originally posted in:The New Dojo
This is the dojo official bio page! Feel free to copy your stuff from the old group and post it here if you need to. If you are new, make your bio here!
What is a bio?: You Bio describes who your character is and what they can do. Upon joining, please make a bio for your character. Before making your character, know that olden day characters(such as medieval characters) will likely be trumped by superior technology as well as future tech. The dojo is based in the present day.
YOU DO NOT HAVE TO HAVE EACH CHARACTER TESTED. ONLY ONE.
[spoiler]If you are bugged by the dojo posts. You have a mute button. Use it. It's much faster than you making a post showing a lack of intelligence to use a mute button![/spoiler]
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Name: Mirna Lanyvan Age: 18 years old. Gender: Female+ (Again, explained as Herm or Futa, so :/) Race: Neko. Personality: Rather argumentative, and somewhat of a crazy yandere when it comes down to it. She's violent, and rather enigmatic, sometimes. Equipment: Massive, metallic claws that come out of her arms, like wolverine, with sharp edges to cut through flesh. Cybernetically Enhanced Arms and Legs -Allows enhanced reflexes from her arms and legs. Abilities: Black Lightning Manipulation - Literally her only ability, she has control over a powerful form of lightning that she can summon and manipulate at will.
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Edited by Apple: 11/19/2017 1:14:41 PMName: Alea Citrian Age: 19 years old. Gender: Female+ (Or as some may call it Futa/Hermaphrodite, of course, just in case you didn't know that, but you know, you probably did, and if you don't, really shouldn't.) Race: Human/Butterfly hybrid. Has the humanoid appearance, with butterfly wings to allow her to fly. Her butterfly wings are red with black swirls. Personality: Alea is a rather pessimistic female, and a bit of an asshole, always putting everyone else down, and being rather hostile, and violent. She's a problematic girl. Equipment: She has a pistol, and a knife. Simple weaponry, yet still dangerous nonetheless. Abilities: Butterfly Swarm - A swarm of magical butterflies matching her wings can be summoned and commanded at will, to attack the enemy, with blasts of dark energy. Butterfly Transformation - Turns Alea into a butterfly. Float like a butterfly, sting like a bee - A massive bee that penetrates most forms of armour, though not all. Butterfly Effect - Will cause a tornado in an hour from activation... for, uh, some reason. Nature Only - Shuts down all electronics, making strength and magic all that matters.
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Edited by Warp Saber: 11/18/2017 7:15:11 PMName: Divia Betrachters Age: 21 Description: An odd looking young woman. Of slighly less than average height, but in extremely good shape. One side of her hair is dyed golden blond, and the other half is dyed black. She wears it down to her shoulders, brushed back out of her eyes, one of which is a startling blue, and the other an oaky brown. She dresses in a shirt that is red on the back and black on the front, with a red pocket over her heart on the front, and a black pocket in a mirrored position on her back. She has a strange glyph on the back of her hand on the right side, and a similar glyph on her left palm. She goes barefoot, and has yet another glyph on top of her left foot, and its sibling is on her right sole. Abilities [spoiler]Those glyphs aren't just for show, you know. Left Palm: Allows her to drain away magic, vitality, and life-force from anyone she grabs, adding it to her own. Right Back of hand: Sends uncontrolled chaos magic into something, overloading it and causing it to damage whatever it was. Highly likely to stun or slow targets. Back: Allows her to manifest 8 tentacles out of her back Doc Oc style. They are incredibly strong, and pretty durable, but damaging them will hurt her. Heart: Allows her to focus magical energy to heal her own wounds, Left foot: Greatly increases agility and grants limited telekenesis. Right Sole: While touching the ground, allows her to transform herself into adamantine. In this form,she cannot move, but is exceedingly resistant to any and all damage, canot be magically aged, suffers no effects from diseases or poisons, and cannot be transformed. Eyes: Activating these requires deactivating all other glyphs. Nulifies all magic in her eyesight. Magic returns temporarily when she blinks. She also carries two knives, a silenced pistol, and three frag grenades.[/spoiler] Bio: [spoiler]She has absolutely no idea. She knows shes trained to kill things effectively, has powerful magical glyphs for some reason, and really doesn't like mages. Personality wise she's actually pretty sweet, albiet a bit paranoid and arrogant at times. Has bad dreams. [/spoiler]
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Edited by JayTea: 11/18/2017 6:41:29 PMName: Barbara Ridhlimak. Alias: Barbara; Barb. Age: 26. Gender: Female. Species: Human. Height/Weight: 6.0, 160. Appearance: Pic. https://imgur.com/58haTus Personality: [Spoiler]While it does vary, Barbara has a very aggressive way of doing things. She is also very energetic when up and about. [/spoiler] Weapons: -Five foot long battleaxe, with a shaft of wood and a double sided head of steel. It is adorned with a few leather straps that hang from the bottom. -One foot long Dirk, made of a stone and iron body with a bone hilt. -War horn, which gives her a boost to how much stamina she has in a fight. Armour: -Leather wraps, with an iron shoulder pauldron that the bear is affixed to. -Steel bracers with leather overtop them. -Steel stomach band. -Always has a war horn on her. Biography: Barbara Ridhlimak was born on the outer system world of Vindleim, a cold and inhospitable planet still stuck in the days of Vikings, barbarians, and small tribal empires. She was the daughter of two warrior parents in a fair sized tribe, which called itself the Firak Tribe - First, in her native tongue. She was born in the year 350 A.C, the year which the world collapsed into two continents due to tectonic plate shifts which caused worldwide devastation. She was raised with her mother when she settled down and became a clan mother, but when Barbara came upon the age of fifteen, she was expected to either prepare to become a tribal mother or join the main hunting force of the clan. She went to become a Warrior like her parents before her, and started off by hunting small game, eventually making her way up in the tribe to become a full fledged warrior by the age of twenty two. She was a well respected one by most people in her clan, but still she lacked something. She didn't know what it was until one year later, when another hunter took the glory of a kill she had gotten on a Mammoth-like beast. Two years after the incident of the mammoth, at the age of twenty five, Barbara’s tribe was visited by otherworldly visitors from the planet of Tatakai, a small mining company which wanted to tap into the natural resources of Vindleim. Her tribe was sitting atop a natural deposit of rare minerals and onyx beneath the frigid soil, and they suffered attacks by the company. Barbara went to a campsite of the mining corporation, Endonite, where she stole resources - Namely food, water, and a few sheets of paper the company had her language half translated on. She brought the papers to her tribe’s Elder, who translated their own language into English after a year waiting. Barbara was captured at the age of twenty six and brought to Tatakai where she was to be a prisoner for the company, although she fought her way to freedom, reacquired her gear, and joined a band of others in a glory seeking conquest. Rather, her goal was to acquire glory through it, anyways.
