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9/2/2016 1:42:29 AM
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[quote]1. 1:1 infusion 2. More paths for max light 3. Direct sources defined for max level gear 4. the upcoming faction package choices.[/quote] In my opinion, 1 and 2 are really hurting the game. I know that's not a popular opionion, and I'll be called an elitist for it which really kind of sucks. I don't think that everyone should be locked away from max light, but I think if you're not doing the activities that require it, why does it matter? Add to that the fact that I think raids are some of the best content in the game, well, I think you should [i]have[/i] to do them to reach max light. As far as Raid MM goes, you use Final Fantasy ##### as an example...but how many people played that? Did it have the numbers that Destiny does? Did it have the age variation and experience gaps that we see? Was there good reason to do them? Destiny has a very large player base of varying ages, and at this point you don't [i]need[/i] to do the raid to get good, or even max light gear. The other thing for me with Raid MM is this: [b]I don't trust Bungie to do a good job with it[/b]. I don't think they are capable of making the MM optional, and I don't think they'd implement some kind of LFG system, which raids need. As it stands right now, you can use the app that we all use anyways to put a team together...I really don't see why that's a problem. For me right now, the fact that I HAVE to be paired with randoms in strikes really sucks. Don't get me wrong, I appreciated it when I first started doing weeklies...but sometimes I wanna solo stuff, or just run with my roommate, like we used to with Halo.
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