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8/3/2016 2:46:53 PM
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So I hate to jump to any conclusions, but I made a VERY similar exotic Khvostov concept way back when... Here's the verbatim post from last year: [spoiler]Exotic Multirole Primary Kvhostov Legacy "An archaic weapon, re-tooled for the modern battlefield" Exotic Perk: Modular Assembly- weapon can fit one of four attachments to drastically alter its role. -Suppressor: While weapon is equipped, Guardian radar signature is decreased -Selectable Fire: Pressing reload while magazine is full switches weapon between pulse and automatic fire. Damage scales accordingly. -Marksman Mod: Equips medium-zoom scope, magazine size reduced, weapon changed to low-ROF scout rifle archetype. -Launcher: Attaches underbarrel grenade launcher. Grenade recharge is slightly improved, and grenades are fired via the launcher, improving accuracy and range. First Tree: Aggressive Ballistics, CQB Ballistics, Field Choke Middle Tree: Snapshot, Lightweight, Fitted Stock Last Tree: Feeding Frenzy Visually this is almost identical to the standard Kvhostov. Something that could be implemented on this gun would be selectable weapon skins, altering its camouflage. Depending on feedback, the standard sight (used for Select Fire and Launcher modes) would be either the cracked original, or an improved original sight. Suppressor adds a suppressor and switches the weapon to iron sights. Select Fire adds a fire mode tab on the receiver, and equips a foregrip. Marksman Mod adds a barrel extension and an ACOG-type scope, with a slightly different stock and visually shorter magazine. Launcher, as one would imagine, adds a grenade launcher. The weapon at its base follows the high rate of fire auto rifle archetype. Its standard form is Select Fire. [/spoiler]
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