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Surf a Flood of random discussion.
originally posted in:The New Dojo
Edited by Inflatablepants: 9/12/2016 12:48:36 PM
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Dojo Bio Page

This is the dojo official bio page! Feel free to copy your stuff from the old group and post it here if you need to. If you are new, make your bio here! What is a bio?: You Bio describes who your character is and what they can do. Upon joining, please make a bio for your character. Before making your character, know that olden day characters(such as medieval characters) will likely be trumped by superior technology as well as future tech. The dojo is based in the present day. YOU DO NOT HAVE TO HAVE EACH CHARACTER TESTED. ONLY ONE. [spoiler]If you are bugged by the dojo posts. You have a mute button. Use it. It's much faster than you making a post showing a lack of intelligence to use a mute button![/spoiler]
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  • Edited by The WORLD1897: 5/1/2017 1:35:10 AM
    Name: Sly Marbo, "The One Man Army" Age: 40 Height: 5'11" Weapons: Sly Marbo Knife HIGH EX pistol Equipment: IG Jungle Gear Quotes: "AAAAAAAAAAAAAAAAAAAAAAAAA"

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    • [i]Gork and Mork! Gork and Mork! Gork and Mork! Gork and Mork![/i] - Weirdboy chant for the Gods, Gork and Mork to send their blessings. Their heads exploded 5 seconds later. [i]Wyrdboy Kalmuks Sikeek[/i] [i]Ork Weirdboy, a variant of the normal Ork Boy they channel the innate gestalt field of the Waaaagh! Into deadly psychic attacks. Be it Psychic Vomit, or the Foot of Gork quite literally crashing down on their enemies, Weirdboyz are feared and thus kept away from the others, lest everyone has their heads exploded due to a mishap. Kalmuks is armed with a copper staff with various bits of metal and bizarre gubbins attached. It is his conduit for unleashing hell. He stands at 2 meters tall, he opts not for pirate gear unlike the rest of his crew, but instead bizarre robes that crudely depict the gods, Gork and Mork. In truth, being near others of his kind brings great pain to him, and other weirdboyz. As they must unleash their latent psychic energy before they, and the surrounding boyz explode in a fine bloody mist. Or worse, start a daemon incursion.[/i]

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    • [b]Name:[/b] Koda "Ash" Greyfang [b]Age:[/b] 28 [b]Race[/b] lycanthrope [b]Sex:[/b] male [b]Height:[/b] 6'6"(human) 7'6"(as a lycanthrope) [b]Appearance:[/b] (human) steel gray eyes, black hair, muscular build with plain features and has a nasty scar on the right side of his face. (Lycanthrope) Solid black with a white star on his chest has several scars dotting his body. [b]Bio:[/b] [spoiler]is a mystery but will be revealed though.[/spoiler] [b]Ability:[/b] can turn into a lycanthrope [b]Weapons:[/b]none [b]Weaknesses:[/b] silver

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    • Edited by Xeno: 12/25/2017 6:18:22 PM
      [b] [/b]

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    • Edited by The WORLD1897: 4/27/2017 12:22:17 AM
      Name: Felix Species/Breed: Feline/Himalayan Persian Mix (has a secret tho) Age: 7 Size: Small Weight: 10 lbs. Likes: Kind people, people who give treats, petting, sleeping, making others smile Dislikes: Loud noise (ESPECIALLY THUNDER!), being alone.

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    • [b]UPADTED[/b] Name: Angela "Mercy" Forrest Age: Classified Race: Female, Human, Demigoddess Family: Haylee Forrest (Sigrún, Demigoddess, Queen Of Valkyries) Weapons: MK-17: Extended Stock, GL03, Holographic Sight+Enhanced Zoom, 30 Round Magazine SPAS-12: Laser Sight, Extended Stock. D-50: No Attachments. Equipment: Grenades Flashbangs Teleporter Night-Vision Infa-red Vision Bio: Angela "Mercy" Bynes is a ruthless killer hired by many armies and even the CIA. Her Elite killing capabilities is an advantage to the army who pays for her assitance and a disadvantaged for those against her. Her only known family member is a woman known by the name "Haylee Forrest" but she can not be tracked down at all. Angela will stop at nothing to finish what she started and end her nightmares

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    • Edited by ALIAS-F4LS: 4/26/2017 10:42:57 PM
      [u]Name[/u]: Scott Ryder [u]Alias[/u]: Sneaks [u]Occupation[/u]: Umbrella Corporation Private Military (former as UC had ultimately fallen at this point) [u]Weaponry[/u]: M92F Custom Beretta with a 15 clip mag. L-hawk Magnum 10 clip mag. Umbrella standard combat knife. A number of paralysis drugs incendiary grenades [u]Abilities[/u]: Sucsessful Uroboros Virus bond: Increased Speed, strength, durability, Vitality, and a very high regeneration factor. Optical camouflage on his outfit. [u]Armor[/u]: Umbrella Corporation military grade covert ops armor. (Great against biting and low to mid level weaponry) [u]Bio[/u]: Originally employed by Umbrella, sneaks was chosen by the corporation to work in both the laboratory and out in the field due to him being well versed in virology and military service. At some point he had managed to get exposed to the Uroboros Virus and to his surprise successfully merged gaining simmilar powers as Albert Wesker though not inhibited by an OD. With umbrella all but gone, Sneaks began hunting for employment knowing his "talent" could prove an excellent source of income as a hired mercenary. Extra: he owns a T003 Tyrant http://vignette2.wikia.nocookie.net/residentevil/images/f/ff/Tyrant_T-103.jpg/revision/latest?cb=20160228135514

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    • Edited by The WORLD1897: 4/28/2017 12:04:29 AM
      A small group of [REDACTED]'s Special Forces. They are stationed at an Artillery Cannon in a range of mountains and hills around an hour out of Dojoville. They seek the attention of Dojo Authority, perhaps as an act of war.

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    • Name: Arkendu Themra Foleyu Nickname: Ark Title: King breaker Species: Solaran Appearance: 8 feet in height. Body is covered in red scales. Has four arms and two beefy legs that have massive calf muscles. His mouth resembles that of an insect. Abilities/Weapons: - Solaran Sight: Solarans can see long distances and have highly attuned night vision. - Solaran Strength: Solarans are incredibly strong, they can lift upwards of 10,000 pounds. - Solaran Speed: Solarans can move at speeds slightly above that of sound due to their powerful legs. - Flight: Solarans have wings. - The Grand Pyre: A great sword forged in the fires of a star. The hilt is a deep blood red and the blade is a shining silver. Burns with the intensity of a star when not sheathed and shoots flames. Bio: [spoiler]A thorough explanation of this race will come later.[/spoiler]

