[b]Attention: This is a Hive and Taken themed raid based off of my fan fiction, [i]Strength of the Pack[/i]. If you have issues with either of these, I'm sorry. If you are still willing to give me a bump, that would be highly appreciated.[/b]
[i]1) Fall of Gemini v2 had its issues that many pointed out. Thank you all that did.
2) I removed certain thinks that most people did not like, I also added new encounters to compensate.[/i]
●Raid:
•The Breach- Clear the Breach of Shattered Suns. (Knights that glow orange. Killing one of these will cause them to explode after a few seconds.) Taken and Shattered Suns are fighting across the area. Help the Taken ward off the enemy. Every four Shattered Sun is two points on the meter. Once the meter is at 100%, a structural weakness will break and fall, allowing passage to the Court of Oryx.
•Court of Pyre- Your team will enter the room you spawn in in the King's Fall raid. Down the hall into the Court are two large knights fighting. One is Earok a Taken, the other is Dulag-Kul, a Shattered Sun. Taken minions are trying to kill Dolag-Kul, and if they succeed, Dolag-Kul will explode killing everyone. Your team needs to kill Taken as they spawn. One of your team needs to get Dolag-Kul's attention. Get him to swing at you with his sword. If he hits the ground without killing you, the ground will crack. Do this six times. After six times run to the hallway. The court arena and rupture will break off causing both knights to fall into the pit.
•Heart of Kólasi- Once the rupture is destroyed, an ascendant Shattered Sun knight will spawn in the back of the court. Several Taken will spawn around the Shattered Sun as well as blights. Whichever guardian kills the Shattered Sun knight will get a buff called "Touch of Fire". This is a relic and will replace your super meter. Killing Taken will charge your super. Activating your super will cause you to summon a flaming oversoul above you and will burn any Taken in the vicinity.
•Ascendant Sentinel- With the rupture (access to the Dreadnought bridge) gone, your team will run to the mausoleum. In front of this rupture is a Shattered Sun knight, Alok-Ful.
Alok-Ful the Dark Blade will summon a fiery vestige at his feet. This will make him take no damage at all. Your team must shoot Alok-Ful will void or arc weapons to push him off the vestige. This will cause his shields to drop, and now, you can shoot him with anything you got. This will have to be done six times.
After taking 2/6 of his health, Shattered Suns will attack you, clear them out. After taking 5/6 of his health, the floor will catch fire. Get on top of anything, because the burn is an automatic Burn 2x.
Once you kill Alok-Ful, he will fall to his hands and knees. Your team must pass through the rupture before he explodes!
•Labyrinth of Hell- The rupture will send your team into the gap between the hulls of the Dreadnought. Taken energy blasts (The stuff that took out the Cabal tower in "The Coming War") are bombarding the inner hull of the Dreadnought and the Shattered Suns that are swarming it. Weave through the blasts and reach the other side. Watch out for the occasional Shattered Sun explosion. Once everyone makes it to the other side, the gate to the Dreadnought bridge will open.
•The Twins- Two oculus sized Oversouls are floating above where the Daughters of Oryx stood. One for each tower. Several Shattered Suns are give tithe to both Oversouls. Killing them will cause both Oversouls to expand, blinding you and your team just long enough to summon the Twins, Fóvos Prince of Fear, and Fotiá Duchess of Kólasi. Two groups of three Guardians will be teleported to different arenas. (Technically.)
If you are sent to a foggy area, this is supposed to be Fóvos playing with your mind. You can no longer see gamertags in this area. You and two of your team are running around.
Several Cursed Guardians are running around as well. Your team must kill these Cursed Guardians to get "Cursed Light", another relic. A guardian must pick up the "Cursed Light" and collect more as you kill more Cursed Guardians.
The challenge is to kill all the Cursed Guardians without killing your teammates by accident. Killing one of your team will result in "BETRAYER" appearing on everyone's screen and causes those three guardians to die.
The other team of three Guardians will be sent to Kólasi, the ascendant realm that now fills the Dreadnought.
Here, a Deathsinger, Ir Alul-Hade, and a cursed thrall are standing on a large plate. Shooting either will cause the Deathsinger to chant spells on the thrall. The thrall will grow into a large, horned ogre named Cerberus.
Shoot Cerberus so he will become enraged and will only attack the person dealing the most damage at a time. While Cerberus is enraged, someone must take "Touch of Fire" from him. Kill Shattered Suns to charge "Touch of Fire".
If Cerberus becomes no longer enraged, he will attack freely. For every kill he gets, he gets a damage boost. Stacks twice.
Assuming both teams survive, after all the Cursed Guardians and Shattered Suns are killed, both teams will be brought back to the Dreadnought bridge.
Both twins will activate their Oversouls. As the Oversouls expand, both relic carriers must stand side-by-side and activate their supers, this will grant "Oversoul of Light" for everyone. This will protect the team from the Twins' Oversouls.
The Twins will fire Darkness and Fire blasts at your relic carriers, shoot them and make them flinch to get them to stop.
Once the Twins flinch, shoot at the Oversouls to weaken them. The Oversouls will return to normal, and if you timed your super activation right, your super will be drained too.
If you activate "Oversoul of Light" too early, it will cause it to drop before the Twins' Oversoul does, resulting in the team to wipe.
Repeat this cycle one more time and destroy the Twins' Oversouls. Now, that the Oversouls are destroyed, the Twins are vulnerable. They will be enraged and will personally fight your team. The game will randomly decide on which Twin you fight first.
•Trial of Fear- If you are fighting Fóvos, you will be sent to the foggy arena again. Fóvos will fly around and taunt you. Several copies of him will also taunt you. They can't hurt you, and you can't hurt them. Your team must find the real Fóvos. As you try to find Fóvos, he will attack you similar to a Blink and sword strike, so watch out.
Once you find the real Fóvos, the copies will disappear. Now, Cursed Guardians will attack. (Remember, you can no longer see gamertags in this area.) You must collect more "Cursed Light". Fóvos will fly around, attacking as your team fights Cursed Guardians.
Once the super meter is full, make an Oversoul to hurt Fóvos on his next attack. When Fóvos falls to the ground, take his sword and literally beat him to death with it.
•Trial of Fire- If you are fighting Fotiá, your team will be sent to Kólasi. Fotiá will fly around and shoot your team with fire blasts. She is slightly more resistant to solar damage.
Ir Alul-Hade is also flying around, leading Cerberus. Make Cerberus enraged so someone can steal "Touch of Fire" from him. Kill Shattered Suns to charge the super meter, and once it is charged, use it to kill Ir Alul-Hade and damage Cerberus even more.
Now, Fotiá will attack with a flaming sword. Where ever she strikes a vestige of fire will form. The more she strikes, the less space your team has to move around.
Make Cerberus enraged one more time so someone can get "Touch of Fire" again. Once you kill enough Shattered Suns, activate your super to kill Cerberus, and burn through Fotiá's shields. Everyone can attack Fotiá with anything and kill her.
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Nice raid, but Hive and Taken aren't enemies...