I will overview some changes for some of the classes I think need them.
[u]Titan[/u]
[i]
Striker[/i]
-Increase the time to proc shoulder charge
-Slightly extend titan armor buff until after super
Reasons:
This will prevent any shoulder charge abuse, without nerfing the ability itself. It will make it more difficult to spam on the frontlines by simply running for a small period of time. Fist of Havoc is also one of the only supers that forces you into a vulnerable state immediately after you have activated it.
[i]Defender[/i]
-Ward of dawn has a delayed deactivation when destroyed by a super
[i]
Sunbreaker[/i]
-Melting Point has reduced melee cooldown
-Increase the speed of hammers
-Increase speed movement bonus given by
[i]Fleet fire[/i]
-Grenade and melee kills while [i]Simmering flames[/i] is active triggers explosions.
-Change the Fire Keeper Upgrade
(You gain an overshield whenever running through. Give it a cool down after it goes down, so it cannot be used immediately again.)
[u]Hunter[/u]
[i]Nightstalker[/i]
-Blood Bond also triggers when killing a target with the arrow
-Black Hole prevents teathered targets from moving
[u]
Warlock[/u]
[i]Sunsinger[/i]
-Enemies within radius burn (Song of Flame)
-Increase knock back of Solar wind
All skills that spawn orbs for teammates should also have a stat boost.
[spoiler]I personally think any skill that only benefits your teammates should award players.[/spoiler]
Thank you.
Weapon type buffs and balances
https://www.bungie.net/en/Forum/Post/209928585/0/0
Grenades
https://www.bungie.net/en/Forum/Post/210211933/0/0
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Edited by Playah 0: 8/25/2016 9:21:04 PMI'm fine with everything except the fist of havoc change since it is unstoppable and kills everyone close to it. It is the players fault if they didn't target the center of the enemies. And the nightstalker changes. They are cancer.