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Destiny

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Edited by mus: 8/28/2016 3:09:20 PM
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mus
mus

Buff primary weapons

It's time to buff primary weapons. They need to be the best weapons in the game, at this point in the game primaries have been nerfed so many times that you'll be better off running around with a shotgun all game. Hand canons and auto rifles don't have enough range to challenge any snipers. Weapons (minus hand canons) can't kill fast enough to counter shotgunners (especially in a meta where thunder strike/juggernaut/force barrier are very common). In the next patch some things need to be done about primaries. NO MORE NERFS. We are done with those. [b][u]-give hand canons back the accuracy they had before 2.0 -give pulse rifles back their damage they had before 2.0 -give auto rifles back their damage they had in vanilla -scouts may stay the same, they were always inferior to hand hand canons except at long distance. [/u][/b] Bump if you agree. Edit: here is what I predict will be nerfed because we all know the word "buff" is not in bungie's dictionary. -Grasp of Malik archetype damage nerfed to 19 headshot, less range -Medium impact hand canons bloom mechanic intensified, they're being used too much -increased control will not provide Titans with significant lateral movement speed anymore, Titans were never meant to be so fast, it's not how we want you to play the game -blink strike lunge distance nerfed, we find blade dancer had increased usage since the last patch -the hawksaw archetype of pulse rifles will be removed, all weapons in this archetype will be transformed into the slightly slower firing archetype (nirwens). We thought it wasn't fair that nirwens took the same amount of shots to kill as the hawksaw, but shot slower. ........ Add to the list of things Bungie will nerf

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  • Oh I'm all for buffing the shit out of things. But a couple of your points are a bit wayward. Pulse rifle damage now is near perfect. The faster firing pulses, Grasp of Malok, Oversoul edict can kill so quick, that if you increase their damage, this is all people would use. The low rate of fire guns such as Spare change and Lyudmila are capable of a two shot kill, but take too long, so I would simple speed up the rate of fire just a tad to make them competitive. Medium to low rate of fire Auto rifles need a slight damage boost to bring them inline with the faster firing pulse rifles. But I think the range is fine, they shouldn't be able to counter a sniper though, not should Handcannons. Hand cannons need that accuracy back and maybe a slight boost range, but damage wise they seem ok.

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