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Edited by Tamedfrog: 11/19/2017 3:46:42 AM"...what am I supposed to put here? A quote or something?" - Zyrus Xil Name: Zyrus Xil Nickname/Alias: Zy Age: 20 Gender: Male Species: Human Appearance: [url=https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRjsnqQGkT-JhQD5KWi0iGyyJS71VO67jkZQFN4bjjsTQlVNunZECEzPuGx]With Armour[/url] & [url=https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRIqgeKflwLa2gcoLNFRNNcm2wyNsuzMru_ZAOIkllIoDr0XmOV-LMZFhFA]Facial Appearance[/url] Personality Is shown to be a serious, pragmatic and grim person, preferring to not talk much and to stand in the background and be ignored. Suffice to say, he prefers not to be approached, only doing his own thing. There are times when he shows his hidden side, though... Abilities: [spoiler]-Silent step: While sneaking, sprinting or just generally walking, no footstep noises are made, and leave to footprints behind. -Infiltrator: Enhanced agility and dexterity, making it so that he can get past obstacles with ease and can jump higher. -Transversal: Disappear in a flash of smoke to instantaneously get from one place to another. -Advanced anatomy: Able to pinpoint major arteries in anyone's body, making accurate stabs more efficient. [/spoiler] Equipment: [spoiler]Armour Seen in the picture, Zyrus's cloak has metal plating, boots and greaves for defending against blades, arrows and rarely, bullets. The cloak is made dark so that he blends easier in the night, with a hood to conceal his face. Gear Long dagger Forged and balanced so that it could deflect sword strikes, and possibly disarm anyone quickly. Made out of a alloyed metal so that it doesn't break easily, much less dent or scratch. Short dagger Mostly used for getting quick stabs into openings, and to block certain attacks. Has a hand guard for this purpose and is often laced with poison that makes anyone fatigued when afflicted. Stiletto knife Normally used for stealth engagements, primarily when stabbing into vital spots of the body. Extra thin so that it can pierce through virtually anything, so that it doesn't glance off any chainmail or metal plates. Karambit A utility knife, though it can also be used in certain combat situations. It is normally hidden within his clothes. Throwing knives Self-explanatory. Balanced for throwing, able to pierce most chainmail armour. Acid flasks Two is carried at a time. One can be thrown to melt off armour and such, while the other can be used on general things such as chains and locks. Dart crossbow Darts carry various amounts of toxins, poisons and potions for specific scenarios.[/spoiler] Bio: [spoiler]Find out for yourself.[/spoiler]
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Edited by Tamedfrog: 12/22/2017 9:35:11 PM"What's that phrase again? Uh... Jack of all trades, master of none, though often it is better than master of one... I think I got it right? Eh, screw it." - Isaac Ito Name: Issac Ito Nickname/Alias: N/A Age: 25 Gender: Male Species: Human, having Canadian and slight Japanese descent. Appearance Wears a black coat, usually buttoned up a bit and showing the navy green shirt underneath. Black pants with crossing belts along with a revolver holster strapped to his left hip and black combat boots. Black fingerless gloves, cut-proof. His facial appearance is notably a mix of Canadian and Asian features. A diagonal scar runs down his left cheek, his ash brown hair mostly cut short, though sometimes it is completely shaved off. Personality A bit of an wildcard. Sometimes he could be nice, kind or charismatic, but other times he can be malevolent, harsh or sadistic. It is best suggested that anyone should get on his good side. Abilities: [spoiler]Skills -Thrust slash: Travel a certain distance in a blink of an eye, slashing with great force. [b](Four Turns)[/b] -Slash wave: Sheathe sword as it charges up with energy, then release it by slashing. [b](Five Turns)[/b] -Deep Focus: A moment of deep concentration where it seems to slow down time for Issac. Appears to have fast reflexes when seen by others. [b](For 1 Turn of use, 2 Turns. Maximum of 4 turn cooldown.)[/b] -Disarm: Can shoot weapons off a target's hands, or disable them. [b](6 Turns)[/b] -Burst Dash: Movement is significantly boosted for a short amount of time, and is mostly used to catch opponents off guard. [b](3 Turns)[/b] -Cobra Strike: A powerful punch that creates shockwaves when coming in contact with anything. [b](After opponent has sustained a certain amount of hits, or is left vulnerable)[/b] Magic -Spellflame: A special kind of fire that burns twice as much, which is more efficient than ordinary fire. Can be used to enchant weapons, or casted in a pure form. -Reciprocal healing: Heals other's injuries fully, at the cost of Issac's. (Example: Healing someone with a stab wound would give him a moment of sharp pain that lingers for a bit, while healing someone with a missing limb would give loss of function temporarily for selected limb) -Barrier: Can create a domed barrier of magic anywhere on the arms that can block mostly everything. Can only be cast at short intervals though. Viruses/'Enhancements' Virus 'G' Can grant Issac a limited amount of revives, a trait from humans who have been transformed due to 'G'. [u]Three Remaining.[/u] Temporal Analgesia When Issac chooses to, he prevents himself from feeling pain. In fact, he uses it to his advantage by purposefully getting himself into dangerous situations so that he can gain the upper hand. Though he'll feel the painful after effects if it is disabled. (Activated for five full turns before being disabled, takes 10 turns to fully return) Flexible Proficient in acrobatics and speed, he uses it for his melee fighting, and sometimes various martial arts. Hardened Pain receptors are dulled slightly, though are rendered null after Temporal Analgesia is used. Bones are also much less brittle, almost comparable to alloyed steel. Melee moves also hit harder, another result of his hereditary DNA. Immunity Because of the superior genes and antibodies, he is able to withstand things such as tranquillisers and lethal poisons.[/spoiler] Equipment: [spoiler]Weapons REX 412 Simple break-action revolver, .357 caliber. Beneli M4 Matte grey shotgun, nothing more. Blood steel katana No name, since Issac hasn't come up with one. With each successful hit, the blade slowly turns into the colour of the opponent's blood, and can sometimes glow if hit enough times. It also increases in damage, which does represent the hue of the blade. If no combos are made by the katana, it begins to slowly turn back to a silver white, the damage multiplier diminishing as well. Has dragon engravings running along the blade, with a silver dragon wrapping around the handle and its mouth protruding out of the cap. The eyes can glow along with the blade. Metal is built to last, and is designed to break enemy weapons. Likewise, it can withstand mostly everything that tries to do the same to it. Tanto A small dagger that accompanies the katana at times. Although it doesn't have the same damage multiplier capabilities as it, it makes up as being a useful utility with being able to stab through things like chainmail and sometimes solid steel. It also has the ability to absorb magic.[/spoiler] Bio: [spoiler]Issac came from a family of Canadian/Japanese descent, having superior intellectual genes. Both his parents were... 'special', having supernatural powers and abilities that are beyond human standards. He inherited his swordsmanship, magic and rapid regeneration from his mother, while he inherited his intelligence, high willpower and marksmanship from his father. It was also found out that he had antibodies to fight off any kind of virus or disease, and instead utilises them to make him stronger. This was revealed when he was exposed to a virus that was meant to mutate humans. Aaaand that's all I wrote. Maybe I'll add more later.[/spoiler]
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[b]Name[/b]: Pixel Databit [b]Alias[/b]: Ya Boi [b]Titles[/b]: Pilot [b]Occupation[/b]: Looking for his sister who was lost in a military raid on his home town. Working for a private military company with an undisclosed name. [b]Physical Description[/b]: Skinny white kid (age 15) with brown hair and emerald green eyes. [b]Personality[/b]: Cocky and arrogant. Quick to help others he cares about. Merciless in combat [b]Brief Biography[/b]: Pixel grew up living a very privileged life. His father was a government scientist working on the latest and greatest technologies of the day. His mother worked a regular radio station job. Pixel has a little sister who is two years younger then he is and an older sister who is six years older than him. One day when Pixel was 10, the air raid sirens went off but before his family could evacuate, a wall exploded with pilots from an enemy nation standing in the wreckage in full ordinance. They killed Pixel’s mother and were about to kill him when a friendly pilot crushed them all with his titan. He told Pixel and his family to run and they did after the pilot handed Pixel a smart pistol ( which automatically targets enemies). He was leading the way with the pistol when he tripped and fell down a steep hill. His father and sisters were forced to move on because patrolling grunts were approaching fast. Pixel laid there unconscious under a bush for days. When he woke up he went to find help. By a miracle he found the pilot who helped him three nights ago. The pilot guarded him as they made their was back to Pixel’s destroyed house to scavenge for supplies. He found the bracelet that his father was working on the weeks prior to the attack. The pilot took Pixel back to the ship he came in and they went back to his base. There, Pixel trained to fight. All of the pilots observing were impressed on how quickly he was learning. His rage and determination to find his remaining family was what fueled him to keep going. Eventually he was picked up by the undisclosed military group and now cut to present day. [b]Skills[/b]: Extremely lethal with a sword or knife [b]Ancestry[/b]: nothing special [b]Bloodline[/b]: son of a government scientist who went missing after the attack. [b]Weapons[/b]: Varying range of weaponry based on whatever he needs for the situation. Commonly used weapons: A long sword made of emerald steel, an orange and white sniper rife similar to that of and L115 or AWP from cs:go, a P90 submachine gun, and a 50 caliber Deagle with an infinite magazine. The deagle is commonly referred to as his “wingman”. He commonly dual wields them if the need arises. [b]Gear[/b]: Bracelet that has the ability to summon objects from a data rift. A helmet that gives him the ability to survive in space and show a motion tracker (looks similar to that of a grapple pilot from Titanfall 2). When not in pilot gear, Pixel typically wears a black shirt with this grey stripes and a green jacket with blue jeans.
