originally posted in:The New Dojo
This is the dojo official bio page! Feel free to copy your stuff from the old group and post it here if you need to. If you are new, make your bio here!
What is a bio?: You Bio describes who your character is and what they can do. Upon joining, please make a bio for your character. Before making your character, know that olden day characters(such as medieval characters) will likely be trumped by superior technology as well as future tech. The dojo is based in the present day.
YOU DO NOT HAVE TO HAVE EACH CHARACTER TESTED. ONLY ONE.
[spoiler]If you are bugged by the dojo posts. You have a mute button. Use it. It's much faster than you making a post showing a lack of intelligence to use a mute button![/spoiler]
-
[i]"War is peace. Freedom is slavery."[/i] https://imgur.com/a/OqJCv Name: Yan "Vantrin" Ti-Rin-Xu Alias: Iseph Class: Sha'ha'dem Current Rank: Initiate Gender: Male Homeship: Research Vessel Auriga Maru, Outer orbit of Capella Education: Educated via standard video instruction and focused deep research tutoring. Formally recognised by Heirate Collegia as Mastery in: Astrocartography, Geological Sciences and Galaxy-band Wave Communications. Recognised Degree in Archaeological Art - Earth. Assigned duty: Officially, research scout for Capella. Presently on Heirate instruction as broad investigator with no jurisdiction for an indefinite period. Details: Medical. Given the current and ongoing deep-space research of the Auriga Maru and generational cultivation of said research, subject is well suited to Sha'ha'dem duty. The sheltered existence and propensity for the Auriga to cloak quickly and often has impacted fight-or-flight response. Not suited to combat roles or situations. Cloaking training suggested as primary defense, but observe for changes; exposure to personal dangers may encourage the fight response. Personality. Subject is notably patient and introspective. Takes a long and measured view when assessing, moreso than even your usual Jenquai. Subject does not react quickly to new situations - but adapts effective strategies once familiar. Introspection may cause subject to be swayed by non-Jenquai influences. Continue monitoring progress and ensure sympathy for fallen Jenquai is brought to mind. Social. Subject is inquisitive and eager to know more and be at the furthest edges. Also understands the importance of sharing information gleaned. May work best in joint ventures where sensitive information is likely to be shared anyway. Subject does not suffer fools, but is not afraid to unbutton his collar and share in jokes or frivolities. Empathy may be too strong - test responses indicated subject would sooner hide than harm a sentient hostile entity. Skillset. Subject showed no enthusiasm for equipment construction beyond the day-to-day repair and maintenance of solo-pilot starships. Excels when discovering far-off locations and prospecting. Clearly intends to develop cloaking understanding. High empathy in subject would suggest they will develop the jumpstarting of damaged craft and ferrying via wormholes. Career. Subject is typical of Jenquai, but loyalty may be difficult to tether in a way the Heirate may approve of. Early interaction and bonding on the Auriga Maru with a Terran who worked on a short term experiment caused the subject to favor this interaction's bastardisation of his name, to the point he prefers the nicknam now. Despite this aberration, the subject is notably of the mindset of an explorer. The concept of being the first or one of few in a dark place is when subject is in their element. Monitor for signs of disgruntlement at what subject perceives the Heirate or ones they trust would keep secret from people in general. Affiliation. Subject is likely to excel with the Sha'ha'dem. They see the form and spirit of the universe when gathering or refining resources and minerals, and the body and action of it when surrounded by rock and star. Loyalty. Subject shows no worrying signs of deviation from Jenquai support. They have no love for lawlessness or bloodshed, and the pursuit of knowledge and development of humanity by searching is deeply in the subject's psyche. Please enter security clearance code two ... Master clearance granted. Secret Details: In the event Heirate and other leaders of the Jenquai stagnate or forget what drove Ben Joseph to form what the Jenquai are today, they have ensured there remain some who devote themselves to the study and watching of things. The subject is not worryingly disloyal nor to be distrusted - his presence will help to ensure the Jenquai remain a race that looks to the stars and sees not their own magnificence and accomplishments, but what there is yet to do. While the atrocitites of the Gate War were truly atrocities, does that mean the militarisation of the Jenquai? What would Ben Joseph say?
-
Edited by Royal Blade: 2/24/2017 6:25:59 PM[I]"Sky's the limit."[/i] https://imgur.com/fQF6S4b Name: Serendipity Employee Number: TT2058-12181 (Terminated by request, separation date: xxxxxx) Employment Status: Terminated Position: Accountant, Accounts Payable, Trader Gender: Female Age: 25 Homeland: New Edinburgh, Tau Ceti System Education: Mathematics, Statistics, Terran Law, SolSec Law, Sociology, minor in Economics; University of New Edinburgh, SolSec Bar License #3124659 Current work sector: Trader/ Merchant ship, LOCATION UNKNOWN Details: Medical. Suffers from Acute Astigmatism and 20/40 vision requiring the use of corrective lenses. Dr Hall refuses to undergo any form of corrective ophthalmology. Personality. Shrewd and to the point. Dr Hall despises stupidity and people wasting her time. Time is money and to her, everything has a price. Enjoys the finer things in life. Has gone to voice training to curb her New Edinburgh accent. Career. Employed at Nytehauk as an Accountant. Got the nickname 'Serendipity' after amassing a small fortune by playing the Terran Intergalactic Stock Market. She always seems to be at the right place at the right time. Skillset. Focused primarily on Negotiation at an early point in her career. Has in interest in Support skills and also in multiple areas of manufacture. Still too early in her career to see any firm direction. Corporation/Affiliation. Despite her request for termination, CEO DeWynter can't help but to admire Dr Hall's tenacity and her ability to get things done. Corp loyalty. Her loyalty will always go to the highest bidder. Dr Hall will follow agreements or contracts to the letter. She expects debts to be paid in full and on time. Has started to gain influence with the Tongs and has defended in court multiple Red Dragon clients. Notes. --Encrypted-- "She has all the traits that I desire in an employee... Cunning, resourcefulness, wit, intelligence... I do find it very peculiar however that this telepath has been able remove any trace of her psionic abilities from the registry. Does she not know that I know? Such a powerful bit of information to hold over anyone's head of her status. Do not cross me 'Serendipity' or your lady-luck will end." -DeWynter --End Encryption--
-