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    • Edited by Obi-Emp Kenobi: 4/26/2017 6:44:17 AM
      [i]Kaptin Brutagar Facestompah iz da best! He krumps, shoots, zogs, bogs, breaks, shakes and takes dem all![/i] - Da Deestroyur's Crew Shanty. [b]Name:[/b] Kaptin Brutagar, Leader of the Facestompahz Warband of Freebootaz. Notorious for raiding multiple ships and massacring multiple planets in Waagh! 'Undred-Undred Teef. [b]Race:[/b] Ork [b]Appearance:[/b] [url=https://sho3box.files.wordpress.com/2014/07/skallywags13.jpg]Da Handsum Ork 'imself[/url] [b]Weaponry:[/b] [spoiler] Da Killsnazza: A Gun is an Ork's prized possession, made by a Big Mek and paid with a lot of Teef, he commissioned Da Killsnazza, A Snazzgun that can be belt fed or magazine fed and even both .75 Red Tracer Rounds to help ease the Orks terrible accuracy. It comes equipped with various items, most of them are just mere useless trinkets stolen off dead enemies. The Gun has more useful mods (for Orks) which are the following. Shootier, The Snazzgun has a bigger barrel and much more powerful ammunition, making it devastating in combat. More Dakka, which adds more ammo belts and another barrel to the gun, making it more shooty. 'Umiesmasha: A Power Fist taken from a Space Marine Terminator, it has been 'kustomized' to the Kaptins needs, making it more like a Power Klaw. A devastating melee weapon that shan't be underestimated. A Power Fist is a large metal gauntlet surrounded by an energy field that disrupts solid matter. The benefits of the power fist are that it increases the user's strength, much like Power Armor due to the extra power put in by the cybernetics which allow it to move. A Power Klaw operates on similar technology, instead limiting the field to 2 to 3 'klaws'. The 'Umiesmasha incorporates both, creating a weapon of death. Stikkbomms: Ork grenades in the form of a stick with the explosive part at the top and the pin at the bottom. The stick handle is very useful, allowing the grenade to be easily carried stuffed down a boot or through a belt. The main reason for the popularity of the design is its brutal appearance and appropriate sense of size and power. Two words best describe them - big and loud. It is bigger and heavier than normal grenades, but has crude explosives that are analogous to Imperial Frag Grenades. He usually carries 4 on hand.[/spoiler] Armor: [spoiler]'Eavy Armour: It is usually made from sections of armoured plates and scavenged pieces of armour, battered into shape so that it fits its wearer (well, sort of). It usually includes huge metal pauldrons and other metal plates bolted together, or even riveted onto the Ork himself. 'Eavy armour has a ramshackle, improvised appearance, but offers far more protection then its humble origins can suggest. It is capable of stopping Lasgun rounds and even Heavy Autogun rounds.[/spoiler] Bio: A Bad Moons Nob who had too much teef and not enuff dakka, he was promptly chased off before other Orks got the idea to actually kill him. In a brilliant moment of cunning, he had found some fellow Flash Gitz and stole a Kill Kroozer. Now they travel around, looting and getting into a good scrap.

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    • Edited by Obi-Emp Kenobi: 4/25/2017 1:05:34 PM
      [i]The Spider is easily one of our more...successful projects. We hope that we can continue and improve it for militaristic use, if not then we merely leave Karamazov to his own devices, as he is still a pacifist unless provoked.[/i] - Cantor Scott, Head Engineer. [i]Name:[/i] Anj 'The Spider' Karamazov [i]Age[/i]: 28 [i]Race[/i]: Human [i]Appearance[/i]: Caucasian, nearly snow white in skin tone. Emerald Green Eyes, though they seem clouded. This is due to him being blind. Brunette hair, cut short. [b]Armor[/b] [spoiler] "Echo" Helmet: A gunmetal grey helmet that obscures his entire head, it has a sleek look to it, think Red Hood. Spider is blind under this helmet, but he does not need it, as his hearing is his only sense he needs. Spider EMX-1 Exoskeleton: Exoskeleton would be an overstatement. In truth it is a chest piece of which on the back is the main feature, Spider Arms. It is equipped with a carbon fiber weave, underneath is the ceramic/tungsten protection. Though it is only 3 inches thick, it provides decent protection. Spider EMG-1 Gauntlets: Similar to his chest piece, they too are made of ceramics and tungsten, however the actual hands only has the backside protected via tanned leather (read:fuсking nothing) to allow articulation. Ceramic Kneepads: On top of his military fatigues he wears ceramic kneepads.[/spoiler] [b]Weaponry[/b] [spoiler] PMC Karamazov Dual Hooked Blades, or KDHB: Named after our 8 Armed hero, they were designed for him specifically in mind. Made from Carbon Spring Steel, they have been tempered and weighted to his exact specifications. They are hooked at the end, to allow him to grab upon things. Within the hilt of the blades, activated via a neural transmitter it activates a Plasma coating around the blade to allow for shearing right through metal. PMC Karamazov Dual High Frequency Curved Blades, or KDHFCB: Similar to above, they too are made from Carbon Spring Steel, though they lack a plasma coating. They're curved though....rather pirate-y. Karamazov Hidden Blade: Hidden underneath his left gauntlet, the blade pops out via complex mechanism that can be simplified as just a closed fist motion. Whenever it pops out, a plasma tip activates at the end. Karamazov Shin Blades: Meant as Backup blades, they are around 11.5 inches long, but in Spider's case they are used as the 6th and 7th blades on the exosuit. Karamazov Chest Blade: A carbon spring steel blade of similar length to the Shin blades, it is the final blade of the collection. It comes equipped with a HF Mod which has it vibrate at 25ghz. Spider Arms: The most unique weapon, these Spider Arms are his ace in the hole. Folding out from the back of his exosuit, and they are capable of turning, moving and striking in every direction possible, making it far superior to human arms. There are 6 of these, each one capable of exerting 2000kg/cm² of pressure. Which is fuсking insane. They are controlled via a neural link.[/spoiler]

