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#feedback

Edited by Unheard of God: 9/3/2016 4:24:35 PM
2

Make Destiny Great Again

Increase the drop rate in Crucible and Iron Banner. I have weeks upon weeks logged in for Crucible and I have nothing to show for it but pale skin. This past Iron Banner I went all out in hopes of receiving a Peril with a decent roll, I spent around six to seven hours a day playing across all three of my characters and have gotten rewarded with nothing but depression and crushed dreams. I placed in first around eighty percent of the time and three times I witnessed the players in dead last get what would be classified as a "God-Roll Peril." Throughout the entire week of Banner I received a total of Two Perils, both with the same roll, both not worth anything more than five minutes of game time. An agruable solution to this problem would be to reward players in First and Second Place with a Twenty Percent chance of a Legendary Drop (Engram, Weapon, Armor, etc.), Third and Fourth Place with a Ten Percent chance, and dead last with a mere Five Percent. My reasoning behind this is SBMM, if You are in that lobby it is because of your Skill Level, if You cannot carry your own weight and help your team You should not be rewarded as equally as those who can. Moving away from Banner, I have also never received anything worth wild from Shax's Packages. It's very frustrating to be outgunned by a "God-Roll" weapon when I've done more than my share of PvP and have been walked over time and time again. I would like to see the option of choosing your weapon and perks for said weapon when you get that Faction (Dead Orbit, Crucible, Vanguard, etc.) to Level Thirty, and every Thirty Levels after that. Getting a Faction to such a high Level shows dedication and allowing you to craft your own weapon is the least that Faction can do. Nerf Sub-Classes (Controversial Proceed with Caution) I believe some Sub-Classes need minor nerfs on some of their most used abilities. Starting with the NightStalker Hunter Sub-Class; Add a Two Second cool-down between throwing a Grenade and throwing a Smoke Bomb, I think It's time to end the wretched 'Wombo-Combo". Another slight adjustment I believe the NightStalker requires is an Accuracy Buff to their Bow, I don't think the Arrow should curve through the air towards Players, I think it should be shot more like an actual Bow would, straight as an arrow. Moving onto the Golden Gun. I believe Golden Gun needs the same Accuracy Buff, too many times have I been slightly off with my Golden Bullet and still ended the dreams of a Player on the Rival team. In general all Supers should not have any kind of Aim Assist unless the Perks of said Super says otherwise. Next up, we have the Titan Striker Sub-Class. Obviously we're going to start with the Soul Shattering Shoulder Charge, all this needs to make it less of an annoyance would be to have the turn radius of the Titan while Shoulder Charge is ready be decreased slightly. One more slight nerf I suggest is decreasing the Damage of the Shoulder Charge while in the air, I believe an Air Borne Shoulder Charge should not Instantly kill but should drop you down to around Ten Percent health (Both of these suggested nerfs can be countered with the correct Exotic Armor Piece.) Last but not forgotten we have the Warlocks, I would like to start with the Stormtrance Sub-Class. Dropping the range of Thunderstrike would be much needed weight off of the shoulders of Players, it'd be much appreciated. If you would like to give your opinion (Plz Dnt) or add anything you think should also be altered feel free to respond. I do believe this minor changes would make Destiny of of the Best Games Ever (Once Again).

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