Just thought about a few changes (From reading some comments and thinking myself) about ways to balance Titan's a little better than they are balanced now.
1. BRING. TRIPMINES. BACK. Nobody complained about tripmines sticking to people. Tripmines had no aim assist and were actually quite a good counter to a rushing titan if you had the skill to stick somebody.
2. Fix Shoulder Charge's target tracking. This is a really big one. Personally i feel that if i jump over someone shoulder charging, Their shoulder charge should MISS. 100% of the damn time. No questions asked. IF i'm more than a few feet above, a shoulder charge should not hit me, unless that Titan is also in the air. Period. If i'm around a corner, that shoulder charge should not track around the corner and kill me while clipping through the corner, That isn't how its supposed to work
3. Make Juggernaut shields not apply to damage from Supers or Headshots. This change would greatly balance Juggernaut, because it would lose the ability to tank full Golden Gun shots which if you ask me is far too strong. And would allow you to actually have a chance against a Titan using Juggernaut, Another change could be, The shield is linked to your health. So if something that does more damage than the shield covers hits you, the titan takes the rest of the damage that the shield could not take. Or the Titan takes full damage.
I am aware that there are ways to "Counter" these already. But they do NOT work 100% of the time. I find myself commonly dealing with Shoulder Charge and Juggernaut titans running Universal Remote, To the obligatory "Just use The Last Word and its done" commenters. MAYBE i don't want to use The Last Word? Insane thought, Am i right? MAYBE I'm not a fan of shotties. Again, Insane thought isn't it?
Any opinions on these?
Any improvements that could be made?
I welcome the discussion.
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Honestly Titans are pretty balanced already, striker Titans who run SC get a kill about 51% of the time, yes there are outliers, trip mine not sticking and the damage nerf was a little to much but it's still able to take out wounded guardians and the shield is just like a weaker version of the bubble. Stop trying to nerf a balanced class. Oh and if something is able to get countered 100% of the time it would be worthless and no one would use it.