I'm a skilled player. Recently, I got a sweet hand cannon with rifled barrel from Lord Salad, so I fully upgraded it and prepared for my reign of terror in Iron Banner.
I was able to [b]consistently [/b]land the 1st headshot, then miss 3 bodyshots in a row while being mowed down by auto/pulse rifles. There were no exceptions. Surprisingly all my opponents all had unflinching too!
I tried a new strategy. I fired slower and my shots now registered!... But I just died more, never able to land the final bodyshot in time.
I have come to the conclusion that the purpose of hand cannons is to kill the user. Bungie sure has a weird design philosophy!
UPDATE: Yo Bungie! If you could at least [u]add a bloom reticle[/u] like on Halo: Reach's DMR, [i]that'd be great.[/i]
UPDATE: I made a rant about weapon stats, but I moved it [url=https://www.bungie.net/en/Forums/Post/211662975]here.[/url]
The main lessons for this thread are that Hidden Hand [i]probably [/i]increases bullet pull, and Rangefinder is [i]definitely [/i]desirable on HC's... The Water Star can roll with both!
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Bloom should be removed, or greatly reduced to the point where it isn't noticeable in close range gunfights. That being said, I also used a finnala's peril this IB with rifled barrel (I actually got two or three with rifled barrel. I'm very pleased), and my experience was pretty good. One of the better handcannons I've ever used.