[i]"Exploring the galaxy."[/i] https://imgur.com/ee76tIB Name: Dr. Pakkratius Alias: Talath Class: Progen Sabine Sentinel Versatile Gender: Male Homeland: Arx Prima, Mars Beta, Sol Education: Advanced placement in Mathematics, Higher Mathematics, Astrophysics, Quantum Physics, Genetics, minors in Human History and Journalism; Doctor of Call Forward; Graduate of Agrippa Technologies in Device and Shields systems Assigned duty: Headquartered at NET-7 SOL, Sol system as a Net-7 Reporter and field correspondent; Doctor's house calls frequently when on journalism assignments Details: Medical. A successful Progen matrix iteration from the so-called "Pakkrat Master Genome" (details classified, see article PA-*glitch*). Subject is a prime specimen of Sabine Order genetic engineering, meeting all pre-set criteria by class leader Vinda. No physical, emotional, or mental aberrations detected. Personality. Curious and intuitive, the subject shows a willingness to reach out to other castes and races. Very high attention and listening skills. Label: Explorer. A Doctor's objectivity mixed with creative license of a journalist. Possible leakage of Sabine Order sensitive materials detected. A subtle guidance to maintain the Order's confidentiality may be in order. Social. Objective and curious. His racial pride lends him some bias to the Republic. Enjoys the attention of others, (recent auditions for anchorperson for Net-7 News), but shows more willingness to listen and journal his discoveries, interviews, and research. Small antipathy for Jenquai race, though if asked, he does not say why this trait is so. Skillset. Mediocre devotion to crafting of Shields, but a higher placement of interest in Devices. The subject goes on to advertise, in a loud and vulgar manner, his freelance services of the Call Forward interpolation processes. Label: Loudmouth. Eager to form groups and take on group roles disliked by other castes and races. Favors exotic locales as a Sabine and explorer. Career. Shows remarkable motivation for his career and pride in his class. Some pride in his employment with Net-7 News. Breaks with tradition in that he has set up a Doctor's office at NET-7 SOL rather than an Arx or Mons station. Disliked by anchorwoman Zona Mason at NET-7 SOL. Corporation/Affiliation. Thus far, Vinda seems satisfied with the Sabine Sentinel and his work as a Reporter, but she has yet to produce any statement of merit or distaste. Recommend further study of the subject's desire to learn by environment over selected vault-traits from iteration bank. Loyalty. His loyalty is to the Sabine Order, to the Republic (tainted with idealism), and yet remains objectively neutral in his role as a Reporter for Net-7 News. Is this a conflict of interest? Seems to value the errant Collegia Forgemasters Faction. (Is he aware of his younger gene brother, Pakkrateus?) Secret Details: (Encrypted Nidus^4 cypher......password: bishop -Hail, Vinda-....."I am quite happy, though I cannot say so in closed company or in public at how well the 'Pakkrat Master Genome' is coming along. The Terran Trader donor, as far as I've heard, still sleeps, oblivious to his clone sons' work for me. Though the Privateer seems to have an axe to grind, I am pleased for now.")
-
Edited by Royal Blade: 2/24/2017 6:27:15 PM[i]"Man is at his most bright where space is the most dark."[/i] https://imgur.com/KNQZfGk Name- Shegam Pakkrateus Alias- Ghost Homeland: LOCATION UNKNOWN Education: Arx Bursa, Mars Gamma, (still under construction, see article AB-031) Inception Date: (classified Collegia, under article CO-112) Iteration Tree: third generation Pakkrat Master Genome (classified Sabine, under article SA-Vind) Gender: Male, Alpha caste Current assigned residence: tour of duty based out of NET-7 SOL Special Notes: Medical- Pakkrateus, though his iteration seems stable, suffers from a mild form of Methuselah's syndrome. Though the youngest of the detected (so far) iterations of the Pakkrat Master Genome, this Collegia Privateer appears to have aged faster than the previous iteration and the original Terran, Pakkrat. Career. The Privateer refuses to enlist with Agrippa Technology program early in his career for reasons unknown. Will attempt to recruit him post OL 135. Skill Concentrations: Pakkrateus seems to have inherited more of the economic aggression traits of the Pakkrat Master Genome in that he has, for his own reasons, focused his attentions to haggling through Negotiation. Though his vessel class seems capable, the Privateer refuses to engage in combat unless provoked. His bio suggests a curiosity in crafting system, but no clear concentration detected. Assets: The Privateer's selections of skills suggest he prefers support roles, due to his early selection of support skills. Will conduct tests to see if Pakkrateus favors groups or not. Republic Loyalty Degree: Dutiful citizen, not too given to immediately volunteer for tours in the name of the Republic. Seems equally given to freelance activities across the greater Progen Republic Factions. -For Vinda's Eyes Only - Encrypted with Hex^64 cypher.....decode Vinda-16 Alpha. Accessing: The Sabine Order suggests activating this sleeper mole agent sooner due to the onset of Methuselah's Syndrome. Operative may not be viable beyond a decade or so. Vinda has final authorization to 'awaken' this pawn. See article VA-09 for conditions. Should the Collegia discover Pakkrateus' true function, recommend immediate Reclamation. -End Transmission-
-
Edited by Royal Blade: 7/5/2017 10:43:09 AM[i]"I Aim To Please"[/i] Real Name (Optional.)-Unknown Spartan Name- Spartan-B312 Other Name- Noble Six Personality (If you want to put it out there.)- Noble is an honest man, and will let you know what he thinks. Physical Description- Short black hair tied into a pony tail with several scars on hid face Armor Set- Noble, seen above. Armor Color Scheme- Grayish, as seen above. Seems to change colors with the environment, suggesting a camouflage aspect Preferred Weapons- Battle Rifle. A three round burst assault rifle with high damage. Preferred Equipment- Anti gravity pack, giving excellent mobility in low gravity and normal gravity. AI (Optional.)- Prophet AI Description- Prophet provides Noble with tactical support in battle, ranging from assisting with sniper shots, to giving advice in hand to hand combat. Biography- [spoiler] Early career SPARTAN-B312 was taken out of Beta Company immediately after training, according to a communiqué from Kurt Ambrose to Franklin Mendez that was sent in May 2545, two months before Operation: TORPEDO. Later career "Six has made entire militia groups disappear."