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#feedback

Edited by UltraNoahXV: 9/2/2016 10:13:39 AM
93

Stop Using Statistics and Rotating Metas to "Balance" things in Destiny

[i]Warning. This may be start of a long rant that may not make sense but I'll do my best to explain. TL:DR will at bottom if I have enough space.[/i] [i]The video I linked is an example of what I'm trying to talk about. Notice how the guy said at the time of recording; this was made before Pokemon Go.[/i] Bungie, you need to change your Philosophy on how you "Nerf" things or just stop nerfing them. Looking at data Statics is a bad idea and rotating metas is a bad idea, in Destiny. In a game where there can be so much customization and loadouts with different abilities and powers, these "nerfs" have caused us to be less powerful. You've rotated metas so much, that [b][i][u]Defender is now "OP" just from not getting any major buffs. Striker is now "OP" even though the only thing buffed was melee and Super.[/u][/i][/b] Edit: Not saying defender is OP when it is not, but everything else had been nerfed and people Are calling it op, hence the Quotation marks. Weapons now, aren't a good as what they could be. [b][i][u]Guns having Reduce ammo in an FPS is a Stupid decision unless its decided by how much ammo you pick up.[/u][/i][/b] Phantom Bullets is the worse thing that could happen and "Spamming the Trigger" is the worse reason that has ever existed. This effects Water Star/Zaouli's Bane/Last Word archetype's the most. You telling us to "pace our shots" on fast RoF Guns is stupid. Our Subclasses are getting nerfs that shouldn't be a thing. Hunter's did not need Throwing Knife nerfed. Tripmines didn't need a Nerf even though they were annoying. Warlock's didn't need Sunsinger nerfed so brutally and changed a perk completely or have there Super Reduced in time on StormCaller's transcendence. Exotics aren't great as what they could've been. [b][i][u]Nerfing Aggressive Ballistics was the most stupid thing I have ever seen that affected all guns.[/u][/i][/b] Suros didn't need that 4-Bullet delay Nerf, Monte Carlo didn't need nerfed, Last Word has no point in being hip fired, Fabian Strategy was affected by "Doctrine Nerfs" and so much more exotics. This trend has gone so long, that it is [b][i][u]very predictable to see nerfs coming.[/u][/i][/b] Example: That removed Cool-Down artifact, I can see that getting nerfed very quickly for no reason. The no super, enhanced stats and abilities artifact, could get nerfed as well. And the worse part: PVE is affected by this the most without any counterbuffs. *Cough Ammo Nerfs Cough* The last thing I want to say, is when you do decide to Nerf something, truly think about why it needs a Nerf. Does it give a "Game breaking Advantage" without the use of timing and strategy? Are there abilities where you rush in and kill a crowd that don't need a nerf? Does this weapon do X amount of [u]Proper Damage from this Archetype's Killing range?[/u] Also, don't blame Statistics on stuff. People do make video's on the best loadouts and such so don't be surprised when other Guardians replicate them for sucesss. Last thing; Check out this post: https://www.bungie.net/en/Forum/Post/212102658/0/0 Its what inspired me to make this. [u][b]TL:DR[/b][/u] Stop using Statistics and metas to Nerf stuff. In this game, it doesn't work with so many Potential combinations. Start buffing stuff please. I'm tired of killing enemies using marshmallows and rocks. Please share this with other people. I'd really appreciate it.

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  • The problem isn't that the Sandbox team uses statistics. The problem is HOW they use them. Things all being equal is not always balance. For example, your body always tries to maintain balance so that conditions in your body are consistent with good health. But in order to maintain that balance sometimes it needs to UNbalance things. For example....if you're an alcoholic and are constantly flooding your body with alcohol...your body is going to rev up your metabolism to get rid of the alcohol faster. Its also going to turn DOWN the places where in your body where the alcohol affects your brain...so that you are affected less by it. Which is why alcoholics find that they have to drink more and more and more alcohol to get drunk, as their disease progresses. But if you have someone who Is an alcoholic, if their liver enzymes to metabolize alcohol are abnormally high...soemthings wrong. They're actually low. If the receptors in the brain that respond to alcohol aren't low...something's wrong. They're actually high. Its the same with weapon usage in the crucible. Shotguns and ARs dominated Year One. But the Sandbox team just assumed they were OP...and eventually wound up nerfing them into the ground. But in a situation where all the game's crucible maps are small, full of tight corridors and blind turns......the situation is going to FAVOR close combat. So shotguns and automatic weapons SHOULD dominate. IN fact, if their usage ISN"T High...then somethings wrong. They're actually underpowered. Which is exactly what people felt after the nerfs were made to bring their usage rates back into line with all the game's other weapons. TLDR: The use of statistics is fine. But the Sandbox team is using them in the wrong way, and without any regards to the CONTEXT in which weapons are being used. Unless the maps are designed in a way that NO particular playstyle or range of engagement is favored over any other (and this game is NOWHERE near that right now))...then going for "equal usage" of all weapons is not "balanced". Its actually the Sandbox team putting their thumb on the scale to force people to use weapons that are ill-suited to the combat conditions the game is presenting them with. Which is why the community is so often unhappy with the weapon adjustments.

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