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Destiny

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Edited by mus: 8/28/2016 3:09:20 PM
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mus

Buff primary weapons

It's time to buff primary weapons. They need to be the best weapons in the game, at this point in the game primaries have been nerfed so many times that you'll be better off running around with a shotgun all game. Hand canons and auto rifles don't have enough range to challenge any snipers. Weapons (minus hand canons) can't kill fast enough to counter shotgunners (especially in a meta where thunder strike/juggernaut/force barrier are very common). In the next patch some things need to be done about primaries. NO MORE NERFS. We are done with those. [b][u]-give hand canons back the accuracy they had before 2.0 -give pulse rifles back their damage they had before 2.0 -give auto rifles back their damage they had in vanilla -scouts may stay the same, they were always inferior to hand hand canons except at long distance. [/u][/b] Bump if you agree. Edit: here is what I predict will be nerfed because we all know the word "buff" is not in bungie's dictionary. -Grasp of Malik archetype damage nerfed to 19 headshot, less range -Medium impact hand canons bloom mechanic intensified, they're being used too much -increased control will not provide Titans with significant lateral movement speed anymore, Titans were never meant to be so fast, it's not how we want you to play the game -blink strike lunge distance nerfed, we find blade dancer had increased usage since the last patch -the hawksaw archetype of pulse rifles will be removed, all weapons in this archetype will be transformed into the slightly slower firing archetype (nirwens). We thought it wasn't fair that nirwens took the same amount of shots to kill as the hawksaw, but shot slower. ........ Add to the list of things Bungie will nerf

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  • I think it should go like this. Remove the bloom from handcannons, and edge up their range a bit. Close to medium range is fine, well and dandy until you consider that they fail on their intended placement. Autos across the board should edge up their damage. They operate the way they're intended, but need a bit of a buff to kinda smooth things over. I'm talking about like... a point or two more damage, nothing extreme. Pulse rifles need to have more defined archetypes. Bring back the Y1 archetypes. Low RoF/high impact like the messenger or Y1 Red death. Two bursts to the head. Low-Medium RoF/High-Medium impact like nirwins mercy or final duty. Two burst with crowd control or reactive reload, 3 under all other circumstances. High-medium/Low-medium impact like the SUROS PDX-45 or Hawksaw, 3 bursts, no change to it. High RoF/low Impact, grasp of Malak, and, for those who remember, oversoul Edict. 3 to 4 burst. Scouts could use a little change, maybe to stability? Mag size? All I know is that they should put MIDA into its real category.

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