- Dr. Catherine Halsey Over the course of B312's career, the SPARTAN gained a high reputation as an efficient lone-wolf assassin, having single-handedly broken organizations and made entire militia groups disappear. B312 was also a test pilot in a top-secret UNSC project, the Sabre Program, which resulted in the development of the YSS-1000 "Sabre"-class starfighter. B312 used these skills to great effect in a counter-insurgency operation on Mamore on May 10, 2552. At one point, B312's superior allegedly used the SPARTAN as "his own private grim reaper," and because of this, he was reluctant to have the Spartan assigned to Noble Team. On July 24, 2552, SPARTAN-B312 was assigned to Noble Team as a replacement for its previous sixth member, Thom-A293. Six, having recently arrived on Reach, joined the team just in time to participate in an operation to investigate a communications blackout at the Visegrád Relay, a mission which led to the first confrontation with Covenant forces on Reach. Fall of Reach "Beautiful, ain't it? Someone should paint a picture. Nice work, by the way" -Jorge-052 During the final weeks before Reach's eventual glassing, Noble Six partook in multiple operations against Covenant forces on Reach along with the rest of Noble Team, including a counter-offensive operation to retake an ONI base, a night-time reconnaissance mission with Jun-A266 (where the two Spartans forged a temporary alliance with some local militia), and a large-scale UNSC assault on a Covenant-occupied site and the neutralization of a Covenant tower. On August 14, Noble Team helped UNSC ground forces repel Covenant invaders from a UNSC base, which housed a Sabre launch facility. SPARTAN-B312 and Jorge-052 were then launched into orbit in a Sabre to assist the Epsilon Eridani Defense Fleet in a space battle against the Covenant fleet, in a UNSC counter-offensive codenamed Operation: UPPER CUT. During the course of the operation, the makeshift slipspace bomb was damaged and unable to activate automatically. Jorge, volunteering to activate the bomb manually and as such sacrificing his life, forced B312 off the SDV-class heavy corvette Ardent Prayer. UPPERCUT was successful, with the Covenant fleet eliminated but at the cost of Jorge-052. However, a far larger Covenant fleet arrived mere moments after the successful operation. Six, after being thrown from the ship by Jorge-052, headed to New Alexandria, where the SPARTAN assisted UNSC infantrymen in repelling the invading Covenant forces and evacuating the civilian population. The Spartan, along with 7 Delta 19, 4 Charlie 27 and other UNSC Army teams, managed to establish radio communication with Noble Team and participated in the removal of Covenant communication jammers to allow the evacuation of ONI personnel. Six finally reunited with Noble Team and reported the details of UPPERCUT. Not too long after, Noble Team was hailed by its commanding officer, Colonel Urban Holland, and was ordered to destroy Sword Base in a torch-and-burn op. The team was forced to enter a radiation bunker to shield themselves from the Covenant's glassing of New Alexandria. Noble Six, along with the remaining members of Noble Team, proceeded to Sword Base and fought their way into the facility under heavy fire, only to have their course, and directives revised by an unknown UNSC AI. Within the facility, they encountered Dr. Halsey once more, and were informed that Six had been chosen to courier the package, and to deliver it safely to the UNSC Pillar of Autumn . Using Pelicans as their mode of transportation, Noble Team was split into two; Jun-A266 escorted Dr. Halsey to CASTLE Base, while the others headed for the Autumn which, having undergone a refit in the shipyards of Aszod, was holding position ready to escape with the precious cargo now in Six's possession. However, while in transit, they were ambushed by Banshees, damaging their Pelican and critically injuring Carter-A259. As a result, Noble Six and Emile-A239 were forced to proceed on foot, with Carter drawing fire to aid them. But, after encountering massive resistance from Covenant forces, they where eventually cornered by a Scarab, and only saved as Carter flew the now devastated Pelican directly into it, destroying the Scarab and sacrificing himself to save them; securing delivery of the package to the commander of the Autumn, Captain Jacob Keyes. Later on, the Covenant assaulted the area and Emile was stabbed in the back with an energy sword and died soon after, but not before killing the elites who attacked him. After seeing Emile slain by Elites, Six refused to go with Keyes and other UNSC forces and stayed at the Pillar and manned the Onager and stalled Covenant gunships from overwhelming the Autumn, as well as avenging Emile. During the most crucial phase of the evacuation, the Spartan destroyed an approaching CCS-class battlecruiser, allowing the Autumn to depart into space. At last, the Covenant had disabled the last of Reach's defenses, and proceeded to glass the remainder of the planet. Six was among the last surviving UNSC soldiers left fighting the Covenant forces on the ground. In an incredible display of heroism, Six held off an entire army of Covenant single-handedly, including Wraith tanks and air support. But the Covenant were relentless, and after countless hours of battle, an exhausted Six was eventually injured by plasma fire. After triumphantly taking on multiple Ultra and Zealot-class Sangheili in hand-to-hand combat, the Spartan was finally overwhelmed, disarmed and forced to the ground. A strange explosion rocked through Reach at that point, a ship. That ship landed near the position of Noble Six and took him in, leaving the Reach almost immediately afterwards.[/spoiler]
-
Edited by The MemeMister: 2/23/2017 7:36:41 AMName: Prolix Desperaux Gender: most likely male Age: unknown, around 27 Alias: Shadowstalker Background [spoiler]Prolix Desperaux was the happiest man in the world. He had a lovely wife called Amile, and two wonderful kids. He lived in a mansion located in Europe(most likely France). But one night, someone broke in. A man. A monster. A killer. Kerick the Watcher, a mass murderer responsible for the death of many, was in the house. He took his swords and killed Prolix's beautiful wife and two infant kids. He laughed at Prolix's dead family and brutally stabbed him. Miraculously, Prolix escaped. He traveled far and wide, learning the art of the shadow assassins. He was no longer the loving father he used to be. He was a hunter. Hunting, for the man who took his life away from him. [/spoiler] Abilities: being a hardened assassin, ShadowStalker has extreme speed and stealth abilities, and can climb like a monkey. Being an assassin, He is a jack off all trades, from sniping to explosives to Melee. He is well rounded in all trades, mastering none and failing at none. His only true companion is a shadow demon he calls "Proxy". Proxy can shape shift and is very strong, but can be killed for a period of time. If Shadowstalker dies in battle, Proxy will be defeated as well. Shadowstalker can become a living wraith for a short period of time. Equipment [spoiler]Has his trusty shadow bow, deadly at range and close up. Has two death knives that can be thrown and retracted. His bow can fire sonar arrows, scatter arrows and shadow arrows, which cover an area with toxic gas for a small time. His bow fires metal arrows with deadly speed and accuracy. Shadowstalker's armor consists of his assassins gear, which offers great mobility and small amounts of armor. He always has hidden weapons in his inventory. His gear is fit to fight modern day combatants and futuristic warriors. He has a visor that gives him area view and tactical advantages.[/spoiler] Weakness [spoiler]while very adaptable, Shadowstalker morns the death of his family, and can lose control of his ally, Proxy, sending his demon into an uncontrollable rage.[/spoiler] Quirks/Personality [spoiler]ShadowStalker wants to get the mission done. He is often serious, but can be fun and kind at times, a reminisce of his old self. He is mainly serious, daring, loyal when he works with others, and will do anything to find the killer of his family.He trusts no one...[/spoiler] This is my first character! Thanks to everyone for the tips and support during this time!
