Deej was [url=https://youtu.be/o46JXy1Wzm0]speaking with Destin[/url] from IGN and mentioned that details regarding exclusives could be found on the [url]www.destinythegame.com[/url] website. After digging around a bit (seriously, it's not clear where to look), I found [url=https://www.destinythegame.com/sony-playstation-exclusives]this page[/url] which looks like it's got the info we're looking for. The problem is, every single thing on that page - whether it was introduced in Taken King or is planned for Rise of Iron - is tagged with the single asterisk that at the bottom of the page says "Timed exclusive until at least Fall of 2017." The stuff from Taken King was supposed to be available to Xbox players this fall, I thought? Because on [url=https://www.playstation.com/en-us/games/destiny-ps4/exclusive-content/]Sony's Destiny page[/url], it mentions "Timed exclusive until at least Fall 2016." Granted, it looks like that needs to be updated because the content on that page also includes Rise of Iron as well as TTK content, but clearly Fall of 2016 was on the timeline at one point.
So you can understand the confusion, right? What's actually exclusive, and for how long? Will TTK stuff become available to Xbox players this fall as expected, or has that been delayed until next year? Can you guys please let us know?
EDIT: Please make sure and respond/upvote so that this topic reaches Deej and Cozmo's attention. Thanks!
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I'm not sure what weapons are exclusives only from Rise of Iron, but I can wait another year for Jade Rabbit & Zen Meteor. They really aren't all that great. There are far better choices. It always seems like we us Xbox players keep complaining about this topic, yet... PlayStation hasn't really had anything that was extremely worth dying over. Black Garden strike for instance. People (PS3/4 players) used to complain so much about it being the nightfall in Y1. And every time I get that strike, I usually quit. It's just boring and an overwhelming and annoying amount of taken, vex or precursors start spawning. Exodus Blue. This map is just so terrible. I like open, large maps but it seems Bungie isn't so great at making those. This map could be big but there's so much shit in the way. You get caught on something too easily (as with any map) and this is an awful map for Trials and Iron Banner. Sector 618. One word: shotguns. I heard this map is so small everyone uses a shotgun and hides around corners. Someone literally once told me, "there is a shotgun lane around every corner and a sniper lane outside every shotgun lane" lol or something like that. Echo Chamber. Once again when TTK first came out. I heard a lot of people complain about how hard this strike was and how annoying it is because of some relic you have to use to beat the boss. Psion Flayers. This strike is really easy but the again, the Taken version (of anything) is quite annoying. Too many enemies spawning. Shit just going on everywhere. Someone's bound to die. Although the flayers can each be one shot by celestial nighthawk+deadeye (without any modifiers) and can also be spammed with raze-lighter it's still a boring and annoying strike. If you ask me, PlayStation can keep their exclusives. I love Scout Rifles so I'd probably be using Jade Rabbit but I won't absolutely miss not having it. After all of that complaining, haha.... I could care less. [b]Although[/b], an absolute [u]year[/u] or two of exclusives are insane!