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Name: Unknown Alias: The Paladin Age: Unknown Race: Human Gender: Male Appearance: Physical is yet unknown, but the following is an excerpt from a post explaining what his armor and equipment look like. [spoiler] His helmet was a medieval great helm, but was more angular than traditional helmets. The helm was painted a pure white, the edges and faceplate being painted a dark green. However, the helmet was a victim of decades of conquest and skirmishes, and therefore had much wear and tear. The scratches and scrapes revealed a black, tempered steel. However, despite what the helmet was made for, its current owner sook only charity and protection. His cuirass was tens of giant plates, all covered in white paint. They folded over and about each other, looking extremely intricate and expensive. The edges of all the plates were painted the same dark green as the helmet’s trimming, although they looked more fresh, like he’d recently repainted the entire torso-piece. The shoulders jutted out and were little more than broad, massive plates used to deflect attack. The entire piece was blocky, bulky, and very thick. It was a wonder he could carry it all. Over the cuirass was a sheet of leather, dyed white. It had a large, intricate green cross on it. In the joints of it all, black chainmail was seen. The arm-pieces looked like massive tubes of steel, with elbow-caps and jointed chainmail covering any skin. It was here that someone could see that the entire thing was padded with leather bonds and armor under the chainmail and plate. The gauntlets went from the middle of the forearm to the tips of the fingers, all being white. On his right gauntlet, however, was a green cross. It looked exactly like the one on his chest piece. The greaves were like the arms down to a tee, besides the shape now being that of thighs and calves instead of shoulders and forearms. The boots were like any other pair of metal boots, and were also painted white. On top of all this intricate design, was a fur trimming that ran across all of it, and it looked extremely soft, whatever it was. There was also a soft, white glow surrounding him, his armor was blessed on top of all the other protection. There were two massive things stuck to his back. A mace and a shield. The shield was easily as big as the Paladin himself, and was just one solid sheet of metal bound in leather. The mace was around four feet long, and it was painted green. Not much to say, it’s just a mace. However, they both glowed with a golden light, seemingly blessed as well. The Paladin was a massive man, standing at six-feet-ten-inches. From behind his helmet, his eyes were visible. They were a steely gray.[/spoiler] Weapons: Mace- His gigantic mace, made of a tempered steel. Blessed, meaning it causes beings that have sinned or are undead will burn with holy fire when struck. Despite how badass that sounds, it only adds a slight burning. See in Appearance for appearance. Shield- A shield made of tempered steel. Big enough to block most any weapon, and strong enough to withstand up to the highest caliber of gunshot or strongest piercing weapons. Also blessed, increasing durability. Armor: See Appearance for materials and looks. Also blessed, causing it to be extremely strong, strong enough to withstand most basic forms of damage. If an undead comes into contact with the armor, they will burst into flame and be burnt to ash and cinder. Abilities: Healing- He can heal minor wounds and sicknesses. Cannot he used mid-fight. Revival- Can revive one person per day. Not able to be used during combat. Smite- Able to throw holy fire and bless things with holy fire. Will annihilate most undead instantly, power depends on how much a target has sinned.
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[b][i]Name:[/i][/b] Daun (Dawn) Bumi (Boomy), name she has adopted over her travels as its close to her native one [b][i]Age:[/i][/b] 31, though looks younger. Maybe about 28 [b][i]Gender:[/i][/b] Female [b][i]Appearance:[/i][/b] Standing at 5'8" tall, with skin the colour of Lyptus wood, Daun is a fairly boyish-looking female. Her black hair is tied back into short dreadlocks, her hair being shorter anyways, each one held together by two wooden rings ornately carved. Hey eyes are the colour of spruce needles. Her body is built lean but strong, like a greyhound. There is very little fat, and the muscle is a bit visible but not like she's jacked. She is about a b-cup, though her chest is usually wrapped tighter with linen wraps so she appears smaller. She is less curvy than many females, her appearance in general usually described as tomboy-like. One may have to do a double take when looking at her to make sure she isn't a male, but upon any further inspection it's quite evident she's a female. Her body is usually covered with different paints and such for magical effects, but normally, it is Ivory coloured white tribal paint of what we would call native style. It goes up her left leg, across her hp and back, and going over her right arm. [b][i]Weapons:[/i][/b] [i]Recurve bow:[/i] https://i.imgur.com/yoDbJoL.jpg A special bow made for her by her. This recurve bow is made of horn, reinforced by magic and exceptionally durable. It's small size means it unassuming for how much power it can pack, with normal arrows being able to pierce thick leathers with ease and with a good deal of luck even less durable metal. It's magic, chaining itself to the ground with vines if any other then Daun or those she allows try to pick it up. She is very accurate with it, part skill and part magic, and can even use it as a targeted for her spells. [i]War Spikes:[/i] https://imgur.com/a/FU8mG Do not let the simplicity of these two strange weapons fool you. The shaft is Ivory white, made of bone from animals and the head is a dark brown and very resilient stone. They are enchanted as well to not break unless under immense pressure, and will repair themselves when in sunlight. The spikes are very good at piercing armour, and hooking the enemy as well as transferring force and dealing with unarmored enemies. [i]Bagh Nakh:[/i] https://imgur.com/a/szQxt Claws that rest in her hands for combat, she can still hold her weapons with these on. This means they are usually with her, and are very good against lightly armoured or unarmored opponents. She is adept with these, and while they are mainly used for rituals they are very deadly weapons. Also help with her climbing abilities like her spikes [b][i]Armour:[/i][/b] Her armour is natural, as she tries to keep most of her things. So natural, in fact, that it is simply part of her own body. When I'm combat, her body creates a stone flesh effect, making her more durable and resilient to all manner of slashes, arrow wounds and such. It's as if she is wearing petrified wood armour without it being there. It's not as strong as metal, but pretty close. As for actual clothing armour, it's mainly woven plant fibers, the equivalent of hardened leathers. She wears a chest piece like this (https://imgur.com/a/1PS3e) still revealing her stomach but protecting her upper. She wears woven pants, with the armour like fiber on the upper and lower leg with bone on them for added protection. Her lower arms also have coverings like such on them. Her face is covered by her mask(https://imgur.com/a/8L63n), which is surprisingly durable for looking like wood [b][i]Magic:[/i][/b] [i]Nature manipulation[/i]: Daun has the ability to manipulate nature a good deal. She can slap people with branches, ensnare legs with vines, cause blades of grass to become sharp as daggers or cause dirt to become mud in an instant. This is all very easy to her, as she has done it for so long. She can also heal in the sun, or by drawing energy from the plants around her. [i]Spirit Calling:[/i] Calling upon spirit animals from the grave, different beasts can be called for different circumstances. Owl gives him the ability to see through its eyes and use it as a scout, Eagle can be used like a magic missile, bear is a durable tank, wolf is an offensive beast. If she really focuses, she can summon a Satyr-like creature, a Forest Guardian. It's skin is made of some kind of wood, the legs covered in moss like fur. Two horns come out of its head as it is armed with different weapons. [i]Mask of Terror:[/i] Using her mask, in combat she can make herself appear to transform into a creature of the forest itself. Her hair appears to be made of fines with vicious barbs at the end, the mask merging with her face as her skin appears to be made of wood from a Lyptus tree, any areas that require heavy movement like joints being made of flexible vine. Her fingers appear to end in claws, and it's generally just a terrifying sight to anyone not very well experienced with fighting inhuman creatures. Even those it may rattle. [i]Tatau Magic[/i] By putting different warpaint markings on her body she can increase her abilities even more, with her normal one being a slight base increase to speed, strength and durability. Doing green warpaint