-
[b]Name: Big Mek Orkedalus Appearance (Pictures Work): Large, Orky, Tusks.... Just a giant Ork, with a ponytail I guess. Tribe: Blood Axes Equipment: Mega Armor with a Kustom Force Field. The KFF creates a large sphere that protects the mek and any allies within. Kustom Mega-Kannon: A marvel of Ork technology that fires a focused blast of pure energy at its targets. Known as Kustom Mega-Blasta, it instantly vaporises targets even if they wear terminator armour. Needless to say, it is also highly effective against vehicles. However, like many Ork weapons, a Kustom Mega-Blasta is very unreliable and prone to overheating. It can even kill the greenskin after a particularly unlucky shot. The kustom mega-kannon is essentually a much bigger version of the Kustom mega-blasta. This profusion of worky gubbinz and zappy bits works as a potent anti-tank weapon, but is as unstable as its smaller cousin. It is most commonly used as a main ranged weapon of Morkanaut heavy walker or as a Mek Gun. Shokk Attack Gun An insane, super huge gun carried exclusively by Big Meks. This rotating monstrosity sucks up Snotlings through a tube and then somehow fires them via a warp rift into the target (literally). The poor Snotling sees chaos daemons during his travel and leaves the tunnel deranged and completely apeshit crazy. Crazy enough in fact that he will rip a Space Marine's two hearts out from inside his armour. The damage this contraption actually deals is random and when firing it can cause mishaps. Those range from the gun simply exploding (and taking the Big Mek along, as well as any of his friends standing near) to teleporting the Mek into close-combat to opening a warp chasm above the target out of which daemonic slime spills that kills everything! (Ok, not Baneblades or Titans but certainly Land Raiders) [spoiler]basically it fires a goblin into the warp, it goes batshit and tries to rip and tear people. Results may vary on trying to rip out a space marines two hearts. Results also may vary on whether or not the weapons work probably. I plan on using a dice roll for this.[/spoiler] Backstory: dunno what to put in here. Uh...He was a lucky mek and survived battles. Got bigger n shit. Made weapons n shit. Became a big mek after beating the shit out of the previous big mek [/b]
-
Edited by Splashback77: 1/5/2018 6:22:38 AM[spoiler]I'm not sure if it's against the rules to make two in one post, but I'm gonna risk it.[/spoiler] [b]Chase[/b] [u]Full name[/u] Chase Michael Mantz [u]Age[/u] Appears- 23 Actual- 8 (years as guardian) [u]Species, Gender[/u] Human, Male [u]Description[/u] Caucasian, raven black, really short hair, sky blue eyes. Scar on his left cheek. 6 feet tall. [u]Armor[/u] [armory]Helm of Saint-14[/armory] [i]"He follows this example, and sets another at the same time." -JJ[/i] [armory]Duskrender[/armory](Gauntlets) [armory]Kallipolis Plate[/armory] [armory]Duskrender[/armory] (Boots) [armory]Defender's Mark[/armory] [b]Abilities[/b] [u]Light Type[/u]- Arc/Sol [u]Subclasses Mastered[/u] Striker- Novice Defender- Master Sentinel- Novice Sunbreaker- Expert [u]Personality[/u] Chase is one of action. A strategic thinker, that excells in hand-to-hand, armed, and unarmed combat. Put him in a leadership position, he is all buisness, not one to deal with dilly dallying, and serious. He is calm and well preserved, unless you test him constantly. Then you get a hammer to the face. Otherwise, he can be a very nice guy. Which you don't often see, because Blake is a man-child that Chase constantly has to keep in line. [u]Skills[/u] •An ace with a Scout Rifle •The only person who can beat Lord Shaxx in a sword fight •One of the best Defender Titans the Tower has ever known •He knows how to throw Hammers •He is a Sentinel now to pick up where James died. [u]Weapons[/u] [armory]Chaos Dogma~[/armory] [armory]Teacup Tempest[/armory] [armory]Ex Machina[/armory] Defender's Tesla, a custom sword that's in a nutshell, a cow taser. [armory]Inward Lamp[/armory] [armory]Deposition[/armory] [armory]Angel's Advocate[/armory] [armory]Ironwood-D[/armory] [armory]Jabberhäkke-D[/armory] [u]Puma[/u] Chase's golden-shelled Ghost, Puma, is a meteorology nerd. Every time Lunar would call on his friends to play Dungeons and Dragons with him, Puma has some form of weather mage. Puma sounds a lot like Taiyang Xiao Long from Rwby. [u]Tigress[/u] Puma's first revive was an actual puma, Chase has a giant, light-wielding cat that will follow him around from time to time. But the plot twist that Tigress is really a shapeshifter Awoken named Vanessa. [b]Blake[/b] [u]Full name[/u] Tommy Blake Dixon [u]Age[/u] Appears- 24 Actual- 8 (years as guardian) [u]Species, Gender[/u] Human, Male [u]Description[/u] Caucasian with a farmer's tan. Arc Blue eyes, and obsidian black hair. Wears thin-framed glasses. 6 feet tall. [u]Armor[/u] [armory]Darkblade's Helm[/armory] [armory]Immolation Fists[/armory] or Spektar Pandion Gauntlets [i]" 'Stop running Armermentaruim and Fusion grenades,' they said, 'It'll be fun.' " -Blake[/i] [armory]Spektar Pandion Plate[/armory] [armory]Spektar Pandion Greaves[/armory] or Peregrine Greaves. [i]"He wears Orange Chroma with a neon orange shader. That's overkill. You could see him in the dark already with his shader." -Chase[/i] [armory]Sunbreaker's Mark[/armory] [b]Abilities[/b] [u]Light Type[/u]- Arc/Sol [u]Subclasses Mastered[/u] Striker- Mastery Defender- "Lol, what's that." Sunbreaker- Mastery [u]Personality[/u] Blake's glasses are a misconception of his personality. He [b]LOVES[/b] fire. He is rowdy, curses like a sailor, has a temper. You never see him cry because he rages, and converts pain into anger. AKA, infinite hammers. However, he is known to Panic Smash with his Fist of Havoc. He also loves to punch. Everything. [u]Skills[/u] •Powerhouse in combat. Known to one-shot minotaurs with his fist •If you see a hammer a hammer light up, run. Same with a giant flaming axe. •Master of using stupid-combat-tricks-that-should-never-work but they always work for him •Too Agressive about shotgunning that he rushes into every fight •Shoulder-charging maniac [u]Weapons[/u] [spoiler][armory]Grim Citzen[/armory] [armory]Matador 64[/armory] [armory]Dragon's Breath[/armory] [armory]Partycrasher +1[/armory] [armory]Haakon'a Hatchet[/armory] [armory]Disassembly Required[/armory] [armory]Fabian Strategy[/armory] Raze-Lighter[/spoiler] [u]Flame[/u] Flame is Blake's firey-shelled Ghost and the bully. He's hated by most of the other Ghosts, and for good reason. Flame sounds like Terry Crewsfist. [b]Their Bio[/b] Chase and Blake were revived at the same time as James, in the same area. They were a fireteam of 3 Titans since. The three had many accomplishments together, including: --Being Apart of the Fireteam to defeat Crota. --Responsoble for the majority of the destruction of the Fallen House of Wolves --Being the First Fireteam to Go Flawless in Trials of Osiris --Becoming the ones to become the first of the newest generation of Iron Lords. Chase and Blake had come to Tatakai as a request from Mia Grey to help her and Nathaniel on a quest. That ultimately got the Hunter killed until her sister pulled some bullshit to revive her. Recently, their teammate James died, and the two are forever changed.
