It seems to be in the same archetype as Hand of Judgment, with the same RoF and impact. I compared the two back to back in the Divide.
330 Badger roll: RLS3 ranged lens; Zen Moment; Perfect Balance/Hand Laid Stock/Smallbore; Third Eye.
Not amazing, but decent.
334 Hand of Judgment roll: RLR5 ranged lens; Perfect Balance/Reinforced Barrel; Explosive Rounds; Rangefinder/Crowd Control.
Badass roll.
For the purpose of this test I maxed the Hand's range. I mean completely MAXED. I was trying to ensure no damage falloff, as its impact is identical. So Ranged Lens, Reinforced Barrel, Explosive Rounds, Rangefinder.
Badger has only ranged lens and Zen Moment unlocked. Its range is about 15-20% less.
Control targets are lvl 5 Dregs and Vandals in the Divide, critical hits [i][u]only[/u][/i].
334 Hand: 251 at [i]any[/i] range.
330 Badger: 376, +/- 10dmg at range.
What. The. Actual. Hell.
I love Badger like family since my first god roll Y1 (Outlaw, Hammer Forged, [b]Firefly[/b]), and now, now....
I love it more?
Edit: Based on responses, I tested a few more scouts at higher level. Hard numbers below.
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Explosive rounds might be the problem. I was doing headshots with a Her Fury on bosses in CoE and when I used one with explosive rounds I noticed I did over 2000 less damage per critical hit. I switched to the one without explosive rounds and was back to 11995 per critical.