around the eyes and face, and down the back of the spine gives her enhanced vision, and boosts her tracking skills. Red warpaint on the arms and upper back give enhanced strength strong enough to hold back bears. Blue on the legs and hips allows for cheetah like speed and rabbit like jumping, as well as increasing her stealth abilities [i]Ritual magics[/i] Not really to be used in combat, Daun can perform many rituals of her people for different effects. They all take time and preparation, plus time to actually do, so they cannot be done there and then. They can be used to heal a large area, track someone, render an area sacred ground or reverse said sacrification, and more effects. Note that some rituals she does aren't magic, just festivals and feast days and the like her people celebrate to appease the spirits. [b][i]Skills:[/i][/b] - Botany: Can grow many types of plants, as well as turn said plants into medicine or poison powders for herself to use. - Fighting: An expert with her weapons of choice, she is highly lethal with them. She can also use blow pipes and war clubs well. - Immunities: She has developed a resistance to poisons and drugs of many kinds. - Magic: See above - Stealth: She can move quietly, sneaking around and moving about without being detected with ease. She can climb and move through the trees as well. [b][i]Bio:[/i][/b] Originally the daughter to one of the tribe shaman, their tribe was unlike many others. Instead of wandering, they had begun to grow food. Anyways, she was to be educated how to be a shaman as well, though as a child she was shown to be a bit of a trouble maker. She would mess with people but nothing was harmful. She also much preferred the company of animals to her own tribesmen. While being educated, she was taught how to commune with spirits, this being with exceptional ease to her. There were rituals she was told it was forbidden to do though, and this is what would get her cursed and banished. She was up one night, seeing a fire off in the woods. As she would approach, she saw one of the rituals being done, a ritual of life elongation, the Chief having it performed on him so he could continue to lead and be the strongest there. She stepped in to stop them, and they cursed her to act like the beasts she spent so much time with. Claimed insane and a threat to the tribe, her clan banished her. [b][i]Fun Facts:[/i][/b] - Acts a bit weird, then again makes sense considering her growing up. Acts very animal like, with growls when angry and such - Has a good deal of ritual and festival days. If you ever see her doing something even more out of the ordinary than she usually is, probably why. - Speaking of festival days, if you ask her about one she will gladly explain and if asking to join her in the process she will gladly allow. - Make fun of her tribal origin and you will end up hurting. - Does have a pipe, but to her it is a CEREMONIAL TOOL and not, NOT, used for getting high. Ever.
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Name: Zenia Trinity Age: 19 years old, but call her super young and you should expect some needlessly dramatic backlash from her, in the form of her threatening to cause serious harm to you, because she really hates that. Gender and Race: Female Human. Personality: Zenia is rather socio/psychopathic, with a tendency to show little remorse for the people around her, whether they’ve done nothing wrong, or even the littlest thing. She doesn’t seem to care much about the wellbeing of others, and is more focused on just killing fast and causing pain. She also has this eerie child-like side to her personality, where she seems like a little kid, who thinks it all to be a game. It’s safe to say that she wasn’t raised in the best way. Equipment: Rather than the scythe depicted in the image, Zenia has instead a scepter as her weapon, mostly useful for boosting the power of her magical abilities while wielded, though also somewhat good for just bashing people with, if need be, because bashing someone with a magic stick to death is a wonderful experience. Coming with this, she is also equipped with a rather simple billhook as a melee weapon… because if you ever want to hack into your enemies, you can’t go far wrong with a billhook, of course. She has it essentially razor sharp, so it will hurt… though she sticks to magic, so you won’t really need to experience that unless she’s using you for her own sick pleasure, by hacking off your head with it, or something. Magic: Chaos Flame - The ability to create blasts of powerful, dark fire, because regular fire clearly just wasn't edgy enough for this girl, and so it had to be dark and evil-looking, of course. She uses this to usually melt the flesh of her enemies, or maybe just burn off someone’s hair, if they’ve annoyed her minorly. Dark Crystal Rain - Summons a massive dark crystal above her head, and then shatters it into sharp pieces, throwing them out across the battlefield, like a hail, except with razor blades. Works as an AOE attack, or she can summon the crystal in her hand, and focus it at one person. Necromancy - Can temporarily revive corpses, and have them fight under her control. When the time runs out, they explode, and the corpse is no more. No burial for them, I guess. Oh well. Depraved Punishment - A massive wave of darkness, spreading outwards from her as the epicenter. Deals a hefty amount of damage, reflects magic, and disables the skills of any magic user that does not avoid it or block it. Soul Extinguish - An attack that will kill an unconscious enemy. However, if you’re concious, the ability has no effect on you, whatsoever. Sleep does not count as unconciousness to this ability.
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"Magic isn't scary, really. Just a pinch of energy there, some willpower here, and you can do some amazing things. But people are scared of what they don't understand. Like me, I guess. It's a drawback of being what they call a "scalie", I think." Name: Moira Na'zina Age: 14 Gender: female Species: Dragon Appearance: [spoiler]5'4, 143 lbs. Her skin is a light violet, with a few white accents around her eyes, wrists, and ears. Fairly skinny for her age, the only way to tell she's a girl is by looking at the feminine curves she has. As with most of these anthro -blam!-ers, she has a sort of paws for feet, and has claws on her hands and scales over most of her body, as well as a wicked set of horns on her head, small at two inches each [/spoiler] Gear: [spoiler]Mage's robes -garb that allows freedom of movement and minimizes weight. -Moira has enchanted it with a few wards to make it resistant to fire, as well as her other undergarments so magic does not shred her clothing or flesh Assorted tomes and herbal remedies -tomes to refresh her memory of magic -Herbal remedies can help with various minor diseases, aches, pains, and can refresh her in order for her to use magic after a long fight or training stint[/spoiler] Weapon: [spoiler]Catalyst -Small staff that allows for more complex spells to be more easily channeled due to the precious gems embedded in the wood -enchanted by her former mentor to be resistant to physical damage Claws and fangs -Self-explanatory[/spoiler] Abilities; [spoiler]Magic -Various spells and incantations that vary from fire (in which she naturally excels), ice, lightning, dark, and even a few divine-based attacks. -Can also heal minor wounds, but she requires much time and effort to do so. -Can buff allies with increased speed, strength, or reflexes to make melee and firearm characters more effective. -all spells take a toll on her, and cannot be abused or she dies. -cannot raise the dead, bar having enough energy to rival a nuclear explosion. Firebreathing -being a dragon, she has specialized sacs near her esophagus that when combined with air sacs in her trachea ignite a stream of fire that can melt steel if given long enough time.[/spoiler] Backstory: eh, I'll do it later Personality: Sweet, naive, and childish. not much else to say