-
N: Shrek G: Male S: Ogre King E: Onionnades, Onion Slices, Onionzooka, Onionspray V: Onioncopter, The Onion Train (has no brakes) Q: "Onions have layers." A: Onion Rain: It will rain onions
-
[b][i]Imperial Knight with A Rapid Fire Battle Cannon and a Chain Sword. As well as a Melta Gun, Heavy Stubber, Missile Salvo, and Autocannon.[/i][/b] [u]Armed to the teeth.[/u]
-
Name: Daniel Grant Age: 17 Sex: Male Appearence: White, 5'8, 163 lbs. Dirty blonde hair and blue eyes. Scar running down his left forearm, and multiple burn scars and scars from a few bullets on his left leg. Personality: Hardassed and Sarcastic. While he has morals, so he wouldn't try to piss everyone off, he can feel and seem abusive to strangers and enemies, and some friends even. Weapons [b]Lucky[/b] [i]Hunting rifle, mounted with a long rifle, full stock, and a short scope. Uses a "Bayonet" made from the broken blade of a hunting knife[/i] [b]Wingman[/b] [i]M1911 with a comfort grip, extended mag, and laser sight. Has Glow sights, but they're damaged, from wear and use, same with the laser sight[/i] [b]Laser Rifle[/b] [i]Standard laser rifle, often seen around the wastelands. holds a charge of 20 per microfusion cell.[/i] Armor [b]Enclave Tesla Armor[/b] [i]Modified Tesla armor, left shoulder pauldron is missing, and some steel plating had been affixed over that. The glowing tesla coils on the back are missing, having been destroyed from the countless fights he's been in. As a result, the shielding is gone, save if he's hit with an energy weapon, which will give him a resistance to all other energy weapons fired for the rest of that fight. There are bolts, nails, and scraps of metal attached to the forearms, and the enclave symbol had been scratched off.[/i] [b]Cpl. Plunkett's duster.[/b] [i]NCR Ranger duster. The back of the jacket is heavily damaged, and has been patched and re-patched various times. the armor on the right arm is missing, replaced by metal plating under the jacket. His legs are unarmored, replaced by jeans. Has two rifle holsters on the back, and one pistol holster.[/i] Skills: With his time in the wastelands, he's had to make do with little, and make that last. As such, he has a good know-how in respect to electronics, repair, and has some first-aid knowledge. He learned how to operate Power Armor on his own, and as such knows all of the ins and outs of the armor. Good shot. Bio: [spoiler]Born in the capital wastelands, to one of Dukov's girls, Cherry, and to Alexander Grant ((ASAP's char)) Because Dukov was a douchebag, Daniel was thrown into the wastes at the age of five. He had to learn to fight and scavenge from an early age, though he was accepted into the Brotherhood of Steel at the age of ten as a squire. At this time, the institute was attacked due to the actions of the Sole Survivor, so Daniel was stationed aboard the Prydwen. Daniel stayed with the Brotherhood until he was 13, then with a laser rifle he stole, and a pistol he'd managed to repair in the Capital Wasteland, he joined with the Minutemen. He tried to stay with them, but it didn't work out well. He left at the age of 15, and headed back to the Capital Wasteland, picking fights and taking on odd jobs until today.[/spoiler] Relationships to other characters: Son to Alexander Grant ((ASAP's Char))
-
Edited by The WORLD1897: 2/19/2017 6:49:31 PM[b][i]Name: Pablo Quesobar[/i][/b] [b][i]Race/Species: Human, Colombian[/i][/b] [b][i]Equipment: •9mm Pistol. •Cheesecaine. •Good at making deals.[/i][/b] [b][i]Appearance: See Pic.[/i][/b] [b][i]Quotes: "Everyone has a price, the important thing is to find out what it is." [/i][/b] [b][i]Theme: "Tuyo."[/i][/b] [i][b]Abilities: •Sicarios: Pablo has many, many hitmen. •Deal: Pablo makes deals for a living, I'll leave it at that.[/b][/i]
-
Edited by ALIAS-F4LS: 2/19/2017 1:39:22 PMName: Asura Appearances: Stage 1:http://i.imgur.com/yUl726I.jpg Stage 2:http://i.imgur.com/XkkkcV2.png Stage 3:http://i.imgur.com/VmvrgKp.jpg Alias: The Emerald Knight, The False Scholar, Falsness itself. Age: appears in his late 20s though it's presumed he lived long enough to watch the first end of the world occur. Weaponry: a sword generated by pure energy, claws in stage 2, a pair of cursed knives. Abilities: Form Shifting(he has 3 forms each with varying degrees of physical and magical energy) Curses(the effects can vary from weakness, misfortune, or even terrible miss coordination. It can even instil fear into a foe) Snake strike (a large snake like spirit Springs out to either act as a grapple or to leave a nasty bite into its victims.) End magic (a firm grasp on the magic known to be revered as a terrible and cruel power crafted during the first time the world came to its end.) Bio: during the first existence of the world, Asura was a honest man of great power and intellect. He spent most of his time learning and proceeding to do great things for the first world though in the end it was worth nothing. The first world was merely a temporary placement for the coming reality, a world in which all were lied to and lived in prosperity unaware of their impending doom. That is until Asura discovered the gods ploy. He fought for his world against impossible odds against a god far beyond the likes of others. He lost, but not without stealing a great amount of power for himself. Being deemed an Asura, he wandered the "new" world keeping his eye out for another threat. He seemed to have gained a strong sense of justice from his incident. He spent years working for Mantle Corporation and is one of the few known survivor's of Ama's break out. There are rumors he had a hand in creating her.
-
Edited by Duolingo, Kell of Spanish: 2/19/2017 3:00:19 AMName: Sigrún Queen of Valkyries Height: N/A Eye Colour: Blue Hair Colour: Blonde Skin: Golden Brown Bio: Sigrún is the Queen of Valkyries, Commonly known to travel with eight other Valkyries. Sigrún decides who goes to Valhalla and who dosent while tending to her Demigodess needs Powers: Demigodess's Spear, Valkyrie's Sheild, Resurection, Healing [spoiler]Sigrún can be killed but also has a chance of Healing herself in certain moments. She is light hearted and will not attack unless it is needed[/spoiler]
-
Edited by The WORLD1897: 8/15/2018 12:01:06 AMDear god the edge
-
Name: Steven "Steve" Terran Height: 6'8" Weight: 180 lbs Eyes: black Skin: fair Hair: brown Bio: Steve was born some 900,000,000,000 years ago (estimated) as a soldier of the Authors of Life. After the Authors mysteriously vanished, he disappeared only to pop up billions of years later to assist the Allied Species against a coming threat. A threat only he knows. Powers: This guy is essentially a god. I promise I won't use his full powers in any PvP, only for my plot purposes. It's almost impossible to anger him. So the chances of him killing anything is slim.
