[i]UPDATE: I just want to thank everyone for contributing to this conversation and for sharing their own experiences and knowledge. I have learned a ton already, and am glad that our community can have constructive, open conversations like this. I just want to say that I am doing my best to keep up with replies; however, I am in very poor health and it is very hard to maintain the pace that this conversation has. Please know that I will read everything as quickly as I can, but I encourage all of you to continue sharing and offering input actively, as it is truly a great thing for us to come together and talk about the game we love and dedicate much of our time and energy to. Thank you all.[/i]
I don't really know why I am posting this, but after three games today with a k/d of below 0.30, I have lost all shame and dignity.
A lot of people think that SBMM (skill-based matchmaking) only hurts the most talented players, as it pits them against other very skilled players, making every match a chore and ultra "sweaty."
BUT...
I am a lower-skilled PvP player, and I have come to realize that SBMM is really hurting my Destiny experience as well. The thing is, my best friends are all quite skilled in the Crucible, so, it hit me today in a bout of loneliness that I was avoiding my friends, because:
If I play with a group of my friends, their great stats are a major matchmaking factor used when finding opponents for us to play against. That said, playing with my very best friends ultimately means a few things:
I will get destroyed. (And) We are likely to lose when I go 2 and 15 and single-handedly cost my team of friends the game.
So, as a result, i have been avoiding doing my favorite thing--playing Destiny PvP--with my very closest friends, which SUCKS.
This is hopefully a little food for thought for those in support of SBMM to unsuccessfully make playing crucible as a lesser-skilled player more enjoyable (i.e. easier).
Sorry for the lengthiness.
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The problem is that there are certain rules of confrontation that more experience players use to great effect, but aren't obvious to novice players they're paired with. Knowing when to challenge snipers is one example (not peeking twice or at all for instance). When to disengage a firefight and escape. How to keep distance with shotgun rushers etc. It's like playing chess but not being told the rules and how the pieces move. Sbmm only works to improve gameplay if they know what they are doing wrong and can improve on it.