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    • [i]"Alright, Crusader, defenses are do–" "Go, go, go!"[/i] [b]Basics[/b] Name: Cora Emerson Alias(es): The Crusader Age: 23 Sex: Female Species/Racial Origin: Human, South Indian Language: English [b]Physical Description[/b] Height: 5'9 Weight: 145 lbs Hair: Brown, cut short Eyes: Brown Detailed Physical Description: Light brown skin, slim, muscular. Equipment:[spoiler][b]CRUSADER MK. IV:[/b] A dark, gunmetal gray exosuit. The exosuit's primary focus is to heighten Cora's striking and moving capabilities, so it is rather lightweight. It looks like a medieval set of armor, or more specifically, [url=http://imgur.com/a/FWoV4]this.[/url] It provides enough strength to swing a 17 pound sword around with relative ease when using two hands, and enough speed to only be a little slowed down by the weight of her weaponry. [b]NERHES-002:[/b] A large, two and a half foot mace, weighing in at ten pounds. The spiked ball one foot in diameter, its spikes an inch and a half long each. The mace is made of steel, and painted completely black. The NERHES-002 is a purely offensive weapon, used by Cora to break into groups of enemies and give them hell; smashing their equipment, weaponry, gadgets, and ultimately, their skulls. [b]PARNA-034:[/b] A small plasma pistol, its color scheme black, white, and electric blue. It weighs in at 2 lbs, has a battery life of 150 charges, and a low charge time. The PARNA-034 is a purely defensive weapon, as it does not have much range or battery life. It is used by Cora in close range engagements in which she is on the defensive, to stop the attacker in their tracks, then proceed to beat them to death with her mace. It can be easily drawn and stowed quickly, designed to be able to be swapped with the mace constantly. [b]SALANT-076:[/b] A large, three foot claymore, weighing in at 17 lbs. It glows vibrant violent and crimson from the plasma it is made of. When unsheathed, the blade reaches 3,500° Celsius; a lot cooler than regular plasma, due to its solidness, however either way it still needs to almost always be in its sheathe. The sheathe completely contains the heat, but also keeps the blade from overheating. After about ten minutes of use, the blade gets too hot for Cora to be near it, and must sheathed. The SALANT-076 is a weapon used only in dire circumstances, against a foe that has to be defeated for the good of the other members of Cora's team. Otherwise, it is almost always sheathed.[/spoiler] [b]Additional Information[/b] Affiliation: The Onyx Order Occupation: Raider; Combatant Bio:[spoiler]Cora Emerson was born in South India, into a family extremely involved in the affairs of the Onyx Order; explained in Casper Torkai's bio. At her birth, her parents sent her off to the largest Onyx Order training complex on Earth, located in England. There, she was raised, taught, and trained to become an elite soldier of the Onyx Order. She was at nine years of age when her talent became obvious. It was when a newcomer, no older than five years old, was getting beat up by kids at the training camp around twelve-thirteen years. Cora merely walked up to them, and beat the living daylights out of them with her bare fists. She was definitely the CQC type. And so, Cora underwent several combat training courses, and learned to wield a mace, a weapon most fitting to her fighting style. In addition to a mace-wielding course, Cora also took a course to learn to use a sword. After nine years, she was the most skilled close quarters combatant at the training complex. She became a Raider, specifically a Combatant; somebody whose role is to battle any and all enemies that poses a threat to their team. Due to her promising skill, she was quickly assigned to the Chinese branch of the Onyx Order. The next three years were spent with the eleven elite Raiders that made up the main group of the Chinese branch; they gathered intel, raided enemy bases, and eventually located the central base of operations for Lock. After the previous leader of the group's death the year before, their count was reduced to ten, and Cora was made the leader. When the team's Infiltrator successfully lowered the base's defenses, Cora gave the order to invade the base. They divided and conquered the base, mostly in secret; it fell before the Lock knew what had hit them, and the victory brought the downfall of the Lock in China; a major victory for the Onyx Order against Lock. Afterwards, Cora was dispatched to distant planets in the galaxy to scout and gather information for humans on Earth. She was to lead a small group of a selected few from the Chinese branch.[/spoiler]

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    • [i]"Infiltrate the most heavily armed enemy base in the Eastern hemisphere, take out its defenses, and bring the entire place's downfall with a group of twelve? Sure! What the hell could go wrong?"[/i] [b]Basics[/b] Name: Casper Torkai Nickname: Caz Alias(es): The Windwalker Age: 24 Sex: Male Species/Racial Origin: Human, Caucasian Language: English, Mandarin, a tad bit of French [b]Physical Description[/b] Height: 5'10 Weight: 165 lbs Hair: Shaggy, black Eyes: Bright blue Detailed Physical Description: Tan skin, slim, agility build. Equipment:[spoiler][b]WINDWALKER MK. IV:[/b] Black, fireproof suit that provides some defense against weak attacks, but mainly focuses on allowing for mobility. An electric blue exoskeleton surrounds the joints in the legs, allowing for stronger leg movements; enhances speed, agility, jumping, etc. Another small electric blue exoskeleton surrounds his right elbow and shoulder, allowing for quicker and more powerful bow firing. Attached to the back of the suit is a quiver, where a variety of expensive yet especially deadly hardlight arrows are stored. They consist of explosive, poisoned, piercing, and rocket. However due to their extreme price, only a few of these arrows are in his quiver at a time. [b]KARASHA MK. II:[/b] A sleek, black compound short bow, the grip, bow sight, and cams being electric blue. Where the cable guard would be, there was a small, black rectangular prism. In there, a hardlight arrow is always being generated. The arrow takes three-fourths of a second to regenerate, and an eighth of a second to automatically reload into the arrow rest. All Caz has to do is draw the arrow back, aim, and fire. The KARASHA MK. II is a more of a close range short bow. It is primarily used in one on one engagements, where the marksman can sprint around and kite while firing. [b]ELLORA MK. I:[/b] A sleek, black compound longbow, the grip, bow sight, and cams painted a bright gold. By the arrow rest is a black rectangular prism, where a hardlight arrow is always being generated. These arrows are larger, and take a full second to generated, and a fourth of a second go load. The ELLORA MK. I is a long range engagement weapon. It is primarily used in group combat, where the marksman can stay in the back of the group, and fire deadly shot after deadly shot. [b]EXALTED WRATH MK. XVIII:[/b] A sleek, black compound crossbow, the grip, scope, and cams being electric blue. Beneath the scope and behind the grip there's a rectangular prism. It is constantly generating new arrows. The crossbow fires in 5 bolt bursts; the prism takes 4 seconds (one RP post) to generate and load five arrows. The scope can zoom in and out of enemies. The EXALTED WRATH MK. XVIII is a mid-ranged weapon, primarily used for group combat, where he can stay near the back of the group and rain arrows.[/spoiler] [b]Additional Information[/b] Affiliation: The Onyx Order Occupation: Raider; Infiltrator Bio:[spoiler]Casper Torkai was born in Beijing, capital city of China. His parents were both English ambassadors, traveling to China on a business trip. At the time, China was controlled from the shadows by an unknown organization. Casper's parents were sent to negotiate with the Chinese government to get them to stop what they were doing to the nation, but they apparently turned a blind eye. After a few months in China, Casper's parents were about to send a report about their suspicions of a third party organization controlling the Chinese government. Casper was six months old at the time. The day before they were supposed to send the report, both of Casper's parents were killed by the unknown organization to keep them silent. Casper was kidnapped by the organization, as he was young enough to be raised to their ways of thinking. But before Casper even spent a week at the organization, he was rescued by another organization; the Onyx Order. The Onyx Order is an unofficial international organization; people from all countries join it. It is a purely private organization, has no government funding or support, and is run purely by the citizens of countries, whether they be war veterans, currently serving in the army, or mere civilians. It was formed to combat the unknown organization–known to them as "Lock"–that controls China and multiple other countries. After formation, its goal became 'to protect the world against evil'. Casper was taken in by the Onyx Order, taught by the teachers of multiple different countries that were part of the Onyx Order, and trained as a soldier. As a result of the extremely diverse environment, Casper grew to recognize a wide variety of languages, and learned to speak fluent Mandarin and English, and a little bit of multiple other languages. His talent as a soldier soon became obvious; marksmanship, speed & agility, and stealth. He underwent more special training in these categories, and soon after, training to become a Raider; a member of the Onyx Order who entered nations controlled by Lock to do combat. Specifically, Casper became an Infiltrator; a Raider who entered enemy lines without their knowledge. Infiltrators performed tasks that regular soldiers could not; assassinations of important, heavily guarded targets, destruction of defenses from within, etc. At age eighteen, Casper became one of very few skilled Infiltrators of the Onyx Order, and became a necessity for raids on Lock bases and establishments. The country that Lock had the largest, most firmest grip on was China; under Lock's influence, its military power was increased fivefold, and became a serious threat to world peacetime. Casper was assigned to the Chinese branch of the Onyx Order, due to his ability to speak Mandarin. He was nineteen at the time; only a year of actual experience in the field as an Infiltrator. After three years of info gathering, raids on Lock bases, and under-the-radar combat in China, the Raiders in China successfully found Lock's central base of operations in China. Infiltrating the base was Casper's, now twenty-two, most difficult job. After weeks of planning, Casper was able to infiltrate the base, disable all defenses through communications with techies, and regroup with the other Raiders. There, they brought the downfall of Lock in China; a major victory over the organization. Afterwards, Casper began being dispatched to other planets with small group of highly skilled Raiders that were with him in China, to scout and gather information about them.[/spoiler]