-
Edited by mom: 2/18/2017 7:52:35 AMName- Timothy Burmand Alias- Clean Slate Age- unaccountably old (biologically 35) Gender- Male Background [spoiler] John Dowe (10394332521) was found embedded in an ice meteor in deep space He appeared to be a human male of a reasonably young age (around 17 when he was found). He was assumed very dead by the revenant scout coalition that found him, but later, on their vessel, he awoke from a deep cryosleep, with no personal memory, a name, and a purpose stuck in his head. Considering that alone, he probably wouldn’t have ever made it to Tatakai, but that wasn’t all that needed to be considered. There was one goal and purpose in John Dowe (10394332521)’s life, and that was to stop being John Dowe (10394332521) and to return to being Timothy Burmand. Burmand was a fighter, but that is a story for another day. After being cut off from any humanity for so long, Burmand forgot how to communicate. He heard, he listened, but he never spoke again. He was never distracted by having to associate or communicate, never bothered by the burdens of relation. The only goal was to train and win… train and win… until one day, the universe was his goal. All the time knowing that it was only for petty personal reasons, a Macbethian flaw. He knew that goal was foolish, so he sat. He sat for ages and ages pondering, and then went into a life of vigilantic civil protection. [/spoiler] Abilities [spoiler] Burmand has no “special abilities” His only ability is years of previous knowledge in fighting techniques, extreme martial arts training, and amazing perception of things inside and outside his body. He knows the exact rate of all the processes in his body and has the ability to momentarily compute the speed, destination, and purpose of almost any object by looking at it. However, he cannot react fast enough to avoid objects moving at speeds upwards of 120 fps (slightly below average arrow speed) more than once in quick succession. However, in hand to hand combat, he can react very fast and can easily get within killing range of his target. [/spoiler] Equipment [spoiler] Serpentine Estoc: This blade is about three feet long in total, but it is on a telescoping wrist system, making it hard to move to all angles of attack and defense. It is totally hidden from view until it quickly (.34sec) telescopes out of the greave and into the palm of the hand. It can extend, quickly make deadly incisions into the desired victim and be retracted in less than 2 seconds. Hidden Mocking Rifle: This small rifle is also an item hidden up the sleeve, except it is much more clunky and slower to function. It runs on a track system that extends all the way up the forearm to the elbow, and slides down at an astonishing, speed. However it is incredibly noisy and bulky, extending about a foot out from the hand with a large frame. The advantage to such a weapon is the accuracy at range. With Burmand’s ability to predict the motion of objects, he can easily hip fire the weapon with a deadly accuracy at fifteen feet out, but none past there. Body Armor: Under his dense coat is a thin layer of body armor, allowing for excellent mobility at the cost of protection. It can stand about three bullets before being fully pierced. Stabbing weapons with an impact velocity of >80lbs will easily pierce it, however any stabbing weapons with an impact velocity between 80 and 30 lbs will have decent resistance from it, when stabbing weapons with an impact velocity of <30lbs will never break through. Slicing weapons vary, but in general have a lot of trouble getting through. [/spoiler] Weaknesses [spoiler] He has no ability to fight at range, so if his main advantage to attacking is being anonymous. This is incredibly difficult to do in a duel, because it is a challenge made long beforehand. He also has lots of trouble killing those who have done no wrong or have done wrong and corrected themselves for it. He will fight softer against these opponents in battles not fought to the death. He also has an unbridled running thought chain about philosophy, and likes to be around those who have a similar mindset. Even though he will never interact with them on a personal level, they help him maintain calm and compassionate thinking and action. [/spoiler] Quirks/personality [spoiler] The only personality trait that stands out about Burmand is his will to right his past thoughtcrimes. The main one being universal domination and total personality reset, alongside many others. He has taken to a life of vigilantism, not associating with corruptible enforcers. He tends to drift towards highly logical and philosophical people and rather that communicating with them in a substantial manner; he feels their ideas and their thoughts, without knowing the details. The only intrapersonal conversation he makes is by assisted telepathy, so he tries to seek out these interpreters. [/spoiler]
-
Edited by Cthulhu The God: 2/17/2017 11:45:12 PMName- Emma Gretzky Alias- Em Age- 27 Gender- Female Appearance: [url=https://imgur.com/XK6eq5Y]Link[/url]. Background [spoiler] [/spoiler] Abilities [spoiler]Pulse Blade: Lethal and deadly, the Pulse Blade can be thrown at an enemy and also provides a brief sonar pulse that can detect enemies even through walls. Jump Kit: Jump Kits are small jetpacks that are worn around the waist. They originated in the ship salvage industry—workers needed a way to quickly navigate through complex geometries with deadly drops and sheer vertical faces. Jump Kits provide a brief burst of thrust that is used to leap to higher locations. They also have a function that adjusts the deceleration on potentially fatal descents to safe levels, allowing Pilots to fall from great heights without injury. Arc Grenade: Deals less damage than the Frag Grenade but also temporarily scrambles the visual systems of any electronic system with an overload of electricity or EMP.[/spoiler] Equipment [spoiler][url=http://vignette1.wikia.nocookie.net/titanfall/images/2/2c/Danny-gardner-kraber-dg-01.jpg/revision/latest?cb=20161110041952]Kraber-AP (Armor Penetrating) Sniper Rifle[/url]: The Kraber-AP is a straight-pull bolt-action sniper rifle with a side-mounted magazine. As expected from its large-caliber 14.5x114mm rounds, it has unparalleled damage among Pilot weapons, able to kill any infantry in one shot at any range. Pilots must lead against moving targets due to the long projectile travel time between the shot and impact of the weapon's projectiles. [url=http://vignette1.wikia.nocookie.net/titanfall/images/6/69/Wonjae-kim-screenshot012.jpg/revision/latest?cb=20161110041036]EPG-1[/url]: The EPG-1, or Energy Propelled Grenade, is an advanced plasma antipersonnel grenade launcher. It fires slow-moving blue plasma grenades with high splash damage. In practice, it works something like a hybrid of a grenade and rocket launcher, with the projectiles having very low observable drop. It has a slight EMP effect like the Arc Grenade. [url=http://vignette2.wikia.nocookie.net/titanfall/images/d/de/Danny-gardner-wingman-dg-01.jpg/revision/latest?cb=20161118173146]Wingman[/url]: A large revolver that has a small magazine and slow fire rate, but packs one hell of a punch that cuts through armor.[/spoiler] Titan [spoiler]Northstar. (I will put more detail in soon.)[/spoiler] Weaknesses [spoiler] She's not that great in up close combat.[/spoiler] Quirks/personality [spoiler] Originating from Canada she holds the stereotypical "friendly Canadian" badge with honor.[/spoiler]