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Edited by Weeaboo Of War: 11/19/2017 4:22:06 PM"[i]Spread your feet out as you assume position. Keep steady and calm. Make sure that your shoulders match your feet. Take a deep breath, before raising your bow up. Line up with your target. Pull back, and watch that arrow. Watch it.. don't let that bow drop. Lock onto the little black dot, in the center.[/i] [i]Aim small, miss small.[/i] [i]Keep everything still. Your bow, the string, your body. Then.. let loose, and watch your wrath fly through the air.[/i]" ———————————————— [b]Name[/b]: Orion Reyne, simply "Ranger" or "Ranger Orion" to some. Friends have tended to call him Ori, or just O. [b]Age[/b]: Mid-twenties. Probably twenty-four. [b]Gender[/b]: Decently sure that he's a dude. [b]Occupation[/b]: Previously a Ranger. Now an Archer and Ranged Specialist for (insert group name here). Takes up the pastime of being a minor herbalist. [b]Physical Description[/b]: At five feet and nine inches tall, Orion isn't exactly the most intimidating of individuals that you would find amongst his team, unless you would begin to test his capabilities. His physical appearance is rather expected, of a young man dedicated to archery. Lean and yet packing muscle, though nothing ridiculous just yet. His skin boasts a light, fair tone, slightly tanned throughout his years spent in the outdoors. Describing his facial features, Orion is actually somewhat decent to look at. His features appear to be a soft mixture between an angular sharpness yet the simpleness of a smoothened jawline, meeting an adequate blunt chin instead of a sharpened point. Dimples have formed upon the side of his cheeks (though Orion only really smiles when incredibly joyful, or laughing, instead sticking to average, small grins), while his skin tone remains the same fair pale. He's made sure to remain civilized, and does shave his face because a beard would look crappy on him. Orion's eyes are a light blue color, meanwhile, the pupils within as clear and as fluent as a river may be. Though the most eye catching part is.. the hair. Orion's hair is femininely long, albeit kept in a short ponytail by leather bonds most of the time, so it spirals from the back of his head. The hair color appears to be a lightly tanned grey, even silver, color - it is quite literally a Reyne tradition to bear such a hairstyle. Shows how crazy these fuсks are. [b]Personality[/b]: Quiet, following, and a seemingly straightforward person: aside from the factor that he was once a Ranger, Orion doesn't seem, nor consider himself, beyond another in speciality. His simplicity gives him a reputation for being quiet and listening to those with woe and trouble, bothering to assist and help them with their issues. He maintains a subtle, yet positive attitude yet, seeking out to assist whomever may require his assistance, or the assistance of his group. Oh, and he absolutely loves reading, writing, shooting a bow, shooting a crossbow, throwing knives, planting gardens, herbs.. you get the gist. [b]Biography[/b]: [b]Weapons[/b]: [url=http://conceptartworld.com/wp-content/uploads/2013/06/The_Hobbit_An_Unexpected_Journey_Concept_Art_Rivendell_Bow_NK02.jpg][b]"Warsong"[/b][/url] [i]The others.. well, the other fighters, up in the midst of combat.. they want to hear war drums beating, they want to hear bloodthirsty chanting, they want to hear the drawing of blades. But you only want to hear silence, before you draw back and let [b]your[/b] songs of war fly.[/i] A longbow utilized by Orion for the majority of his adulthood, a weapon that he would craft on his own when he was first recruited into the Rangers. The weapon is simple, in design: the limbs and base are made of yew, while a single word is engraved into the side - "Reign", linking to the Reyne family motto "Reign onwards". [url=https://cdnb.artstation.com/p/assets/images/images/006/328/367/medium/twisted-prism-dagger-02-render-01-small.jpg?1497750382][b]"Rigel and Betelgeuse"[/b][/url] [i]You are named for the giant hunter, Orion. You are no giant, but I could be no prouder of my son, taking up such a name. The constellation of Orion, after his accidental murder by Artemis, has two incredibly bright stars: Rigel and Betelgeuse. You will not have stars, but instead blades, when your bow does not supply you in melee.[/i] Two sixteen-inch long daggers that were gifted to Orion by his father, Rigel and Betelgeuse are two particularly unique knives. Their blades are approximately ten inches long, the alloyed steel edges intended for both slashes and stabs, though particularly stabbing into one's flesh. [url=https://southernswords.co.uk/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/s/t/stilletoda.jpg][b]Stiletto[/b][/url] A stiletto knife kept alongside Orion's waist, with his two other knives. The cross-shaped dagger is twelve inches long in length, with the needle blade making up about seven inches of the weapon. Intended for sudden stabs. [url=https://cdn3.volusion.com/evkq6.5ok79/v/vspfiles/photos/WEA-1120-A1-2.jpg?1407836711][b]Throwing Knives[/b][/url] Orion keeps ten six-inch long knives in the coat of his armoring, allowing for him to throw them at his targets in the gist of combat. Each knife is built to be thrown to a near perfect rate, each edge intended to pierce through a target's vitals. [b]Armor[/b]: [url=https://cdnb.artstation.com/p/assets/images/images/002/196/683/medium/zuoan-dong-finish.jpg?1458565824][b]Discharged Ranger Armoring[/b][/url] [b]Equipment[/b]: [u]Fire Arrows[/u] - Arrows that are dipped within a small packet of oil by the tip, and then ignited by a small match. Due to the dangers of flaming arrows and idiocy behind them in the first place, Orion tends to avoid their usage. [u]Explosive Arrows[/u] - Orion keeps three arrows within a separate quiver at his waist, with each arrowhead primed to act like a smaller fragmentation grenade would upon impact. It isn't enough for complete annihilation.. but the resulting shrapnel and small explosion would certainly be hеllish. [u]Poisoned Arrows[/u] - Arrows dipped within a toxin that, when shot into a target, will slowly begin to stop their heart, assuming that they are biological. [u]Horn[/u] - A hunting horn, used for pinpointing Orion's location and signifying if there is trouble.
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Edited by Crrowly: 11/16/2017 9:52:23 PM[i][b]”Hey, what’s the Flooded Church?”[/b] “A cult. A cult of heretics.” [b]”Heretics? What’s a heretic?”[/b] “Hush, now, sweet Cammy. Wake up early for church tomorrow.”[/i] [b]Name/Alias(es):[/b] Camilla Der Sturmheilige Saint Sturm of the Flooded Church Known to close friends as Cam or Cammy. [b]Race/Ethnicity:[/b] Caucasian, mostly German descent. Christian. [b]Description:[/b] 5’5” 113 lbs. Not very athletic. Straight, shoulder length, dirty blonde hair. Fair skin tone. Light freckles on the tip of the nose and cheekbones. Bright, blue eyes. Round facial structure. Small, perky nose, thin lips. [b]Equipment:[/b] Distinct lack of armor. A signature white sports jacket with pockets sewed onto its interior, containing light weaponry designed for efficiency at mid-range. 6 throwing knives 5 small darts A deck of metallic, razor sharp playing cards All can be charged with electricity to make for increased lethality. [b]Abilities:[/b] Cammy is capable of summoning heavenly relics to bolster hers and her allies abilities. These relics are about 7 feet tall each, and take the shape of a golden cross. The healing relic has a red gemstone at the center of the cross, in the shape of a heart. When placed, nearby allies will be healed at a brisk pace. Severed limbs cannot be reattached, and poison cannot be cured through this. The healing relic also regenerates stamina. The shield relic has a white gemstone at the center, in the shape of a circle. When placed, nearby allies will gain a transparent force field around them for a short time. The buff relic a green gemstone in the center, in the shape of a triangle. When placed, nearby allies gain multiple things. Movement speed, physical strength, supernatural strength, reaction speed, etc. However, it is at the cost of a huge increase in stamina usage. This effect mitigates the stamina regeneration of the healing relic. Finally, the lightning relic. It has a blue gemstone in its center, shaped like a bolt of lightning. When placed, the lightning relic shoots high-voltage bolts at opponents within a ten meter range, making for very good zone control. But summoning relics was not what earned Cam the title of Saint Sturm. No, it was her uncanny ability to generate and control electricity within her fingertips. She can't go full Palpatine, but she is able to charge metallic items up and potentially turn small, concealable weapons like darts into lethal mid range tools.
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Edited by Apple: 11/16/2017 12:34:25 AMName: Valia_Art.jpg, Valia_Voice.ogg, Valia.js, Girl_Love_Paradise.exe, Valia Marizone. [u]I_am_not_okay.cry[/u] Age: Under a year old as a program. Canonically 20 as a character. Gender: Female. Species: Computer Virus, AI, Humanoid. Personality: Seems at first like a friendly, kindhearted person, and nothing more than a programmed character in a video game. She seems like little else, though it turns out she is rather unstable, selfish, sociopathic, and attention seeking. She will stop at nothing to get herself noticed, going to extreme lengths. She has completely overwritten her own programming, and now acts as an extremely advanced Malware AI, seizing control of technology, and controlling it to her own will. Abilities: Root Access - Can immediately gain control into system files, and the ability to read/write to the system itself, meaning she can create, and delete anything within the core of a computer, meaning there can be serious damage done to technology by her. Virus Spread - She can spread to different technology, and be present on many different computers, in all different forms, meaning she can be quite a problem for anyone using a computer device. Bio: Let's figure that out together.
