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Edited by CMEshai: 3/6/2016 3:51:15 AM
12

Exotic Anything

Rather it be basic idea, lore or only the exotic perk, post it. If anyone is having trouble with any on a weapon there working on I oblique the rest of the community help. My Ideas: Something More Sidearm “I was a servant too. I was an instrument of war, bound to the will of a lesser master. But I learned to be…” Cayde-6 0: Solar Damage, Something More (Last Round is a Shotgun Pellet) 1: Aggressive Ballistics, Smooth Ballistics, Smart Drift Control 2: Final Round 3: Explosive Rounds, Braced Frame, Reinforced Barrel 4; Focused Fire, Hip Fire Settle Brag Sniper Rifle “We have a better destiny” Aurash and COD players 0: Void Damage, Better than Yours (Reticle does not glare while aiming down sight crouched for 3 seconds) 1: Smooth Ballistics, CQB Ballistics, Aggressive Ballistics 2: Take a Knee 3: Injection Mold, Quickdraw, Snapshot 4: Crow’s Nest (Crouching improves Radar. Crouching makes you invisible on Radar) RoF: 17 Impact: 31 Range: 84 Stability: 42 Reload: 31 Aim Assist: 53 Mag: 4 The Drumroll Machine Gun "Sometimes the build up is worse than the punch". -Hunter Tex (4.4 Stars) 0: Explosive Rounds, Drumroll Please (Top Half of the magazine deals bonus Damage.. Kills with this weapon increase Damage and Refill a portion of the Magazine) 1: Aggressive Ballistics, CQB Ballistics, Smart Drift Control 2: Persistence 3: Fitted Stock, Rifled Barrel, Hand Laid 4: Performance Bonus RoF: 86 Impact: 38 Range: 34 Stab: 38 Reload: 40 RoF: 77 Impact: 37 Range: 32 Stability: 45 Reload: 40 mag: 42 Fateful Encounter Scout Rifle “One day, yours will be mine” Fateful Encounter (4.3 stars) 0: Kinetic Damage, Founder Benefit (Reloading after a kill grants 4 lucky bullets to the magazine.) 1: Smooth Ballistics, CQB Ballistics, Linear Compensator 2: Danger Close 3: High Caliber Rounds, Injection Mold, Flared Magwell 4: Reactive Reload Hidden Perk: Hidden Hand, Armor Piercing Rounds RoF: 27 Impact: 61 Range: 61 Stability: 69 Reload: 53 Mag: 12 (16 with Lucky Rounds) Credit to “The Management” for the lore

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