I don't know if I'm the only one to notice this, but before the auto-rifle buff to the slow firing auto rifles (I.e Suros Regime) the flinch effect had also been advanced. Perhaps it is because of the increased use of these auto-rifles since the buff, and it had always been there unnoticeable until now. All in all I feel as across the board auto-rifles are causing a little to much flinch. When I attempt to use even a primary, if I don't fire the first shot off against a Suros user, the flinch becomes so unbearable that I can't even aim head shots, basically preventing me from making any sort of comeback in a firefight. I do believe however that the auto-rifle buff was a good contribution to the game allowing for more weapon diversity across the board. With this being said I believe the "high caliber"(flinch) rounds need to be reduced to maintain that the user who fires the second shot still has a chance. This issue has always been a problem with bullet hose auto-rifles but I believe it is balanced in the sense that it doesn't do as much damage. But I do believe that the slow fires shouldn't be this powerful.
Edit: the purpose of this topic is not to raise salt but just to view other people's opinion on this subject and whether not this is truly a problem or whether it is just an issue in my head XD. Thank you for stating your opinions and helping to evaluate this forum post.
-
If someone is shooting you first, then they should have the advantage. If you've ever played CoD, you can be killed with one burst of an assualt rifle, and two shots from a marksman rifle. Getting the first shot usually means you get the kill. Destiny's long ttk gives the enemies plenty of time to comeback in the gunfight. I use low, medium, and high rof autos...and the small amount flinch it causes doesn't seem to stop enemies using other types of weapons. The Suros Regime has the high-caliber round perk, which might be why you notice it more with that gun.