Hi there,
I've run into two issues after installing today's update:
1. Green Engrams
Doing the daily story (Enemy of My Enemy), 6 green engrams dropped. All were already decrypted. 3 weapons (all heavy; all Attack 197). 3 armor pieces (all Attack 195). My guardian is fully maxed on light level. This same thing happened when TTK was released. I.e. Started getting mostly green engrams that are in no way useful to any of my characters who are all maxed (335) in weapons and armor.
2. Grenade Throw Distance
The distance my character can throw grenades is suddenly MUCH shorter. This isn't an issue of not using the right armor with the right perks, etc. I've played too much to not know the difference. I read the last "weapon tuning" notes, and I don't remember seeing anything about nerfing this. Aimlessly messing around with everything else to mostly satisfy many PVP complaints, without concern for the resulting PVE experience, sure, but not grenade throw distance.
(Yes, that's a not-too-subtle jab at Bungie constantly messing up the playing experience. Use different weapons for Crucible, already -- or place constraints on PVE weapons when used in PVP -- or both -- or ... for the love of this game, just stop trying to micro-control our experience to suit yourselves. The constant complaints and jibes between PVE and PVP players really comes down to one thing: Bungie has not created a system that they can universally screw with without pissing off PVE players, PVP players, or both.
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