I'm a skilled player. Recently, I got a sweet hand cannon with rifled barrel from Lord Salad, so I fully upgraded it and prepared for my reign of terror in Iron Banner.
I was able to [b]consistently [/b]land the 1st headshot, then miss 3 bodyshots in a row while being mowed down by auto/pulse rifles. There were no exceptions. Surprisingly all my opponents all had unflinching too!
I tried a new strategy. I fired slower and my shots now registered!... But I just died more, never able to land the final bodyshot in time.
I have come to the conclusion that the purpose of hand cannons is to kill the user. Bungie sure has a weird design philosophy!
UPDATE: Yo Bungie! If you could at least [u]add a bloom reticle[/u] like on Halo: Reach's DMR, [i]that'd be great.[/i]
UPDATE: I made a rant about weapon stats, but I moved it [url=https://www.bungie.net/en/Forums/Post/211662975]here.[/url]
The main lessons for this thread are that Hidden Hand [i]probably [/i]increases bullet pull, and Rangefinder is [i]definitely [/i]desirable on HC's... The Water Star can roll with both!
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It's not you or the gun. It's P2P gameplay, where one player kills you with 2 shots and you have to shoot him with 8 shots and he doesn't even die. The truth: On your screen you shoot him 5-6x and he takes almost no damage. The reason is that he was not standing there, where you saw him on your screen, but somewhere else. But on his screen he shoots you 3-4x and he gets a kill..........with exactly the same weapon. In the mean while on your screen it felt like he shot you 1-2x and you died...... But that's not true......On his screen he was already shooting at you, on your screen you didn't even see him yet. That's because his console already received your data, but your console didn't receive his data yet.........or broken data because of packet loss. This is called LATENCY LAG, caused by P2P, bad hosts, packet/ data loss.............