bungie's Dev-team has identified the community's desire for [i]individual expression[/i]. They have responded to this by overhauling the system and refining it, in order to provide the player-base with new gear and tool-sets to allow for a more diverse level of customization than what had been made available, initially.
Now that the 2.4.0 update is live, an [b][i]equipped-shader[/i][/b] will, also, affect a Guardian Class-Item.
This had gotten me to thinking,
[i]"What if we had the power to control the shader-behavior in such a way that, for example, if [b]Player-X[/b] likes the Thunderdevil Shader but he/she thinks that their Guardian would look better if their Helmet & Gauntlets were unaffected by the [b]shader-in-use[/b]".[/i]
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Thoughts?
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Cloak of Taniks plus Dead Orbit shader equals blissful white :). I love it.