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Destiny

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Edited by PoundLovesYou: 8/31/2016 1:27:28 PM
242

A bad PvPer's experience/take on SBMM - the built in system meant to help players like me...

[i]UPDATE: I just want to thank everyone for contributing to this conversation and for sharing their own experiences and knowledge. I have learned a ton already, and am glad that our community can have constructive, open conversations like this. I just want to say that I am doing my best to keep up with replies; however, I am in very poor health and it is very hard to maintain the pace that this conversation has. Please know that I will read everything as quickly as I can, but I encourage all of you to continue sharing and offering input actively, as it is truly a great thing for us to come together and talk about the game we love and dedicate much of our time and energy to. Thank you all.[/i] I don't really know why I am posting this, but after three games today with a k/d of below 0.30, I have lost all shame and dignity. A lot of people think that SBMM (skill-based matchmaking) only hurts the most talented players, as it pits them against other very skilled players, making every match a chore and ultra "sweaty." BUT... I am a lower-skilled PvP player, and I have come to realize that SBMM is really hurting my Destiny experience as well. The thing is, my best friends are all quite skilled in the Crucible, so, it hit me today in a bout of loneliness that I was avoiding my friends, because: If I play with a group of my friends, their great stats are a major matchmaking factor used when finding opponents for us to play against. That said, playing with my very best friends ultimately means a few things: I will get destroyed. (And) We are likely to lose when I go 2 and 15 and single-handedly cost my team of friends the game. So, as a result, i have been avoiding doing my favorite thing--playing Destiny PvP--with my very closest friends, which SUCKS. This is hopefully a little food for thought for those in support of SBMM to unsuccessfully make playing crucible as a lesser-skilled player more enjoyable (i.e. easier). Sorry for the lengthiness.

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  • I had the exact same experience when first attempting PvP. As background I'm a middle age gamer who has never really played a competitive FPS PvP. I've played a lot of FPS, but due to the steep learning curve when moving from PvE to PvP I've always been turned off by it. Destiny was the first time I've liked a game enough to actually give it a proper chance, and though it wasn't until about 9 months after launch that I actually started spending any time with it, it's now my favorite activity. I too had a lot of friends who played who were all veteran Halo or CoD players and whose Crucible skill level was much higher than my own. When initially playing with them I definitely noticed how much more difficult my games were than when playing solo. As such it took me a good 3-4 months of playing solo before I was able to come even close to hanging with them. I have mixed feelings about SBMM. While your point is taken and removing it entirely would increase the variability in difficulty from match to match, part of me liked the ability to back out into my own lobby where I was matched with others of similar skill and gave me a chance to learn the maps, try various weapon types, etc, before being thrown against top tier players. I'd fully support a player's ability to choose which they'd prioritize SBMM, or CBMM, but I'm not sure removing it entirely is a good thing if we want to encourage new players to enter the Crucible without fear of being so outclassed they just give up.

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