https://youtu.be/sohgfKpkymA?t=1469
I was fuming when he so easily thought that they should get rid of their super. (by using the felwinter artifact)
Most warlock exotics either give you e a grenade/melee charge or effect your super in some way. Not many exotics exist that can be used with this artifact for a sunsinger that don't make it redundant.
Claws, sunbreakers, apotheosis, HotPF, Starfire protocol, purifier robes, and light beyond (super generate extra orb, but you do get faster revive if you play trials)
So that leaves The Ram, The Stag(Almost forgot this existed), and Alchemist raiment.
Yay... well Ill be using Skorri if it works and radgast on heavy spawns.
EDIT:Well it seems now that Skorri only works if you have a full super. I just...
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Wasn't it supposed to increase your stats too? I recall the description saying it would also give a stat increase. I'd imagine that either means an increase to Strength and Discipline, making your abilities recharge much faster, like having the Catapult PvE modifier active, or an increase to Armor, Recovery, and Agility. I honestly hope it's the former, not just the latter. That would kinda suck, and not really make it worth using.
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Edited by Sd Kfz 1824985: 8/23/2016 8:39:27 PMSame with Sunbreaker Titans at this point, Simmering Flames just reduces grenade and melee cooldown by like, 5 seconds. Why is it that the Solar subclasses need to be nerfed so much? Sunsingers should not have gotten their cooldown increased for abilities while in Radiance, it's just stupid. It was a lot of fun in PvE, throwing Solar Grenades everywhere.
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Which is Skorri?
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Edited by Aqua: 8/22/2016 8:55:19 PMReally fun to use? We can already get double grenade and double melee. Proof Bungie doesn't play their game.
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Yeah if that artifact doesn't stack with exotic then it is basically useless. Which makes it like most of the great things they promise us.
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Wait and see what happens.
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I can already have 2 melee and 2 grenade charges without sacrificing my super
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Another installment of twisting words to fit my agenda.
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Artifact need to be equipped and activated. You are basically stuck until you go to F.peck and equip and activate another one. That what I got seeing the GameInformer videos but I could be wrong.
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Wow, I was really looking forward to it stacking with existing perks.
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Edited by Savvy_Camper: 8/23/2016 2:42:35 AMCorrect me if I'm wrong but I thought I heard that you could potentially get three grenades and Melees. Edit: nevermind I watched the video and they don't stack. That sucks. A lot of your perks and exotics already have double grenades and meeles