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Edited by What I Look Like: 8/9/2016 3:46:25 PM
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I've got a decent idea, not entirely formed to be honest. I agree with the set bonuses, it would get this game closer to complexity and actual builds. They wouldn't be game changing though. So here's what I had in mind.. bonuses are determined by 2 things; subclass and faction on said armor. Ideas so far - Gunslinger: DO gives faster super charge (Aptly called "The need for Expeditionary protection", stackable with perk for faster super as well), NM gives gives increased weapon stability (hand of justice), FWC gives faster equipment charge (bodice of war) Blade Dancer: DO gives more invis time (stacks with increased invis time perk, called Hidden in plain sight), NM set gives a free Quickdraw node (called Crusade of the Pagan), FWC allows you to pick an extra equipment charge (Charged Up) Nightstalker: DO allows you to be permanently invis to the eyes of any enemy with a red bar (called the Art of Stealth), NM unlocks bloodbound for free (to be paired with Black hole for amazing destruction at an extended distance, called Fletch of Unseemly Order), and FWC allows you to change the elements of NS to either element of the other subclasses while retaining the perk tree of a NS (called He/She Who Stalks the End). So I started simple with equipment recharge and basics like that, and worked my way up to things that aren't in the game at all. How does anyone at all view these examples? Sound good? Too OP, not enough of a difference?
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