It's time to buff primary weapons. They need to be the best weapons in the game, at this point in the game primaries have been nerfed so many times that you'll be better off running around with a shotgun all game.
Hand canons and auto rifles don't have enough range to challenge any snipers. Weapons (minus hand canons) can't kill fast enough to counter shotgunners (especially in a meta where thunder strike/juggernaut/force barrier are very common). In the next patch some things need to be done about primaries. NO MORE NERFS. We are done with those.
[b][u]-give hand canons back the accuracy they had before 2.0
-give pulse rifles back their damage they had before 2.0
-give auto rifles back their damage they had in vanilla
-scouts may stay the same, they were always inferior to hand hand canons except at long distance. [/u][/b]
Bump if you agree.
Edit: here is what I predict will be nerfed because we all know the word "buff" is not in bungie's dictionary.
-Grasp of Malik archetype damage nerfed to 19 headshot, less range
-Medium impact hand canons bloom mechanic intensified, they're being used too much
-increased control will not provide Titans with significant lateral movement speed anymore, Titans were never meant to be so fast, it's not how we want you to play the game
-blink strike lunge distance nerfed, we find blade dancer had increased usage since the last patch
-the hawksaw archetype of pulse rifles will be removed, all weapons in this archetype will be transformed into the slightly slower firing archetype (nirwens). We thought it wasn't fair that nirwens took the same amount of shots to kill as the hawksaw, but shot slower.
........
Add to the list of things Bungie will nerf
-
The need to revert Doctrine autos, give Mida back high caliber rounds, remove bloom and give all legendary hand cannons +5 range. Increase Low Rof autos so it is 7 shot headshot, 30 damage, 8 shot body shot, 26 damage. Increase Medium Rof autos to 9 shot head shot, 25 damage and 10 shot body shot, 21 damage. As I said, make high Rof autos back to before the nerf. Pulse rifles need their damage reverted to before the buff, and give medium and low rof pulses either a damage buff or range and stability buff. Reduce Grasp range a bit though (by 5 or so, not much, just so that it can't 3 burst from far away). Low and Mid rof scouts need an increase to mag size and slight buff to stability on some of them. Hand cannons, as I said +5 range on legendaries. Remove bloom on bullets and fix ghost bullets/target acquisition. Low rof Hand Cannons need a big range buff, around 10-20 range increase and 5-10 stability, with an increased reload speed too. They kill really slow, so they need to be very consistent from far away as well. And a universal ammo increase for all primaries, but hand cannons in particular. Exotics: All exotics are effected by these changes, unless it specifically states to be legendaries only. Hawkmoon should be un-nerfed, Mida should get high caliber rounds back. Hard Light needs to have it's recoil fixed, it just kicks no matter what. Red death needs to become a low rof archetype and should be able to two-burst. Have spinning up on suros activate faster. And feedback is appreciated :)