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    • Edited by ALIAS-F4LS: 4/23/2017 8:05:45 PM
      Name:Able Race:Genesis machine (pretty much a human made by machines. Stronger than most people.) Appearance: a young female of a slender build covered in red markings similar to her "brother". Very pale skin, and at the moment is wearing a simmilar cloak to her brother with a front to it. Weapon: martial arts with machine abilities. Abilities: [spoiler]sheilding: he can choose to block either close range or long range attacks depending on the shield around him. Machine network: he can control machines connected to his network and even come back from the dead unless his connection is severed. His swings seem to emit a strong energy, improving the range of his hits beyond his fists Capable of creating mock cities and use the resources from them as weapons Can release shots of energy balls[/spoiler] Bio: [spoiler]The second generation of the Genesis incident seemed to take the form of a pair of machines known as Cain and Able. Able seems to be the gentler half of the two, more interested in coexistence over domination. Their difference in opinion has led to her being injured and carried off by 13B to the Dojo for questioning. She doesn't seem hostile though still cares for her brother despite what has happened to her. It is unknown if it was the brother that injured her or someone in the city that took advantage to her peaceful nature but even still she persists in peace and makes attempts at understanding[/spoiler].

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    • Edited by ALIAS-F4LS: 4/23/2017 8:05:22 PM
      Name: Cain Race:Genesis machine (pretty much a human made by machines. Stronger than most people) Appearance: dark messy hair, seems to have an Egyptian skin tone with red markings all over his skin, a strong physique and of average height. Weapon: seemingly a combination of martial arts and machine like abilities Abilities: [spoiler]sheilding: he can choose to block either close range or long range attacks depending on the shield around him. Machine network: he can control machines connected to his network and even come back from the dead unless his connection is severed. His swings seem to emit a strong energy, improving the range of his hits beyond his fists Capable of creating mock cities and use the resources from them as weapons Can release shots of energy balls[/spoiler] Bio: [spoiler]The second generation of the Genesis incident seemed to take the form of a pair of machines known as Cain and Able. Cain seems to take on a much more dominant tone seeming interested in human combat and religion. Despite his savage apearence it seems he is intellectual and competent. He believes the only way to give his fellow machines a life beyond simply existing is to give them a home. Cain is very compassionate for them though far too determined in his conquest. He has been known to offer days for people to evacuate to let his machines take over land which seems to suggest he isn't purely evil but when his offer is refused he will fight to claim what he believes is for the future of his kind[/spoiler].

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    • [url]https://www.google.com/search?q=cod+4&client=ms-android-att-us&prmd=isnv&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjNlKilkbfTAhUD1WMKHXQwBHMQ_AUIBygB#imgdii=QHz272ER5UwzzM:&imgrc=QHz272ER5UwzzM:[/url] Name: Alexander Glazkovic Age: 31 Gender: Male Gear: Dragonov-SVU with an adjustable sight for short to extreme ranges. Fires plasma rounds that fly faster and pack a larger punch. Also equipped with suppressor. MP7 PDW secondary, and M1911 sidearm. Also equipped with grenade launcher, thermal binoculars to track targets. Abilities: Able to easily pick off targets at range, and able to defend at close range. Has quick reactions and good at predicting moves. Bio: Alexander joined the military after a terrorist attack killed his mother. In rage he would go after the people responable. However, he was let go from the armed forces but he continued to take out those he knew were responsible. Now wanted he strays away, keeping quiet. His tine in art school gave him patience and focus. He is able to spot an enemy before others could. Now he works as a vigilante, doing good where it is needed.

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    • Edited by Wheatley: 11/19/2017 7:22:48 PM
      Name: Unknown Aliases: Aeron Tenebrae, The Nameless One Age: Appears 30 or so (Actual age unknown) Gender: Male Species: Unknown Synopsis: Appearance: [spoiler]At first glance, the man appears to be human. His hair is black and his face is pale, with eyes as orange as liquid fire. He appears to be at the height of 6'2 or so.[/spoiler] Equipment: [spoiler][b][i][u]Mortal Form[/u][/i][/b] The Watcher of the Eternal Night (A general outfit usually worn when he is in his mortal form, comprised of a black cloak, hood, and a silver chest plate. Resistant to most forms of damage) The Vanquisher ( A smaller version of his normal sword, the blade is designed to kill anything and everything. It holds the same amount of power as the other one, and is quite easy to maneuver) [b][i][u]True Form[/u][/i][/b] Armor of Shadows (Similar in design to the armor of Sauron, thought to be crafted long before any recorded form of history. It provides immunity to most forms of damage (especially to non-magical weaponry) The Vanquisher (A large, medieval sword that curls with the corrupted shadow energy of its master. It can kill most beings with a single blow.) [/spoiler] Abilities: [spoiler] Magic- Allows for basic matter manipulation to be used in most combat situations. Infinite possibilities. However, his primary magical focus is in the art of the shadows and death, making him a sort of necromancer. Teleportation- Allows for instantaneous short distance travel to any nearby location. Usually is only used to move 10 feet or so in any direction. Mental Manipulation- Self explanatory. Allows for the wielder to affect someone's mind, perception, memories, etc. This makes the possibility of mind-reading almost definite. Knowing of True Name- Allows for increased understanding of magic and enhancement of all abilities. Can also "learn" anyone else's abilities (under most circumstances) after simply witnessing it. [/spoiler] Personality: [spoiler]Without conscience, complete psychopath, curious but not inherently evil.[/spoiler] Weaknesses: [spoiler][b]Physical[/b] God-killer weapons God-like beings Unknown [b]Mental[/b] With enough power, it is possible to affect his mental state. However, how is unknown.[/spoiler] Background [spoiler]I'm not going to say. Figure it out yourself.[/spoiler] Note [spoiler]As of this current moment, this character can not be killed. He can, however, be weakened enough to flee. He's basically an immortal god who has yet to gain his full power. I wouldn't advise triggering any "fight to the death" scenarios against him, as he will most likely win.[/spoiler] [spoiler]WIP[/spoiler]

