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#feedback

Edited by Darches: 8/25/2016 4:40:32 PM
61

I used Finnala's Peril!

I'm a skilled player. Recently, I got a sweet hand cannon with rifled barrel from Lord Salad, so I fully upgraded it and prepared for my reign of terror in Iron Banner. I was able to [b]consistently [/b]land the 1st headshot, then miss 3 bodyshots in a row while being mowed down by auto/pulse rifles. There were no exceptions. Surprisingly all my opponents all had unflinching too! I tried a new strategy. I fired slower and my shots now registered!... But I just died more, never able to land the final bodyshot in time. I have come to the conclusion that the purpose of hand cannons is to kill the user. Bungie sure has a weird design philosophy! UPDATE: Yo Bungie! If you could at least [u]add a bloom reticle[/u] like on Halo: Reach's DMR, [i]that'd be great.[/i] UPDATE: I made a rant about weapon stats, but I moved it [url=https://www.bungie.net/en/Forums/Post/211662975]here.[/url] The main lessons for this thread are that Hidden Hand [i]probably [/i]increases bullet pull, and Rangefinder is [i]definitely [/i]desirable on HC's... The Water Star can roll with both!

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  • I got one that was damn near a god roll. Steadyhand IS, rangefinder, rifled barrel, and grenadier (this perk is Meh). I have to say, this is a beast weapon. Even without hidden hand, the bullets seem drawn to the head. I can't agree with you on this.

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