I'm a skilled player. Recently, I got a sweet hand cannon with rifled barrel from Lord Salad, so I fully upgraded it and prepared for my reign of terror in Iron Banner.
I was able to [b]consistently [/b]land the 1st headshot, then miss 3 bodyshots in a row while being mowed down by auto/pulse rifles. There were no exceptions. Surprisingly all my opponents all had unflinching too!
I tried a new strategy. I fired slower and my shots now registered!... But I just died more, never able to land the final bodyshot in time.
I have come to the conclusion that the purpose of hand cannons is to kill the user. Bungie sure has a weird design philosophy!
UPDATE: Yo Bungie! If you could at least [u]add a bloom reticle[/u] like on Halo: Reach's DMR, [i]that'd be great.[/i]
UPDATE: I made a rant about weapon stats, but I moved it [url=https://www.bungie.net/en/Forums/Post/211662975]here.[/url]
The main lessons for this thread are that Hidden Hand [i]probably [/i]increases bullet pull, and Rangefinder is [i]definitely [/i]desirable on HC's... The Water Star can roll with both!
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Yep, this ^. I have around 140,000 hand cannon kills and still use them primarily on all characters and agree with OP 100%. To fire quick enough to win battles, your shot will be off due to bloom or recoil, but when you slow down or pace you shot/steady it waiting for reticle to reset, it's too late. You'll lose 9/10 battles with a decent player. It was so noticeable in IB this week. Lol, it's noticeable all the time actually. I don't understand it either. Hand cannon's need a fix. No doubt.