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      • Edited by Tamedfrog: 1/7/2018 11:40:16 PM
        "Listen... to call her a mere girl is just an understatement. You don't understand what she is." -Unknown Name: Mion Alias: N/A Age: 12 Gender: Female. Ethnicity: Human, Unknown cultures Appearance Her hair is long, extending down her back into silky strands. The colour of her hair is a snow white, showing a small hint of silver in it. Her bangs are mostly out of the way from her face, falling into neatly cut sections. Towards the end of the hair, at the back, it stars to curl and combine into one singular bang. Mion's eyes are a sapphire blue. Her body is shown to be a bit fit, while thin at the same time. Personality Mion has traits that are of common from a child: juvenile, innocent and pure. Although timid, shy and cautious around people she hasn't met, she can eventually ease herself and start to show her sprightly behaviour and playful kindness. And despite being a child, she has great intelligence, especially when it comes to talking. She shows to be immensely astute in her observations of the situations that she finds herself involved in, adeptly changing her behaviour to suit the situation. Abilities [spoiler]Firefly Innocence - Incite people who are attacking her to stop. She then can either try to talk to the target or run away. (Also affects robots) Does not always work on people, though. And with people she's acquaintances with, her smile can draw people in like they were in some sort of spell. Peacekeeper - When close to someone with mental impairments or in a lot of pain, she is able to soothe it. With pain, she is not able to heal it, just bring relief. Preserve - Retains her body in a certain state where she cannot be mutilated further, and age further. Kinda useless, though. To put it in more further detail about how she cannot be mutilated, it means that her beauty is unable to be messed up. Plus, she cannot be eaten, so at the most she'll only get her guts torn out and with her limbs with a small amount of meat be ripped from her bones. Deathless - She cannot die. Not in the sense of being immortal, but in the sense that she keeps on coming back. Nobody knows how she comes back to life, except for some certain people... Vileblood [i]As a result of Irina choosing to use her own blood for the genetic reconstruction of Mion, she now has the abilities of a Vileblood.[/i] Blood Manipulation - Not as powerful as her now biological mother's power, but Mion is able to manipulate minor pools of blood. Hunter's Reflexes - Mion is faster, both physically and mentally. Able to move at slightly higher speeds than normal and overall reaction time is enhanced.[/spoiler] Equipment [spoiler]Clothing Outfit Set 1 She wears a white dress, along with white shoes and socks. Outfit set 2 A black and white jacket, slightly oversized. Blue denim jeans. Hair is tied into ponytail, which can be concealed easily with the hoodie on. White socks, blue sneakers. Can be used to conceal identity and gender. Outfit set 3 Black and white striped blouse, with a white parka worn over it. Black shorts and handbag, with similarly coloured boots. Outfit set 4 A simple school uniform. Brown blazer, white dress shirt and a red thick ribbon accessory. Black and blue checkered fold short reaching down to the knees, white stockings and leather shoes. Two hairpins are clipped to her hair, A V-shaped bang on her forehead. Two braided pigtails on front of her shoulders. Gear Kinesis Bracelet Imagine the gravity gun, but compressed into this single bracelet. Electricity Bracelet This is used to charge up electricity, and stun the target she is aiming it. This is purely used for self-defence. Ethereal Bow Bracelet A bow made from pure light can be summoned from her left hand, when she gets into the shooting position. Arrows are non-lethal, and can be used as sources of light or a means of knocking people out. Concussion bombs Bracelet Red orbs of energy, used to non-lethally deal with a target. Causes destruction to armour and the environment, but does not harm organic things. Medical kit A decently priced medical kit that someone had brought for her. Contains bandages, antiseptic, painkillers and all that stuff. Sewing kit Perfect for sewing things back together, like clothes or open wounds. She's pretty proficient at it, too.[/spoiler] Weaknesses [spoiler]She dies easily. She'll suffer realistic injuries, like getting a deflated lung when getting a bullet to the chest, and just generally bleeding a lot when shot. She's also a pacifist. Mion cannot bring herself to kill anyone that's still human, or anything that has a soul. [/spoiler] Backstory [spoiler]Refer to posts below.[/spoiler]