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Edited by Atom: 12/30/2017 11:29:23 PM[b] [/b]
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Edited by Weeaboo Of War: 11/19/2017 7:36:39 PM"[i]The champion of Khaom's arenas. The slayer of lions, eagles, serpents, and devils alike. The demolisher of Emperors. The ender of wars, and breaker of kings.[/i] [i]...Pretty average for this shithole, I know.[/i]" ————————————————— [b]Full Name[/b]: Isabella, now taking the surname of Trayven. [b]Aliases and Titles[/b]: [u]Empress of Khaom[/u] - The previous Empress, except she ended a war and then fuсked off just for shits 'n giggles. [u]Ragnarok's Omen[/u] - The owner of Blackflame Ragnarok, a dragon bearing the darkened blood of Khaom's first war dragon, Obsion. [u]Lieutenant Commander[/u] - Lt. Com. for the Trayven army stationed at the Dojo. [u]Lionslayer[/u] - Infamous for defeating Arthur Trayven in single combat, and slaughtered Trayven forces in the Battle for the Grey Plain. [b]Age[/b]: Twenty-six. [b]Gender[/b]: Female. I think. [url=http://i0.kym-cdn.com/photos/images/original/001/213/531/c50.png][b]Description[/b][/url]: [b]Personality[/b]: [b]Weapons[/b]: [b]Armor[/b]: [b]Equipment[/b]: [b]Skills[/b]: [b]Abilities[/b]: [b]Biography[/b]:
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Edited by Atom: 11/14/2017 1:21:55 AM[spoiler]Stealing this template cause I'm scum[/spoiler] [quote]Sure, bare fists are nice, send a message... But why not make it permanent? Here, these knuckles will hit like no other...[/quote] [b]Name/Alias[/b]: Atticus Grail, Guardian of the Eternal Forge [b]Age[/b]: 27 [b]Gender[/b]: Male [b]Description[/b]: He stands at just under six feet, at 5'11", and has a head of messy dark hair, now drawn back into a ponytail that reaches half way down his back. Legend says his hair is actually brown, but always being near the forge has made the soot grow into his hair. His face is a brown olive color, and his eyes are a bright green. By human standards, his work has given him a rather well built body, but nowhere near bodybuilder status. His clothes outside the forge often change, but inside, he often wears fire proof clothes, often simply a sleeveless white shirt and and cargo shorts. With his ability there is no need for protection. [b]Personality[/b]: He's overall a nice guy, and takes quite a bit to get him angry. He's normal in the head, a person of outstanding morals. [b]Weapons[/b]: Just about everything. The only thing he carries on him normally is a straight sword, hand axe, two knives, a revolver... His wrists have small flamethrowers on the bottom, that can be activated by the twitch of a hand if needed. The Forge's Chosen: A one handed hammer (Think Thor) that can light itself aflame and return to its wielder. By smashing the ground, it causes an outburst of flame and tearing of earth beneath him. [b]Armor[/b]: If going into combat, which he often won't unless it is for training, he wears a standard bullet proof vest. He has no need to defend himself from the heat. [b]Equipment[/b]: Besides his weapons, he often carries first aid. [b]Skills[/b]: An excellent weapon smith, one of the finest of the forge. [b]Abilities[/b]: Fire and Earth Control. He can control these two elements, but must have access to or create them first. He cannot shoot fire out of his feet. Weapon Control: The ability to Control weapons that he owns, including the discharge of said weapons. (Ex. bullets) He can only control other's weapons to a minimum degree, such as pushing it to the side or manipulating a swing, but cannot have the control of it completely. He can also set weapons on a course, almost programming them to do an action based off another action, or put them on a set path. He can launch daggers at the speed of bullets, entire swords at the speed of arrows... Weapon Modification: Applying only to his own weapons, he can modify simple (non-unique) weapons that he owns or picks up. This includes changing the length, curving it etc. he can also choose for it to explode into flaming metal pieces. Weapon Zoning: He can teleport to any weapon he owns, and by visualizing five weapons places in a hexagon can create an energy cage of sorts. It is immune to every sort of attack, but the weapons that it is basing its power off of are not. Knock the weapons down to escape. Flame resistant: Heat effects him little, if at all. [b]Background[/b]: I'm lazy af tho... >->
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[quote][i]Veration[/i][/quote] An old, archaic and cream-papered journal lies astray in the back of a shop of antiquities. [i]Only hushed whispers are spoken, small and insignificant murmurs in the night. Most who say those things end up with slit throats, jugulars sliced open with blood leaking from agape necks. He's wayfaring. Goes from place to place, comes and goes at a whim. Seen many places with few to recount it. People say it's got an aura to it. Something glowing and strange surrounding him, filling the air around him. Most who come close to him die. Brains explode in their skulls, hearts stop suddenly. It's like a cancer. Those who have seen him up close are untrustworthy; most accounts tell of the amorphous blade coiled around his wrist, extending and retracting into a long and wicked edge. Some say he has feline eyes, green and luminescent, others say his eyes were cold and dead, like that of the shark. Some say his teeth were blunt and nearly filed away; some say his teeth were in many rows, thin and sharp as needles, chattering and vibrating. They see him soar through the air in some time of obelisk, a phallic and alien thing with a pointed spire as its nose and powerful back thrusters that leave behind black exhaust. Those trapped within it crumple to the ground on the spot, dead within a quarter of a second. Most agree he's seen somewhere. Bumming it with junkies on old trash freighters, too strung out to notice the disembodied shadow beside them. Slow dancing in the long, regal halls of kings with a nubile young maiden, virginity intact and begging to be courted. He lurks within the shadows of rooms and stalks there, tall and bent, an old, spindly, wicked tree. I am compromising my life by even speaking of him. Watch out for him. His danger is unparalleled.[/i] The rest of the page is plastered vermillion, old, crusted and engrained blood saturating the page.
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Edited by Hal0T1nman: 11/14/2017 9:35:21 PMName: Horvul Grashnir, AKA The Lawbringer Age: 49 Gender: Male Description: Ya know Lawbringer from For Honor? That's him. Under his helmet lies a scarred and wrinkled face, covered by a gray-streaked beard. His eyes, one blinded by a sword strike, are a light green, and his hair is a gray-tinted amber color. Basic Personality: A lighthearted and jolly old lad, Horvul is kind and happy to help whenever he can, though he can be quite serious at times. He is willing to dole out justice to those who deserve it, even if it costs him his own life. Weapons: A single, black colored poleaxe, engraved with obscure lettering and poems. Armor: Lawbringer's armor, I'll link it in here once I get the chance. Equipment: Horvul can throw a container of flammable liquid at a target, setting it alight. He can also call in a catapult strike to a certain area to demolish buildings or groups of enemies. Background: I'm hella lazy, fam.
