The new artifact is going to be a bitch
Double nades
Double melee
Prepare yourself double wombo's double firebolt nades double overshield for warlock's double stormcaller melee's cross map
[spoiler]oo man trials is going to be fun[/spoiler]
[spoiler]i like the artifact idea but the double abillitys 0_o[/spoiler]
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Double axiom bolt... Too good
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Just don't mention that you can't use your super with said artifact to keep the negativity high.
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Supers are such a small part of the game.. A better neutral game will always be better.
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True that
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Edited by Nipperhell: 8/3/2016 11:38:58 AMConfirmed shoulder charge being a charged melee ability now Edit: probably.
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What makes you say that?
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Just with the last few DLCs they've made a big list of things they added, but with each feature came a nerf to an old one. For example, when I heard we could start donating stuff to raise faction rep I thought it would be great. Turns out they made the rep gain abysmal so that if you aren't donating then it's a net loss. For every plus in the list of things that came out there will be almost as many minuses. That's how it happened the last 3 times. So when I saw they created an artifact that gave you double melees the first thing I thought of was Bungie turning SC to a charged melee, but giving us a way to have 2. Just an opinion though, it's hard to tell what the actual trade off will be, but I'll be damned surprised if there isn't one.
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I dont know if thats a good thing
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if it stacks with sealed ahamkara grasps that means 3 smokes. Dubbing the new combo the wongo congo.
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They won't stack. Other abilities in the game don't stack to give 3 melees or 3 grenades. Max you can have is 2. Thank God.
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shh dont crush my dreams.
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That would be the most op thing ever in destiny a titan whit three lightning nades 0_o
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Hopefully they wont stack
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Defender titan might get decent use of that in PvP with double supressor, no back up plans shotgun rushing.
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Ya but no super
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Don't forget they're sacrificing a super for the grenades. And there is also an artifact that combats damage over time (aka. Burn and wombo)
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That artifact was only put in to counter thorns already weak DoT
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I think Sunsinger with get the most use out of it since the super isn't that effective in PvP anyways. The rest? Most have the ability to have double abilities as is. I don't think it'll be that different. However, Artifacts will become the new thing to check before each trials match, I'm sure. lol
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I agree sunsingers are going to be the worst whit the artifact but also the hunter Nightstalker whit double wombo one wombo is terribele enough haha
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For nightstalkers to get double melee and grenade while losing their subpar super while still being able to use bones of eao for mobility is so beneficial i can't see any reason not to use it. These artifacts could be exotic though, which means for me personally they will be useless on a hunter.. I tried running some strikes without bones of eao and it was horrible.. And people complain about warlock glide? Hunter jumps without bones are so bad. :P
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Well actually they arnt it's just once you've gone bones you can never go back.
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If they ever decide to not bring bones forward i will probably have to delete my hunter :P
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Destiny 2 nooooo
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I doubt they'll force you to give up exotic armor for these artifacts.