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        • Edited by Tamedfrog: 10/18/2017 11:34:54 PM
          "You know, I once used to be a physicist. Those days are long gone, though." Name: Xavier Carter Age: Assumed to be 23. Gender: Male Ethnicity: Human, with some Australian/Canadian mixed with a bit of Asian. Appearance Raven black hair. He has glasses, which sometimes crack and repair themselves. Said to be like that when his glasses were cracked in his broken dimension. His eyes can change from Brown to Purple, when using his Psionics. Personality Xavier is a intelligent individual, since he is a physicist. He is also a avid reader of books, having a penchant for history and any new knowledge of science. A cool and friendly individual, even though he may be a bit exasperated with some much more... 'colourful' people. Abilities: [spoiler]Cyphis -Reality shift: Due to a certain event that caused his soul to be corrupted, he can become one with the dimensional plane, phasing himself out of reality and rendering himself invulnerable to any damage and attacks. It can also make him phase through basically everything, such as walls and other things. Lasts for 10 seconds (2 Posts), restores in half a minute (6 Posts). -Rush: Because of the fact that his body can phase in and out of reality, he can use it to move at certain distances at the blink of an eye. Restores in 10 seconds per use (2 Posts) -Core corruption: Any soul based attacks against him will result in failure and harmful injuries in the attacker's expense. Psionics [i]Focus pool - [u]200[/u] Maximum His abilities has gotten much stronger, thanks to some studies. However, they now require a energy of sorts, called 'focus'. Depending on the situation (PVP, PvE), he can either start with full focus or no focus at all. In order to gain focus, he must achieve incapacitation of his opponents or if he hits much more capable enemies, either with his abilities or his Psi Blades. (Incapacitating small fry: 10 Focus) (Hitting a tough opponent (PvP): 5 Focus)[/i] -Volt: Psionic attack that hits multiple targets, depending on how many it hits. Requires 5 Focus for each unit hit. -Terrorise: Attempt to panic the enemy, but not always effective against higher-willed units. Requires 10 Focus (PvE), 50 for higher-willed targets (PvP) -Summon Pillar: Raise a pillar of pure Psionic energy that acts as full cover. Requires 20 Focus for each pillar raised. -Ghost: Used to summon a duplicate of the user, either from a fallen humanoid or just simply from thin air. Requires 30 from a corpse, 50 from thin air. Can only summon one duplicate at a time, and they can only take a certain amount of hits until they degenerate. -Enhance: Strengthen the power of the user's own weapons or someone else's, making them hit thrice as hard. Requires 25 Focus. Lasts for half a minute. -Arc wave: Cut through materials at a distance using the Psionic blades by creating a ripple of energy. Requires 20 Focus. -Ionic storm: Powerful attack that summons lightning within a few yards, shocking every enemy in proximity. Requires 75 Focus. -Regenerate: Heal any wounds, as long as it isn't severe. Focus usage varies. For example, a large cut or gash requires 30 Focus, and a single pistol bullet requires 5.[/spoiler] Equipment: [spoiler]Clothing He wears a unzipped black jacket with dark purple accents, a white v-neck shirt underneath. On his legs are similarly coloured cargo jeans and a pair of purple sneakers with black soles. Basically, clothing that makes him look like any ordinary person. Shields Basically, a barrier that acts like several armour platings protecting various spots. It covers six main areas: Head, Torso and the individual arms and legs. They'll be able to take a certain amount of 5.56 rifle cartridges and few plasma shots, but anything that is as powerful as a rocket can break the armour, but it also absorbs the blast. Takes a minute or two to repair shields, and several minutes to regenerate broken ones. Weapons [url=http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/9756027/0e26f1fe3b6439690473d7d6dbb83fec8ffd6679.jpg]Laser Assault Rifle[/url] This weapon has two firing modes. The first is firing in short bursts, and the second is a powerful charged shot. Battery packs are used as 'ammunition' for the weapon, and has capabilities to melt through plated armour or several cubic metres of concrete with a charged shot. Standard bursts hit as hard as a magnetically powered rifle. [url=https://67.media.tumblr.com/c879aa79a92f115c67b16b1c333e91bd/tumblr_mzf1cm8FCG1qdkeiao1_1280.jpg]B&W Ghosts[/url] Twin revolvers that shoot .44 magnum rounds. Has two kinds of bullets for different targets. One is hollow point for fleshy targets, the other is armour-piercing for metallic targets. Magnetic Boltcaster A special type of crossbow that shoots superheated, magnetically fired bolts. Not a conventional weapon by any means, as the projectile can cook someone from the inside out, giving them a slow and agonising death. Psi Blades In it's deactivated form, they come as wrist bracers hidden underneath his jacket. When activated, they come out as angular, protruding blades from above the back of the hand. They are capable of slicing through power armour if swung hard enough, and serve as a means to fill up the Focus pool. When activated, the user is unable to use any other types of weaponry, but is provided a significant speed boost. Plus, they cannot be disabled by any means (EMPs, for example). Poison claw A special kind of pistol. Shoots acid that can melt through all kinds of armour, even ceramic. Large blade at the front for close and personal encounters. Oblivion A rifle that fires Antimatter crystals. When enough crystals are gathered on a single enemy or object, it'll do a 'supercombine' effect, generating a small gravity field for a short time. And it could rip a thing apart if it disperses. Electrical Crowbar A good blunt weapon, for smashing heads in. Modified so that it heavily conducts electricity with anything. Handle is insulated for safety. Tools N/A[/spoiler] Bio: [spoiler]Memory fragment 1: INCIDENT HYPER Xavier Carter. Like some, he wasn't born a mercenary, fighter, or whatever you call them. Instead, he was pushed into the lifestyle he has now. You could say he was a... Conscript, of sorts. Before all that, he was a scientist, and a bit of a child prodigy too. Right when he was eighteen, and right when everything went crashing down in his dimension, literally. November 19th, 2015. Him and his colleagues found a anomalous artefact while going on one of their trips. They've created a machine that was devoted to finding out what this transparent fragment was about. Turns out that it was a part of a object from another dimension, and they immediately went to the fact that they could create an portal to another world. Then again, when you try to mess with reality, everything goes wrong. One of his friends, Vinnie, seemed to have this look on his face when he found himself staring at the machine. Like he was listening to something really important, or was mesmerised by it. Xavier noticed this, and tried to stop him. But Vinnie was too drawn in for him to notice. [quote]X: ...Vinnie? V: ... X: Vinnie, don't touch that machine! V: This potential... I could... X: The hell are you doing? You need to sto-[/quote] Then poor little Vinnie disappeared into static. What happened to him, I dunno. Maybe what was left to him was spread out across various different realms. Anyway, that's not important. Xavier and the others soon after found their dimension's coordinates very close to another suddenly, and they were on a rapid collision course. They didn't see it, but they felt it when their whole planet rumbled. Then for a split-second, polygonal particles started to lift from the ground into the sky. Then everything went dark from there.[/spoiler]

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        • imma just bump this