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Edited by Weeaboo Of War: 11/12/2017 10:04:13 PM"[i]Sol Imminent.. Sol Primeval.. ...what of me? What am I.. to the Vanguard? To my.. no.. the Guardians?[/i]" >[b]observe[/b]> <[b]answer[/b]> <...[b]an ascension[/b].> ---------------------------------- [b]Name/Alias[/b] [u]Full Name[/u]: Azra Vokkem. [u]Vex Title[/u]: Celkym, Existential Ascended. [b]Age[/b] [u]Age Before Revival[/u]: Twenty-Seven. [u]Before Entering The Vault[/u]: Two-Hundred and Fifty-Two. [u]After Exiting The Vault[/u]: Unknown. [b]Gender[/b]: Female. [b]Description[/b]: [url=https://cdna.artstation.com/p/assets/images/images/004/949/416/large/william-patrick-vixen-01.jpg?1487406098]Link.[/url] Underneath the shell of armoring and advanced armoring of mixed Vex-Guardian origin, lies the subtle body of a deceased female Guardian. Azra stands at an average height of five feet and ten inches tall, in total. Underneath the plating, her body appears to boast a certain leanness, though far from physical perfection. She seems more suited for agility, than anything at all, while she was clearly young whenever she died. Her skin is a light blue color, like the surface of the oceans: smooth and textured, if anything. Under her helmet, Azra's facial features are pretty, to some degree. Her facial structure is angular yet smooth, meeting a soft, simple chin. Her cheekbones are structured high, sharp yet simple. Her eyes are gems, with a mixture of electric blue pupils and light grey irises mixing within. Her hair is cut short, the ends being highlighted with a light violet color. [b]Personality[/b]: Intellectual. Compassionate. Quiet. Those three things could describe Azra, or rather the Existential Ascended, quite well, at least in a positive spectrum. In one case, she is intelligent and thoughtful of her decisions that she makes, whether they be for the good of the networking, herself, or another. However, this leads to her making truly horrible decisions, or rather, decisions with terrible moral consequences. In another case, Azra is an incredibly compassionate, even sympathetic to those of which she cares for. Of which right now, consists of her own "Ghost", Tytram. While Tytram would advise her to refuse becoming too close to another, Azra would usually disagree, as her humanity would begin to steadily return to her. Quiet, though, is what may make Azra the individual that she is. Azra would prefer to allow others to speak, command, chatter away and continue with their lives. Her analyzing, quiet personality allows her to catch onto select things faster than some individuals. However, this makes her a lot more awkward, if someone actually showed some attraction to her. [b]Weapons[/b] [url=https://www.bungie.net/common/destiny_content/grimoire/hr_images/204020_d122aac953863793ae9ed005660c7561.jpg]Vex Line Rifle[/url]: Celkym's personal Line Rifle, of which she can summon throughout the Nexus. A Line Rifle is a weapon utilized by Hobgoblins, at least usually, amongst the Vex rankings. It fires high-velocity Solar particle jets towards whomever it aims at, said projectiles reaching at incredible distances. Essentially, it serves as a sniper rifle, generating said beams at an incredible speed before releasing them from within, simply regenerating more shots afterwards. Incredibly potent against flesh and armoring. [url=https://cdna.artstation.com/p/assets/images/images/002/469/064/large/jeef-hert-goblins-revenge.jpg?1462126821]"Evolution's Forthcoming"[/url]: [u]...to grow stronger and greater, the Guardian's sole purpose is...[/u] Celkym's own modified pistol. Once nicknamed "Forward" by Azra, it has advanced in order to reach her updated needs. The weapons works as a Slap Rifle would work for the Vex, albeit it has two firing forms: semi-automatic, medium-ranged shots towards targets, and fully automatic, close-range firing as well. The weapon fires compacted Solar charges, generated by an outside source. [url=http://www.hoppersgiftware.co.uk/ekmps/shops/southernswords/images/assassins-creed-altair-combat-knife-3556-p.jpg]"The Timeweaver"[/url]: [u]...a flash of brilliant silvery light in the depths of the abyss, as the eyes would reveal to their bearer...[/u] A weapon that Celkym can freely summon into her grip. The weapon itself tears throughout the annals of space and time, weaving throughout the planes of existence in order to reach her in her time of need in mere milliseconds, practically an instant. This process is practically unblockable, unless Celkym herself is purposefully negated. The dagger itself is roughly nineteen inches long in length, with the blade of the weapon consisting of twelve inches in length. The alloy making up the blade appears to be not a hardened brass, as most Vex seem to look to be made of, but instead a dull silvery color, the same as the Sol Primevel, or the Precursors, are made of. When swung, it's slanted edge severs flesh and sinew with it's Void-generated edging. Usage of the weapon begins to falter time itself. [b]Armor[/b]: <[b]ASCENDED[/b]> [url=https://i.pinimg.com/originals/ca/81/60/ca816051c19db9cca062bed696d9be97.jpg]Gensym Knight Hunter Armor[/url]: A mixture between Vex and Guardian armoring. The synthetic plating of the Gensym Knight plating is mixed with the hardened alloy of the Sol Primevel's origin, resulting in a lightweight, yet durable form. The plating is capable of enduring medium-caliber rounds and melee weaponry, though the synthetic material underneath is incredibly durable against firearms, though still capable of wear-and-tear. [b]Equipment[/b] [url=https://m.imgur.com/1aQ3PiE]Vex Chronoshell - Tytram, Evolutionary Advisement[/url]: The Ghost Shell that previously belonged to Azra has now been influenced by a Vex Mind, now in control of a renamed, conscious unit of the Vex - Tytram. Tytram has no functions of a Ghost's Light, instead serving as an advisor for his Ascended. [u]Slap Grenade[/u]: Timed Vex grenades that Celkym can summon into combat. At max, she has five at a time, while if one is used, will be restored in four turns. When discharged, the grenade gleams with a bright purple light before releasing a violent burst of Void energy, shredding apart whatever may be near it. [u]Unidirectional Defensive Circular Shielding[/u]: Celkym can activate a one-eighty degree wide shield that hovers around her being, for a max of five turns. This shield returns a turn for every two posts that it is deactivated. While activated, it is practically impenetrable, though large amounts of force will still effect Celkym. [b]Abilities[/b] [u]Nexus Summoning[/u]: If in need of assistance against an enemy, Celkym can call upon the Nexus and summon units of Vex - these Vex are a dark grey color, their eyes a deep violet color. They are known as the Sol Ascendant, dedicated to spreading the Vex influence to additional Guardians. [u]Warp Gate Formation[/u]: Celkym can formulate a Warp Gate if necessary, and either utilize it to teleport off into a different location, or call upon a Gate Lord within the depths of the Nexus. [b]Background[/b]: "And.. Azra? What about her? ...She's just getting engrams. Right?" [i]Judas-42 stood there, staring at the returning Fireteam before him. He had counted five. Five, out of the six that had ventured into the Vault of Glass. The team was one of the first assembled to handle the situation at hand. Venturing into the Vault had never been done before, but now that the threat of the Black Garden had been eliminated by the Warlock, Grey.. the Vanguard had taken to bringing the fight to the Fallen, the Hive, the Cabal, and the Vex themselves. It just so happened that Azra, Judas’ Azra, the love of his life, his truest companion, had been an expert on Vex operations, and the finest Hunter in the Ishtar Sink. So naturally, she was given an offer that her curiosity and stubborn attitude could never refuse. Judas would be stationed upon Mars in only two days, so he had been preparing his own Fireteam for a strike on the Blind Legion. But now.. Azra wasn’t here to kiss him goodbye. The Fireteam returned unsuccessful, so.. where?[/i] “Judas..” “…She’s got engrams. On patrol. Right?” “Judas, we.. …we lost Azra, Judas. Out of nowhere, she just vanished with her Ghost, and-“ ——————————————— >”Where am I?”< >”…What is this? Hello?”< >[b]you are not alone[/b].< >”Huh? What.. what are you?”< >[b]hope[/b].< >[b]the light has abandoned you here[/b]. [b]but fear not for that[/b].< >”…Abandoned..? That’s..”< >[b]possible[/b].< >”No.. what are you?” >…< >”Tell me.”< >…[b]you may call me Tytram[/b].< >”You’re Vex..”< >[b]and you are[/b], [b]too[/b]. [b]you are one with the nexus now, ascended past the comprehensions of others.[/b] [b]but this is only the beginning[/b].< >”W-Why is the Light gone..?”< >[b]the Light[/b].. [b]must die[/b]. [b]it is the only way for perfection[/b]. [b]and you, have taken the first step towards perfection[/b]. [b]ascendence[/b]. [b]you are the existential ascended[/b]. [b]you are celkym[/b].< [b]Themes[/b] [u]Orchestra Theme[/u]: [u]Theme Song[/u]: [u]Battle Theme (Introduction)[/u]: [u]Battle Theme[/u]:
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Edited by Weeaboo Of War: 11/12/2017 5:38:44 AM"SHEGOTH, SHEGOTH, SHEGOTH-" "[b]ISH PRONUNC'D SHAY-GOTH! GAH![/b]" ------------------------------- [b]Name[/b]: Shegoth Half-Tongue [b]Level[/b]: 10. [b]Classes[/b]: Slayer Defender. [b]Tribe[/b]: Warmonger. [b]Blood Brother[/b]: Aegoth. [b]Weapons[/b]: [url=http://cdn0.rubylane.com/shops/101antiques/E368.1L.jpg]Custom Polearm[/url]: Because every Captain needs a signature weapon. In his own case, Shegoth takes to using a mighty poleaxe, the axe portion of the weapon made of a slanted, alloyed steel. It is usually deployed behind his shield. [b]Armor[/b]: [u]Shield[/u]: A thick layer of terribly jagged, bloodied metal, if anything at all. This shield could bend a sword, if one were stupid enough to attack head-on. Additionally, it covers Shegoth's front entirely, with some room left over for quick jabs and a phalanx formation. [b]Immunities[/b]: None. [b]Hates[/b]: [u]Becomes Enraged[/u] when Aegoth is attacked. [b]Class Traits[/b]: [u][b]Slayer[/b][/u] [u]Triple Strike[/u]: Can attack three times in a single post. [u]Quick Learner[/u]: Has a 50/50 chance of recognizing an attack/ability and adapting to it automatically upon usage. [b]Bonuses[/b]: [b][u]Warmonger[/u][/b] [u]Warmonger Clash[/u]: Locks a weapon into place with claws, if disarmed. [b]Mortal Weaknesses[/b]: None. [b]Vulnerabilities[/b]: •[u]Heavily Damaged[/u] by Stealth. [b]Dazed By[/b]: •[u]Terrified[/u] Of Spiders. •[u]Terrified[/u] Of Brutal Killings Or Shaming (Does not apply to Aegoth's death or shaming, reverts to Becoming Enraged.)