-
Name: Simply goes by the pseudonym, "The Trader" Occupation: Trader (of course!) Age: 32 Ethnicity: British Weapons: [spoiler]Civilian version of the M4, the ArmaLite-15 chambered for the .223 cartridge. Good against unarmored foes and can drop them in a heartbeat but anything else... Ruger LC9 pistol chambered for the 9x19 cartridge, like the ArmaLite it's terrible against most decent armor but still does damage. Money... Loads of money...[/spoiler] Backstory: [spoiler]The trader is a man of many connections, though most of those connections couldn't even supply him with a stick if his life depended on it. He gets most of his money from spiking the orices of replica katanas which he acquires from the bodies of people who tend to impersonate figures in Asian culture. His other source of income is from the few competent contacts who do supply him with said sticks which he then sells for money. Speaks the following languages: Afrikaans English (British accent) English (Northern U.S. accent Chinese (simplified) Russian Ukrainian Belarusian Italian Latin German Arabic French Polish[/spoiler] Birth Sign: [spoiler]Money[/spoiler] Personal idol: [spoiler]Harry Enfield[/spoiler] Strengths: [spoiler]Has Loads'a Money That's all[/spoiler] Weaknesses: [spoiler]Normal guy[/spoiler] Quirks: [spoiler]Obsessed with money and old dance music[/spoiler]
-
[i]"That's the thing - I'm completely sane. Now, why do I look unhinged? Because life's not worth feeling sad, so I strive for constant pleasure and pride. That, friend, is why I revel everywhere from the battlefields to the bathhouses." -JT. [/i] [b]Name: [/b]John "JT" Truman: Subject JT890M. [b]Alias(es): [/b]The Frontiersman, The Marshal, The Outlaw, The Techno-Cowboy. [b]Species: [/b]Atlas. [b]Gender: [/b]Male. [b]Age: [/b]40 mentally, only a few weeks physically. [b]Appearance: [/b] [spoiler]Overtop the mechanical layers of skin and metal organs, beyond his fleshy brain, is a tanned skin comprised of rubber. JT has light cyan eyes to remind him of his people when he looks in the mirror, light red hair and a matching beard, and he stands at 6'3" with a brad-shouldered physique and a muscular body. His face is rather angular and comes with a strong jaw. [/spoiler] [b]Body: [/b] [spoiler]Mark. IV "Cyborg" Body. JT's body is not a complex beast. He is just a regular dude, with skin of rubber overtop a chassis of carbon fibre and ceramic. Just for his right arm and parts of his face mind you, as he's mostly human with this form. [/spoiler] [b]Gear: [/b] [spoiler][b]Champions' Rifle: [/b]A black and golden rifle taking the same appearance as a Winchester rifle, JT's gun is fitted to fire any bullet up to a 50.BMG round. Usually he loads in bullets big enough to do the job, as excess is rather wasteful. [b]Grimace & Scowl: [/b]A pair of black revolvers, each fitted to fire six 50. Beowulf rounds from their barrels. Due to this, they are rather large around the top and heavy for the average man, although JT seems proficient with these two weapons. [b]Memory: [/b]A dagger of a strange material dubbed "Chaos Metal," this foot-long blade is a rather ornate-looking one with jewels and a brown hilt, and as such is cherished by JT. It can grow up to fifty feet when swung to meet the target needed and is nearly unbreakable, and it coined its name when it was gifted to him by an old friend. [b]Lasso: [/b]A lasso made of a strange rope-like element named Casthanum, which allows this lasso to be strong as steel yet flexible enough to hogtie people as needed, or climb things - Whatever JT needs it to do really. [b]Hunter's Friend: [/b]Green bowie knife, meant for skinning things when JT kills an animal in hunting. He prefers not to use Memory for such a task, as this was an old favourite weapon to him. [b]Hat: [/b]JT's hat has a razor sharp edge, which allows him to kill things in case he's disarmed. [b]Triple Tap: [/b]A triple barreled shotgun with a barrel trio that forms a pyramid shape, JT's shotgun fires 12 gauge slugs with depleted uranium tips for busting through armour - Tanks use them for AP shells - and it also fires basic buckshots and beanbags. [b]Klink: [/b]A revolver firing .44's, each shot heated to 1200 degrees Kelvin. JT mainly uses it for breaching walls and such. [/spoiler] [b]Armour: [/b] [spoiler]JT's armour is an older model of a scavenged suit he found in Cylak not too long ago, during Operation Black Acid, an Extryte classified operation. It is multiple inches of ceramic and steel with a layer of shock-absorbing gel underneath it, and a layer of carbon fibre overtop the exosuit it uses to support the weight. JT doesn't need to fight in it, he just likes it because he doesn't want to damage his body - He still feels pain, after all. The suit comes with a grenade launcher built onto the left arm that can activate itself when JT needs to toss smoke grenades into a room, or perhaps send frags out to the enemy. Otherwise it's just got a HuD and not much else, simple really. [/spoiler] [b]Augmentations: [/b] [spoiler]JT has a variety of augs, some passive, some activated. Neural Uplinks: Provides JT with a Heads Up Display to let JT place custom waypoints, like a video game would have. They also give JT access to Tag Sight, which paints enemies red and lets JT's arms automatically lock-on and fire at the enemy, accounting for lead and all. Cyber-Pariah's Arm: A modified replica of the arm that once belonged to the legendary Cobalt Phoenix, JT's arm is a custom built model that carries the same drill properties that Cobalt's once had, although JT is able to activate a secondary aug inside it called the Anchor - A grappling hook that he gained in Cedyetica. It has a tertiary aug, which loads grease into it and fires out shots of flaming grease fires from his fingertips. This is uncovered by the rubber skin and is made of carbon fibre, completely black with an orange stripe running diagonally down the top of his arm. In the middle of the stripe is a blue bird, the sigil of the Cobalt Phoenix, with the letter J to its left and the letter T to its right, in a dirt brown colour. He calls it the Cyber-Pariah's Arm, as Cobalt wwas known as a Pariah, and JT hails from a Cyberpunk dystopia land. (NOTE: The actual prosthetic is elsewhere, with other trophies of JT's.) Frequency Scanner: JT's left eye is a cybernetic, equipped with an aug that lets him see multiple wavelengths on thee light spectrum, from thermal and UV to even radiowaves and microwaves. [/spoiler] [b]Notable Influences In His Life: [/b] [spoiler]In no particular order: Lance May, the man who JT found a deep respect for and rather enjoyed dealing with. Etana Lutu, a god friend who he knew he could confide in. Aaron Sawyer, his commanding officer on the SHG Avalon many years ago, and a commander he respected. Keri (Forget the surname), a woman he can rely on and love. Irina Elizia, a capable fighter who JT once considered a close friend in a time with none. Damien (Never knew the surname), a powerful fighter that JT enjoyed interacting with and respected. Jack Frost, the man JT somewhat liked onboard the Avalon. And finally, Lena, JT's first real love and the woman he vows to keep in memory daily. [/spoiler] [b]Bio: [/b] [spoiler]No. If you want this, ask JT for stories of his past. He's accumulated enough to give you a new one often enough, and he's got knowledge on the Dojo history and the stories of many other places he's chronicled in his time at the Dojo. [/spoiler]