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        • Edited by Orn: 4/21/2017 11:40:33 AM
          1
          [i]"...I've thought about my life. About my actions, as a person. I...I don't know, really. Can a person like me redeem themselves? I hope so. Because...damn, I've really screwed up before."[/i] [u]Name/Alias:[/u] [i]Irina Scarlette Elizia[/i] [i]Does not go by an alias, although she does occasionally go by "Vileblood".[/i] [u]Age:[/u] [i]30 Years Old[/i] [u]Gender:[/u] [i]Female[/i] [u]Physical/Facial Appearance:[/u] [url=http://img03.deviantart.net/24b2/i/2016/366/3/6/a2_by_demonconstruct-datp55q.png][i]Irina stands at a slightly imposing height of six feet and three inches in total, while she weighs two-hundred and twenty pounds in total. Her body is extremely athletic and somewhat lean, while her skin is a light pale - practically white. Irina's arms, torso and legs are made of hardened nanites combined with carbon fiber plating, while her tongue is cybernetic as well, except with skin and taste buds. Irina's face is sharp and angular, with a small nose and extremely pale skin. The Vileblood's eyes are a light blue, her hair long and silver-blonde. It is typically tied into a ponytail.[/i][/url] [u]Personality[/u] [spoiler][i]Supportive, kind and compassionate - on the outside, Irina appears to be a likable person, who occasionally makes sarcastic jokes and remarks about those that she meets. He has a strong, tenacious mindset, accompanied by a determined attitude. And yet, on the inside - Irina could be considered a savage. In a combative situation, she throws away all sense of honor and mercy, becoming ruthless and merciless. Even then, Irina has a usually good mindset - she's more of an anti-hero, really.[/i][/spoiler] [u]Attire/Armor:[/u] [spoiler][u]Clothing[/u] [i]Irina's apparel now consists of a long, white fabric longcoat, with a buttoned black shirt underneath it. It is in the same fashion as her previous dark grey - but with a white added to it instead. Upon her left shoulder is a draping cape, white and bound by a leather shoulder pad. She typically wears white pants - typically tight - black combat boots, and deep grey gloves that reach up to her forearms. Oddly enough, she has abandoned the tricorne hat that she had worn for years - perhaps one day, she'll put it on again.[/i] [u][url=http://media.ign.com/games/image/article/122/1224139/19NCRRangerFalloutNewVegas_1336003264.jpg]NCR Ranger Combat Armor[/url][/u] [i]"A veteran Ranger inspires awe. Stick around for when they get here, you'll see. If I live to earn the Black Armor, I can die a happy woman."[/i] [b]-Unknown[/b] [i]Military-grade armor previously worn by L.A.P.D riot squads and passed down to Irina by a previous Ranger that only went by Grant - the Number 62 NCR Ranger armor holds a place in the woman's heart, being one of the items she received from an old friend, that was able to help her become somewhat stable.[/i] [i]The armor itself is relatively lightweight and sturdy, the riot armor capable of enduring light-medium rounds. It would be damaged and possibly destroyed against shotguns, fully automatic weaponry - basically any type of weapon that would normally kill someone.[/i] [/spoiler] [u]Weaponry/Gear:[/u] [spoiler][u][url=https://cdnb3.artstation.com/p/assets/images/images/001/643/667/large/daniel-de-la-torre-screenshot006.jpg?1450041513]Rakuyo[/url][/u] [i]A combination between a 26" thin katana-like blade and a 14" serrated knife, the Rakuyo is a weapon that Irina has prized and used for years. Crafted in Cainhurst, it demands skill and dexterity to use, as the sword/dagger combination can be broken apart and wielded separately. A brass guard is upon the sword's handle, for blocking Irina's hand and potential parrying.[/i] [u][url=https://s-media-cache-ak0.pinimg.com/736x/91/4b/92/914b9218a15d9b2f0623df978ace505c.jpg]Darksaber[/url][/u] [i]An ancient weapon that once belonged to the Jedi and was stolen by the Mandalorians - Irina claimed this weapon after murdering it's previous user, a Clone by the name of Bliss.[/i] [i]39' inches long, the darksaber blade is more curved and sword-like than the typical beams - being plasma, it is capable of slicing through most weapons, but is particularly weak and useless against shields. It can also be disabled and destroyed if it is exposed to water.[/i] [u][url=https://www.magnumresearch.com/GetDynamicImage.aspx?dir=itemImages&path=SVimg-BFR45-707.jpg&w=652&h=556].45/70 Revolver[/url][/u] [i]A Western-styled revolver, and a gift from Grant upon her promotion - this revolver is typically used alongside a sword, or if Irina really needs to shoot something. Oddly enough, it reminds her of someone that she once considered a friend. Now, a person that she only wishes would forgive her, for her mistakes in the past.[/i][/spoiler] [u]Cybernetics:[/u] [i]((Created and implanted by the one and only - JT.))[/i] [spoiler][u]Cybernetic Tongue[/u] [i]A tongue, replicating Irina's previous tongue that was torn out years ago by -REDACTED-, this enables her to speak clearly. Prosthetic skin and taste buds layer it, so it would not look cybernetic if one simply looked at it.[/i] [u]Cybernetic Arms[/u] [i]Both of Irina's arms are made of billions of hardened nanites, alongside a layer of carbon fiber as armor. With some amount of increased strength, she also has augmentations upon both arms.[/i] [i]Right Arm: Arm-Blade[/i] [i]Irina can activate a 2 foot long blade crafted out of Damascus Steel from her metallic forearm, particularly for a surprise attack or slashing through enemies.[/i] [i]Left Arm: Grappling Hook[/i] [i]In her left arm, Irina can activate a grappling hook that can shoot out to 25 meters, the string itself slightly reinforced - although it's still quite breakable.[/i] [u]Cybernetic Legs/Torso[/u] [i]Both of Irina's legs and torso are cybernetic as well, while her legs have been modified for increased speed and strength. As such, her torso was modified to support the augmented legs.[/i][/spoiler] [u]Abilities:[/u] [spoiler][u][url=http://powerlisting.wikia.com/wiki/Blood_Manipulation]Blood Manipulation[/url][/u] [i]Due to being an Outlier - a being that possesses some sort of genetic power that they achieved at birth or, in Irina's case, later in life - Irina is capable of manipulating and controlling blood, to some limits. She can't kill something immediately or block blood vessels, and relies more on spilt blood than anything else. [/i] [u][url=http://powerlisting.wikia.com/wiki/Enhanced_Speed]Enhanced Speed[/url][/u] [i]A genetic mutation of being an Outlier, Irina has abnormal amounts of speed, being capable of moving 60 miles per hour, while her cybernetic legs and torso help with this as well. Moving this fast for long periods of time would result in fatigue and potentially a black out.[/i][/spoiler] [u]Biography:[/u] [spoiler]"Mrs. Elizia, I just want-" "Nah, fuсk you." "It's just a brief history for safekeeping purposes! Maybe we can get it out to the public? Y'know, you'll be paid millions for this! Your story is truly amazing-" "The mass-murdering part? The skinning crusade? Truly amazing parts, I know. "E-Er...your recovery from madness.." "...I think it's obvious that I'm still not exactly right in the head. Get the fuсk out of my apartment." "Ma'am-" "Did I mention that I will shoot you if you don't leave in the next five seconds." "E-Erm...Irina, I doubt that you'd shoot me just for something as simple as an interview, or at least-" -BANG!- -audible, masculine screaming is heard, accompanied by a thud of something dropping to the ground- "...Told you."[/spoiler] [u]Strengths:[/u] [spoiler][i]Exceptional swordswoman, especially with two weapons at the same time.[/i] [i]Strong will and mindset, leading to a certain strength to manipulation. She is still vulnerable, just not as easy to control.[/i] [i]Surprisingly, she's suited for stealth missions and assassinations.[/i] [i]Persuasive and charismatic, in some cases.[/i][/spoiler] [u]Weaknesses:[/u] [spoiler][i]Vulnerable to PTSD attacks from her past. Recommended that one locates an area where she can recover soon after. Has a soft spot for children and families, so hostages could be used to manipulate her. Usually refuses to wear armor. Irina isn't exactly the most technical person - she's awful with technology and electronics, to say the least, so don't trust her with a sci-fi gun. Fearful of the safety of her allies and family.[/i][/spoiler] [u]Additional Information:[/u] [i]Reads occasionally.[/i] [i]A fan of opera, pop, and the band "Queen".[/i] [i]Recently proposed to Athena.[/i] [u]Combat Theme:[/u] [url=https://youtu.be/jkmYeyWOj0o][b]A2 - Bipolar Nightmare (Instrumental)[/b][/url] [u]Full-On Combat Theme:[/u] [spoiler]Basically, when it's a fight to the death.[/spoiler] [url=https://youtu.be/Ng2QvFjMRbs][b]Bipolar Nightmare[/b][/url]

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          • Name- Ching Shih Alias- Oracle Age- 19 Gender- Female Appearance- This is "Oracle" with her armor https://imgur.com/wiVsy78 This is "Oracle's" Face https://imgur.com/TcEJkc5 Background [spoiler]Oracle was raised into a Chinese family that heavily believed in the mythology of ancient China. This includes it's religious sects. Due to this, she is extremely open to other people's beliefs and their opinions. However, this does not mean she is kind. Quite the opposite. At the age of 12, her village was raised by bandits from the Shi Canyon and her family was brutally murdered. She was saved however, and was actually led in training by one of these bandits. For six years, she went through training with the bandits that had destroyed her family. And when she turned 18, she butchered the entire group that was responsible for the fall of her family. Since then, she has lived on her own, struggling through life.[/spoiler] Abilities [spoiler]Nothing Special [/spoiler] Equipment [spoiler]A mask that she dons on her face, capable of filtering gases into oxygen so she can breathe in hazardous areas. Her armor is made of a lightweight material that Is threaded in with Kevlar. Essentially, it's bulletproof, but cannot take many shots The sniper rifle she bears is unknown in origin, most likely the spoils of War from one of the Bandit raids. Three strange orb like devices that she can deploy. Mostly used for surveillance Ops. A small satchel attached to her hip, in which she carries multiple different items. (2 Concussion Bangs, A smoke grenade, a Thermite grenade, an emp grenade, and other assorted materials [/spoiler] Weaknesses [spoiler][/spoiler] Quirks/personality [spoiler]She is Left Handed She rarely takes off her mask She Plays piano well, but not perfectly She's open to others and their beliefs, but is not kind She is usually very reserved, and honors people in her own way [/spoiler]

