It's time to buff primary weapons. They need to be the best weapons in the game, at this point in the game primaries have been nerfed so many times that you'll be better off running around with a shotgun all game.
Hand canons and auto rifles don't have enough range to challenge any snipers. Weapons (minus hand canons) can't kill fast enough to counter shotgunners (especially in a meta where thunder strike/juggernaut/force barrier are very common). In the next patch some things need to be done about primaries. NO MORE NERFS. We are done with those.
[b][u]-give hand canons back the accuracy they had before 2.0
-give pulse rifles back their damage they had before 2.0
-give auto rifles back their damage they had in vanilla
-scouts may stay the same, they were always inferior to hand hand canons except at long distance. [/u][/b]
Bump if you agree.
Edit: here is what I predict will be nerfed because we all know the word "buff" is not in bungie's dictionary.
-Grasp of Malik archetype damage nerfed to 19 headshot, less range
-Medium impact hand canons bloom mechanic intensified, they're being used too much
-increased control will not provide Titans with significant lateral movement speed anymore, Titans were never meant to be so fast, it's not how we want you to play the game
-blink strike lunge distance nerfed, we find blade dancer had increased usage since the last patch
-the hawksaw archetype of pulse rifles will be removed, all weapons in this archetype will be transformed into the slightly slower firing archetype (nirwens). We thought it wasn't fair that nirwens took the same amount of shots to kill as the hawksaw, but shot slower.
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Add to the list of things Bungie will nerf
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Don't forget to nerf fusion rifle.
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If we have a sniper constantly getting outgunned by hand cannons and autos at actual sniper ranges, that's stupid. Back when i started falling in love with scout rifles (how pulse/HC meta) i hated that someone with any hand cannon (ESPECIALLY last word) could easily challenge my scout. Heck I'm even talking sniper ranges still losing to hand cannons. I agree buffs across the board for all primaries, but ONLY for their respective ranges and purposes. Now I know this isn't irl stuff, but you don't see people in the army being trained with magnums to go against people a mile away. (Massive over statement, i know)
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I agree.
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Edited by BMR82882: 8/27/2016 11:24:45 PMMy Titan's auto rifle kicks some serious ass. Glass half full and persistence really compliment each other. Land some body shots then focus for heads... I just wish I could hear them cry
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I'm using her Revenge with explosive rounds. It's ridiculous how much damage it does.
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High impact pulses are the only things needing a buff.
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Looking for people to send distibing pictures to psn- hero-up-lol
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Bump, but primaries aren't the only thing that needs buffs
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Edited by buyNhodl_amc-gme: 8/27/2016 10:18:38 PMSure its not time to nerf fusion rifles?
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Yes and buff shotguns
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Fully agree!!!!!
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People in the comments seem to be confusing Handcanon bloom with range. The damage fall off is already at a good place, but you can't hit anything past 20 feet. I mean come on.
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Pulse rifles are fine, if anything the high rate of fire ones are too powerful, and pulse rifles in general, even with a low range stat, still have fantastic range..... High impact auto rifles need some kind of buff, as does hand cannon accuracy (remove bloom)
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You know what's weird about auto rifles? I can easily dust Guardians in the Crucible with crappy blue auto rifles (provided it has enough ammo in the magazine) better than I can with legendary ones. Do pre-Taken King auto rifles operate differently?
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Sounds cool
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Edited by CIKiller: 8/27/2016 7:11:55 PMDon't forget a 6% PvE damage buff for bullet hoses, bump.[spoiler]As long as the hand cannons don't get their unlimited range back I'm fine.[/spoiler]
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