-
Edited by NightBloomsFell: 6/3/2017 7:34:59 PM[b]Name:[/b]Talug Grizz Bonebreaker [b]Age:[/b]29 [b]Gender:[/b]male [b]Height:[/b]10' 11" [b]Weight:[/b]enough to make the ground shake [b]Appearance:[/b]feiry red hair, very muscular build similar to a linebacker, bright blue eyes , crazy tall [b]Background:[/b] [spoiler]is lizzie's big brother despite giant size he actually a very gentle to a point but its not very wise to piss him off or mess with his lil sis. He been known to beat the holy snot out anyone that would try to hurt her. He came here join up. [/spoiler] [b]Family:[/b]Lizlith 'Lizzie' bonebreaker [b]Weapons:[/b]unknown [b]Abilities:[/b]seismic shift [b]Personality:[/b]kind, gentle but has a bad temper sometimes
-
Name- Jack Cooper Age- 32 Gender- Male Background [spoiler] Due to the radically skewed population and wealth distribution on Earth Jack Cooper's family relocated to the Frontier in search of a better life when he was an infant. The rural Frontier community they inhabited was subjected to harassment and exploitation by IMC garrisons. As the IMC continued to disrupt the livelihoods of the people in his home system, Cooper volunteered as a Militia Rifleman 3rd Class to free the Frontier from the oppression of the IMC. Tai Lastimosa trains Jack Cooper despite its not technically being allowed. The training session is interrupted when the 9th Militia Fleet arrive at Typhon. Cooper and Lastimosa are deployed to the planet's surface. During the first battle to occur on the planet, Cooper's battalion is surrounded by Spectre units. Apex Predator Titans show up to finish off the grunts, but Cooper is protected by Lastimosa and BT-7274. Lastimosa is gravely injured in the process, however. Cooper awakens to find Lastimosa barely alive, transferring control of BT to Cooper. Lastimosa dies, Cooper buries him with rocks. He takes Lastimosa's Pilot kit and helmet. After retrieving batteries for BT, the duo escape into the wilderness, attempting to locate Lt. Anderson to finish Lastimosa's mission. The two come across an IMC facility where a battle is occurring between Miltia and IMC forces. Cooper and BT fight through the facility and make their way to Kane, an Apex Predator responsible for the death of many Militia pilots in the battle. They kill Kane and Cooper takes his communication device. Cooper eventually locates Anderson's corpse, and uses a device he finds on it to time travel through an IMC research facility. He gathers intel on the Ark, and Special Operation 217 is completed. He and BT meet up with the bulk of the Militia forces. He takes part in an assault by Sarah Briggs to locate and destroy the Ark. After being captured by Blisk and Slone, BT is seemingly destroyed. Cooper retrieves the Titan's SERE Kit, which allows him to escape. He plants BT's data core in a new chassis and tracks down the Ark. After killing Slone, Cooper attempts to sacrifice himself along with BT to destroy the Ark, but BT throws him away from the blast. His life is saved by Barker. Cooper is hailed a hero and officially sworn into the SRS, although he is reluctant to be assigned a new Titan The Induction ceremony led to Cooper meeting his new Titan, PT-9627. However, for some unknown reason the Titan gained the memories and data records of BT, making it the Titan Jack had lost. He has come to the Dojo with number of men to discover why this happened.[/spoiler] Abilities [spoiler]His Armour allows him to "wall run" along some surfaces His armor grants him a double jump ability. His armour grants him unlimited sprint, and it regenerates grenades. His armour has the ability to cloak, or grapple over to walls. He also has the ability to "phase run" Where he exits this dimension for a few moments to get behind enemy positions.[/spoiler] Equipment [spoiler]His Titan, BT-7274 His loadout regularly circulates between two main weapons. The Assault Rifle, R-201 and the Car-9. Both are attempt for mid range combat, and have excellent accuracy. His side weapon is usually the Wingman, a powerful revolver that deals massive damage, and destroys armour. [/spoiler] Weaknesses [spoiler]Emp grenades force him out of his Exo suit. [/spoiler] Quirks/personality [spoiler]Friendly, always has to be the hero[spoiler][/spoiler][/spoiler]
-
Edited by A Stormy Dio: 2/10/2017 12:55:28 AMJust leaving the bios under here to save space.
-
Edited by Splashback77: 10/20/2017 2:51:49 AM[spoiler]"Splash, STAHP MAKING GUARDIANS."[/spoiler] [b]Name[/b] James Jason "JJ" Smith [b]Alias[/b] JJ [i]"Do I have to call it an alias? Seems more like a nickname to me."[/i] [b]Age[/b] Looks- 24 Actually perma-dead now. [b]Species, Gender[/b] Human, Male [b]Description[/b] Dirty Blonde Hair, Arc Blue eyes, Caucasian, 6 feet tall. Spectral. [b]Armor[/b] He's a freaking Titan. What would you expect? https://goo.gl/images/8BSFbL (The armor from the picture... plus [armory]Mark of the Sunforged[/armory] [b]Personality[/b] Naturally, he is a strong, determined man. When he has a goal, he's unstoppable, unless it affects his conscience. He tends to protect his friends. The biggest challenge you find about him, is trying not to love him. JJ is very kind, caring, and loyal. He is a sweetheart. [b]Skills[/b] •Really good sniper (Not as good as Mia, but still not too bad) •Expert Swordsman •Really skilled with all three subclasses, just prefers Sunbreaker •He just learned how to Summon the Sentinel shield [url=https://www.bungie.net/en/Clan/Post/1677784/229185154/0/0/1]After Reading Comic Books[/url] [b]Weapons[/b] [spoiler][armory]Hawksaw[/armory] [armory]Event Horizon[/armory] [armory]Raze-Lighter[/armory] [armory]Parthian Shot[/armory] [armory]LDR 5001[/armory] [armory]Something Wicked[/armory] [armory]Devil's Dawn[/armory] [armory]Grasp of Malok[/armory] [armory]Zen Meteor[/armory] [armory]Suros PDX-45[/armory][/spoiler] [b]Notes[/b] His companion is Delphi. A Ghost with a blue and green shell. Delphi can always bring back James. [b]Bio:[/b] [spoiler]Redundant Because He's Perma dead.[/spoiler]
-
Edited by Jäger: 2/7/2017 4:42:38 AMName: Łowca Age: 30 Gender: Male Height: 6'3" Equipment: Uses the Kraber-AP .50cal bolt action rifle. Along with his SPAS-12 pump-action shotgun. And M1911 as his side arm. His armor allows him to cloak and go nearly invisible for a short period of time. Uses a few smoke grenades to provide visual cover. Bio: [spoiler]Łowca Vivalowski joined the battle for the frontier when he could. His set of skills quickly got him up the ranks. He joined the Angel City Elites and still fights for them. While quiet he writes about anything during free time to clear his mind. His visor allows him to counter enemy attacks and figure out every possible way to win. Growing up he was a problem solver, he was a natural at algebra and became found if problem solving. He was a quick learner, mastering the teachings of math, literature, and psychology. However, due to the fighting on the frontier, he never put those skills to work. He is a skeptic, he would question anything that seemed out of the ordinary, usually wrong, but that never stopped him. The only problems he suffers from are cases of anxiety, insomnia, and multiple personality disorder. [/spoiler]
-
Edited by Xeno: 12/25/2017 6:24:47 PM[b] [/b]