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Name: Alexander Harrison Alias: Mad Cat Age: 25 Gender: Male Species/Ethnicity: Causasian human Appearence: [spoiler]6'4, 245 lbs. Alexander has a thin frame, which is only bulky if he is wearing his Diamond Dogs issue Battle Dress. He has blonde hair and blue eyes, while also having a scar across his nose that spreads to his left cheekbone.[/spoiler] Weapons: AM MRS-4 [spoiler]5.56 western rifle with a clip of 30, a 1.5x scope with 2x magnifier. Also has a silencer with integrated flash suppressor that allows for silent firing while concealing position. Has medium penetration ability (able to penetrate wooden surfaces) and decent stopping power.[/spoiler] MOLOTOK-68 [spoiler]Heavy-duty 12.7mm rifle with extremely long range, penetration, and stopping power. Slow rate of fire with its bolt-action mechanism. Has a suppressor-silencer and a scope with rangefinder and variable zoom with 2x, 4x, 6x, and 8x magnification. Can even disable tanks. Limited clip of 10, with 30 in reserve.[/spoiler] WU S-Pistol [spoiler]Light pistol firing tranquilizing rounds. clip of 10, reserve of 60. Integrated suppressor-silencer with extremely limited rate of fire due to its manual mechanism. Has a laser/flashlight module.[/spoiler] Gear: Battle Dress [spoiler]Aramid weave Sneaking Suit fitted with multiple ceramic plates and added kevlar vests with bulletproof plating. The suit is bulky, but its superior defense can shrug off most attacks.[/spoiler] I-Droid [spoiler]Small box that projects a holographic screen showing a topographical map of the area, local enemy positions (if connected to Mother Base), comms, and the ability to sync with the Int-Scope[/spoiler] Int-Scope [spoiler]Binoculars fitted with a directional microphone that can pick up noise from 1000m away, and scan targets from the same distance to give them a ranking of E-S++ based on their combat, support, R&D, and medical abilities. Can also show inherent abilities. Can mark enemies on the map of the I-Droid for the duration of a deployment.[/spoiler] Abilities: CQB [spoiler]Taught by Venom Snake, Alexander can imitate Venom's fighting ability to disarm and neutralize enemies silently.[/spoiler] Bio: NO
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Edited by Jäger: 11/10/2017 3:52:15 AMName: Malik-14 Male 6’4” Bio: Exo Titan exiled from home. Seeks adventure and usually just someone to talk to. He is also baseball obsessed, as that is one of the memories he remembers before being turned into an Exo. He has a bright personality, but that changes in a competitive scene. He tries to stay out of fights the best he can, and will usually intervene and try to calm both sides. Gear: Lost Pacific Helmet and gauntlets. Noble Constant chest and Dunemarcher exotics. His weapons include the Antiope submachine gun, The End scout rifle, and a Dead Orbit Shotgun. Also is a Sunbreaker.
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[i]”Not fast enough!”[/i] [b]Reagan Taylor[/b] Age twenty. Caucasian descent, with a slim body that doesn’t appear to be all the athletic. Short, shaggy blond hair, fair skin and green eyes. [b]Equipment[/b] Her only equipment are her vehicles, which are akin to tanks with how durable they are; extremely bulletproof, only able to be dented or destroyed after multiple AMR rounds. She has many different vehicles, ranging from jeeps to motorcycles. [b]Abilities:[/b] Insane driving skills and reaction speed. She’s also decently adept in engineering.
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[i]“Genius, Billionaire, Playboy, Philanthropist.” - Tony Stark (Avengers)[/i] [spoiler]Obviously somewhat inspired[/spoiler] [u][b]Basic Info =[/b][/u] [b]Name:[/b] Glen Rider [b]Alias: [/b]The Engineer [b]Age:[/b] 17 [b]Hair:[/b] Pixie cut, dark brown [b]Eye:[/b] Light Green [b]Height:[/b] 6’0” [b]Race:[/b] Pure Human [b]Physique:[/b] Male ballet dancer like body (Look ‘em up. Strong and flexible as fuuuuu-) [b][u]“Features” =[/u][/b] > Super genius (as smart as I can make him seem anyway) > Photographic memory (meaning me looking back at replies lmfao) > Knows a small amount of mixed martial arts (what I know) > Experienced fighting with swords, daggers, axes, staves, polearms, etc. (what I have) > Varying experience with projectiles (Once again, what I have so not superhuman accurate) > Rich from father owning a military contract based company > Uses cutting edge modern technology and tech that’s close to being real (Trying not to break physics constantly...maybe a lil for fun, but nothing stupid like teleporting all over or some sh*t)
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[quote]I Shall never be very merry or very sad, for I am more prone to analyze than to feel. ~ H.P. Lovecraft [/quote] Name: Cognivermis (Cog for short) Race: Great Old One though similar to Hastur, uses Avatars to walk among men. Gear: several balls of maggots along with maggots in general. Abilities: Can gift knowledge through the consumption of his maggots though in many cases the knowledge can lead to insanity. Astral projection Invade dreams in attempts to convince others to worship him Capable of exuding toxic clouds from its body Telekenisis Carnivorous maggot bombs Bio: He is the Knowledge Worm, he is Cognivermis. The Great Old One who seeks infinite knowledge and has all under its microscope of oh so many eyes. A strange god who interacts with others through its avatars yielding intentions unknown and perhaps too alien for mankind to truly understand. To this, he offers knowledge to others though at the risk of others knowing far more than they ever wished to know. Cognivermis is not hostile though only seems to help if there is something in it for him such as forbidden knowledge or things not known to him. He is a curious god after all. Extras: His primary inspirations are the lovecraft gods known as Yog-sothoth and Hastur, hence his "infinite knowledge" and use of avatars to communicate through. His name is a mix of the Latin words for knowledge and worm. And yeah, he's not exactly a pretty sight... Alternate forms: The worms in robes avatar: https://i.imgur.com/FkhBWS7.jpg True form: https://i.imgur.com/qYpkfB0.jpg