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Destiny

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Edited by PoundLovesYou: 8/31/2016 1:27:28 PM
242

A bad PvPer's experience/take on SBMM - the built in system meant to help players like me...

[i]UPDATE: I just want to thank everyone for contributing to this conversation and for sharing their own experiences and knowledge. I have learned a ton already, and am glad that our community can have constructive, open conversations like this. I just want to say that I am doing my best to keep up with replies; however, I am in very poor health and it is very hard to maintain the pace that this conversation has. Please know that I will read everything as quickly as I can, but I encourage all of you to continue sharing and offering input actively, as it is truly a great thing for us to come together and talk about the game we love and dedicate much of our time and energy to. Thank you all.[/i] I don't really know why I am posting this, but after three games today with a k/d of below 0.30, I have lost all shame and dignity. A lot of people think that SBMM (skill-based matchmaking) only hurts the most talented players, as it pits them against other very skilled players, making every match a chore and ultra "sweaty." BUT... I am a lower-skilled PvP player, and I have come to realize that SBMM is really hurting my Destiny experience as well. The thing is, my best friends are all quite skilled in the Crucible, so, it hit me today in a bout of loneliness that I was avoiding my friends, because: If I play with a group of my friends, their great stats are a major matchmaking factor used when finding opponents for us to play against. That said, playing with my very best friends ultimately means a few things: I will get destroyed. (And) We are likely to lose when I go 2 and 15 and single-handedly cost my team of friends the game. So, as a result, i have been avoiding doing my favorite thing--playing Destiny PvP--with my very closest friends, which SUCKS. This is hopefully a little food for thought for those in support of SBMM to unsuccessfully make playing crucible as a lesser-skilled player more enjoyable (i.e. easier). Sorry for the lengthiness.

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  • Edited by Dooodley: 9/2/2016 12:13:12 AM
    I don't really care about the opponents skill, I just want the solo player expereince to improve. It's just beyond me how they can allow such a big portion of the community to have such a bad expereince. It's backfill after backfill mixed up with solo VS team matches from start or solo VS 2x3-man premades. The system could atleast try to put solo players in the same match or atleast balance out the smaller premades across the teams. It gets ten times worse when you, as a solo player, actually have managed to maintain a, for the circumstances, decent k/d. Now you have to play teams consisting of communicating +2.0 k/d players. I would normally not a have a problem playing those people, just not when they have a communicating team and I'm stuck with 5 pugs who dont know what a mic is. Just to give you an idea what a normal lobby looks like for me: * The majority of people are using subclass emblems or scarab emblems, with the occasional weekly emblem or MoT2. * The average grimoire is probably + 4900, meaning they have played a lot of PvP and maxed out basically everything. Occassionally you come across some really low grimoire people - but it's only low because all they do is play PvP or started new account. * Everyone has the best weapons in the game and since the best weapons are legendary God rolls they'll also have truth for heavy round. *Ironically, warlocks are almost extinct or at the very best at a very small minority. The teams usually exist of three titans and three hunters +/- 1. So yeah, be on your toes and stay frosty, guardian.

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