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          • Edited by Cazberry Pie: 4/21/2017 12:56:43 AM
            [b][u]Basics[/u][/b] [b]English Name:[/b] Valentine Hei [b]Chinese Name:[/b] 黑狗 ; Hēi gǒu [b]Date of Birth (& age):[/b] December 17th. Age 20. [b]Place of Birth:[/b] Shanghai [b]Gender:[/b] Male [b]Racial Origin:[/b] Prominently Chinese, Indian, and Caucasian. [b]Social Class/Community Status:[/b] Dirt. [b]Language:[/b] Fluent English and Mandarin. [b][u]Physical Description[/u][/b] [b]Height:[/b] 5’11 [b]Weight:[/b] 165 lbs. [b]Hair:[/b] Shaggy, brown hair. Little on the long side. [b]Eyes:[/b] Dark brown. [b]Limb Dexterity:[/b] Extremely flexible. [b]Detailed Physical Description:[/b] - High, sharp cheekbones - Light brown skin - Attached earlobes - Round jawline - Sharp eye shape - Natural lip shape - Medium neck length - Thin body hair; visible, but no jungle - Limbs on the thin side; agile & quick, not meant for heaving lifting. [b]Typical Clothing/Equipment:[/b] Plain, military green t-shirt. Black tactical pants. [b][u]Character Attributes[/u][/b] [b]Personality:[/b] Disassociative identity disorder. His multiple personalities are caused by isolation inside his home for the first twelve years of his life. His primary personalities are kindness, fury, sadness, coldness, insanity, and emptiness. Kindness brings out his artful side; creative, kind, happy, musical, and artistic. Fury brings out his tortured side; uncontrollable anger, brutal violence. Sadness brings out a depressed side; self explanatory. Coldness is his silent, ignoring side. Insanity brings out his schizophrenia, and in this personality he is rapidly switching between the rest of his personalities. Emptiness is when everything just stops for him. He becomes senseless and silent, oblivious to the world. [b]Skills/Talents:[/b] Regarding combat, knife & street skills. [b]Strengths:[/b] Unpredictability in combat; no pattern, just random chaos. [b]Weaknesses:[/b] Short term memory loss. Inability to recognize patterns or coincidences. [b]Hobbies/Interests:[/b] Violin playing, composing. Both his playing and composing are chaotic and unorganized; however they somehow end up working. They are his unique music. [b]Religion/Beliefs:[/b] None. His general motto regarding religion is this: “If there are any Gods, send me up so I can kick their ass!”

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          • W.I.P [b]Name: [/b] Mark Hamish [b]Age: [/b] (unknown probably around 2000) [b]Gender: [/b] male [b]Species: [/b] calloby (a humanoid species but there blood is black and they never age) [b]Homeworld: [/b] Kareem IV [b]Appearance: [/b] 6 foot 4 dark brown hair sky blue eyes tan skin [b]Abilities: [/b] dark magic. Portals. He uses orbs that create smoke and specific ones make him have a slight glow. Red prbs make him stronger. Blue orbs make him faster and black orbs create black smoke which he can use to make weapons and objects appear. And sword skill: he goes extremely fast and extremely strong with a sword out the sword blade glows when activated (it may seem op but he can only use it every other turn. [b]Weapons: [/b] lots of them. He has two 357 magnums with knife size bayonets on the front one named Betty one named Berny. He also has a lance and sword. (Keep in mind he can materialize any weapon he chooses) [b]Armour: [/b] a light chain mail shirt and pants which he wears under his t shirt and jeans. His duster has light metal plates in it as well. [b]Gadgets: [/b] his orbs. [b]Biography: [/b] son of a demon king. He was kidnapped at birth and never met his true parents. He left at the age of 16(human time 1,872) to become a mercenary where he found the dojo. Fast forward a few years and he joined the dojo(the old dojo) (more bio later) [b]Strengths/Weaknesses: [/b] strengths: idk he's a dude. Weaknesses:again he's just a dude [spoiler]after a year and a half I finally made one!!!!![/spoiler]

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          • Name: LRCU-A, or a name he took from the memories he has, Tyler. Gender: Male Age: Robot chassis is roughly 20 years of age, and his biological components are 15 Species: Experimental Omnic Appearance: 5'11, made of steel grey and is similar to most humanoid Omnics, save that his head is made of titanium instead of the normal steel. His eyes glow a deep azure, and he has a deep dent in his chest from a bullet. he wears a leather jacket, tattered and torn. under that is an equally battered red T-shirt and blue jeans, with combat boots. Weapons: [b]The Calm[/b] Battered L115A painted with a blue lightning bolt across the barrel. The weapon itself was gutted, and refurbished with plasma cells and the remains of an old OR-14's main gun. The weapon has a maximum clip of 20, and a low fire rate due to the fact the user has to 'chamber' the next round. That is, they have to manually chamber the plasma cartridge into the firing mechanism in order to ionize the material. Abilities: [b]Enhanced Ionization[/b] Bullets from The Calm can travel dramatically farther and hit harder than their brethren fired from other energy weapons. Bullets Ignore shielding due to their high-energy at the cost of some impact. passive effect [b]Anarchy[/b] A Desert Eagle gutted and fitted with the same gear as The Calm. Fires once before cooldown, and for high damage. The bullet retains such speed that it ricochets between targets, up to five. Active ability, 3 turn cool down [b]Mimic[/b] Tyler's greatest ability. Allows him to use the latent energy within his weapons to copy one ability from his enemies, with lesser effects Ultimate, ten turn charge up, twenty turn cooldown Personality: WIP bio: WIP

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          • [i]"We're Shadow Runners. We either win, or we all die trying."[/i] Name: Major Jacob Hunt Callsign: Rider lead Age: 32 Gender: Male Height: 5'9" Eyes: brown Hair: dark brown Titan: OT-4411 "Kronos" Class: Retrofitted Ogre, rebuilt to Legionare standards Preferred weapon: R-201c assault rifle, B3 wingman, data knife, tomahawk Bio: Jacob was born on the Colony of Harmony roughly six years before the IMC returned. He lost both his parents to an early Militia IED at age 12, and lived on the streets for six years where he met his best friend and future teammate, Amanda Rowly. He joined the IMC at age 18 to fight the "terrorist Militia" and was promoted to Pilot at age 21, then to a position in the Apex Predators at age 23, making him their youngest member. During an operation on his homeworld roughly six years prior to the battle of Demeter, Jacob's team was ordered to fire on civilians who were suspected of harboring Militia officers. He refused, and along with Amanda, turned on the IMC. They managed to save several Militia officers as well as over a hundred civilians. Jacob joined the frontier militia, founding the Shadow Runners, a black ops unit under the SRS.

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