It's time to buff primary weapons. They need to be the best weapons in the game, at this point in the game primaries have been nerfed so many times that you'll be better off running around with a shotgun all game.
Hand canons and auto rifles don't have enough range to challenge any snipers. Weapons (minus hand canons) can't kill fast enough to counter shotgunners (especially in a meta where thunder strike/juggernaut/force barrier are very common). In the next patch some things need to be done about primaries. NO MORE NERFS. We are done with those.
[b][u]-give hand canons back the accuracy they had before 2.0
-give pulse rifles back their damage they had before 2.0
-give auto rifles back their damage they had in vanilla
-scouts may stay the same, they were always inferior to hand hand canons except at long distance. [/u][/b]
Bump if you agree.
Edit: here is what I predict will be nerfed because we all know the word "buff" is not in bungie's dictionary.
-Grasp of Malik archetype damage nerfed to 19 headshot, less range
-Medium impact hand canons bloom mechanic intensified, they're being used too much
-increased control will not provide Titans with significant lateral movement speed anymore, Titans were never meant to be so fast, it's not how we want you to play the game
-blink strike lunge distance nerfed, we find blade dancer had increased usage since the last patch
-the hawksaw archetype of pulse rifles will be removed, all weapons in this archetype will be transformed into the slightly slower firing archetype (nirwens). We thought it wasn't fair that nirwens took the same amount of shots to kill as the hawksaw, but shot slower.
........
Add to the list of things Bungie will nerf
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In all honesty, the only thing that needs to be altered in terms of the weapons both primary and secondary is different damage archetypes for the different types of guns. For example, the highest fire rate of weapons with high control are preferred at the moment due to their lower time to kill and their range is the same as other rifles of the same class. There should be a greater damage drop-off for these weapons similar to how Call of Duty handles the difference between Assault rifles, Sub-Machine Guns, and Light-Machine Guns. The larger, slower firing weapons should deal the same damage to kill at mid range as every other weapon, but their damage drop-off should be far less. The fastest fire rate weapons should have the same time to kill in close-low mid range scuffles, but lose out hard in longer range engagements. As for the middle ground weapons, they should be great at a mid range, but then be ok at a close or long range firefight.