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#feedback

6/20/2016 2:19:47 AM
2

Save the Sunsingers

since this June update sunsinger have lost a huge amount of power due to the decisions made by the officials in bungie. Lowering self res duration leaves you with no type of offensive assault when it comes to competitive pvp. Every other super has a one shot kill except radiance, and scorch melee doesn't count. Radiance has become a joke and this is from a warlock since the release of destiny in 2014. I dislike the fact that when a sunsinger activate his super and let's say goes up against another individual that's a none warlock. like hammers or bladedancer there is no fighting chance and oh it happens a lot. Sunsingers. we're known for the burn, they were a good representation of the sun itself. Now a sunsingers' burn is the same as a the flame knifes. they hit you and in two seconds they are out. sunbreakers, sure they are titans but as one solar mobile subclass to another, everyone is more scared of a sunbreakers than a sunsinger. Everything is more scarier than a sunsinger now. Sunsinger have fallen a great extent. If radiance reduced the cool down time for melee at the same rate as grenades or in general -Up the pulse damage of burn to 6 instead of 4 and keep the number of pulses (which is 4) -add back the time taken from fireborn -fix solar wind effect. that is not noticeable at all. sunbreakers melee perks are more noticeable than Sunsingers all I ask is to look over Sunsingers once again. to make improvements because Sunsingers have lost their shine. Further more since burn is reduce maybe it's time to look at the sunsinger related exotics. or warlock exotics. every other subclass (hunter and titan ) get to carry two grenades of their choice. warlocks have to pick and choice. sure we have gift of the sun to carry two grenades but honestly. What's are solar subclass grenades if they don't burn. Firebolt for example, you love the pulse damage. but if we take off touch of flames the grenades are the same as a non-solar subclass grenade. warlocks should at least get to carry two grenades. wasteful perks on exotic warlock armor though is the perks on alchemist raiment where ammo is a way to get glimmer. I understand what an alchemist is but who really had a problem with glimmer and why choose the warlock to give that perk. That makes it seem like the warlocks are poor. I hope my message gets share around the Web and feedback is given on their thoughts and concerns on the warlocks and hopefully this gets to be viewed by someone in charge at bungie that they may reconsider and look over the Sunsingers. I have been a Sunsinger since September 2014 and yes I do play with the other subclasses but sunsinger is my favorite. It's the most humble subclass in destiny do to the amount of thought and effect that goes into a subclass to be good. Thank you for your time, Jojo Blaze

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  • Dude I think sunsinger super needs a complete overhaul. The idea of the debuff is cool but it's not practical in raids. Radiance should be a flaming warlock in 3rd person who throws fire balls and force melee stuff and have a faster mobility.

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